Commando Archive

Thread: Commando Issues Designer responses

Viptir
Fri Aug 15, 2003 12:20 am
#352

**edit**, fellas. You know how long it takes to read through 15 pages of posts? laughing my ass off the whole time, great stuff.


Lil' irony for you: Someone told me the devs response in a chatroom, about extreme close range, making the commando liason quit, etc, and I said something to the effect of "That dev should be fired." Lo and behold, it's Q.... heh.


And, I agree with everyone else, close range is bull**edit**. And I speak from experience, like many other RL heavy infantrymen that play. As a matter of fact, none of thekickass weaponary we use is used at close range, oh wait -I take that back, "light a fart" is...Hell, a tiny little frag grenade still has a kill radius of 15m. Q, love you to death, but on this one, pull your head out, ya dig?


Can't leave without some fun though. New Commando Special Moves:


Imperial Detonator Handshake, Creme Brulee ala Flamethrower, Wristwatch Engravings by Acid Rifle, Smoothmove1 (lighting the gal's cig with flamethrower), Smoothmove2 (disentigrating brastraps with acid rifle), Smoothmove3 (kickin her out of bed in morning via launcher pistol)...


...and since I've never been accused of being politically correct:


Quaeda Thermonuclear **edit** Suppository Sapper Charge.


And youdevs need to nerf chefs in a big way, they are FAR too powerful.




"I began this work with a certain boldness, and I am finishing it with a sense of humility, realizing the greatness of the task. At least I can say that it has been done with love."
~ Maria Ambrosini ~


FunkyO
Fri Aug 15, 2003 12:29 am
#353

First off SOE. Thanks for the change in the Launcher Pistol to Heavy XP, the weapon cert fixes and the grenade throwing accuracy fixes. THis will help us much more than where we were.

Second, below is hopefully an objective view as to what I see the commando profession needs to be successful. These are compiled from my own thoughts and from what I have read on the Commando Forum. hopefully this will help gear the discussions back towards thoughs of what will make the commando class fun and more successful to play than it currently is. Everyone here knows the class is broke, but it's time we put our differences aside and be constructive.


Issues that remain:


1. Damage output of weapons for a Heavy Weapons Class is low. The HAR and the Flame Thrower do 150 - 300dmg without speacial moves, and there are only a few special moves for each with a long recovery time in between use. The long recovery time should be compensated by High Damage output.

Also, it would be nice if the Flame Thrower could use Carbine Specials from Marksman and Carbineer, and the HAR use rifle specials from Marksman and Rifleman. I believe this would make a bunch of us happy and allow us to use more of what we earned in going through to be a master marksman, as well as, choose the weapon that is more appropriate for a given situation.

Rocket Launchers don't punch out any more damage than that of a scout blaster, and are much slower than one. I think it would be necessary to increase the damage dealt by the rocket launcher to more than a scout blaster to compensate for it's slowness.

2. Range of Heavy Weapons. All the Weapons have ideal range of 0(zero). This does not make sense for the use of a heavy weapons class. The ideal range should start around 12m with the max range on launcher pistol and HAR being 64m, and max range on flame thrower being what it is 48m.

Grenades are in this problem as well. I have to be to close to a target to effectively use a grenade that has a max range of 20m. Since the patch I am more likely to hit with the grenade; however, I still receive a considerable amount of splash damage and that damage is typically more damage done to me than the mob I threw it at. I see it necessary to have the grenade with ideal range 15m and max 48m. Think this would help the issue and allow us to have the chance to be a tad bit farther away from the mob and avoid too much splash damage.

3. Availability of resources to make heavy weapons and cost. I still cannot find any resources on server Kauri to make a HAR. All the weaponsmiths I talk with mention they have yet to see the resources that make a HAR. This is of great concern as the resources necessary to make the weapons we need to generate the XP we have to have are not readliy available. I understand that you want them to be rare, but they are more on the border of 'scarce'. There is one and only one character on our server Kauri that can even make the flame thrower. That seems more scarce than rare. The suggestion here is to increase the resource generation for these weapons to help them be slightly more than scarecely available.

4. Allow recharging of "launcher" weapons. So far I see the gerneral consensus as wanting a recharge for "launcher" weapons. I think in this case it would make sense to lower the count from say 220 charges to 100, and allow commandos to purchase 'charges' for the weapons at a lower cost. Currently on our server kauri any of the launcher weapons cost in excess of 50k. if I could purchase charges for the launchers the weapons makers will still make money, but I won't have to put out as much.

5. Increased 'charges' for the rocket launcher. I purchased a rocket launcher and found it only had 25 charges on it. Was told this is normal. This isn't up to par with the other launchers doing 200+ with charges. I believe, and the general consensus seems to be, that charges need to be increased to be on par with the other launchers.

6. Add bonus to defense vs [attack]. So far all we have is +5 vs knockdown. I think it would be necessary to increase this and ranged defense to something in the order of a +20.

Additional thoughts:
-- Armor bonuses. maybe a +10% to all armor categories when armor is equipped.
-- Additon of a heavy acid mingun. Maybe have it as a weapon cert reward for reaching Master Commando.
-- For All masters in each hybrid profession, allow additional attribute points to be added to the character for reaching masters in classes comparable to Commando. For example, as a reward for reaching Master Commando give the character 500 points to put towards the characters attributes of health,strength,constitution,action,quickness,stamina,mind,focus,willpower.
This would help to compensate for our new abilities in the hybrid class we master, but not over compensate.
-Sadi-
Fri Aug 15, 2003 1:48 am
#354

or maybe being acommando lets you become a jedi. we suck so bad that was just quit and dont realise completing commando unlocks the force. wouldnt that be somthing =D
LevaOripa
Fri Aug 15, 2003 5:25 am
#355

I am a pistoleer and just started reading the forums i have made a few posts concerning my class in the pistoleer forum.... Soon we can twirl our pistols Yay........then put them in a Holster to Boot !


I see whats going on here I see it plain as day


Your playing up to whatever will attract new customers and your doing it at the expense of driving away paying customers who have worked their buns off while paying you money so they can enjoy this GAME !


If your not capable of makeing a rational common sense decision and aparenty your not Q-3po at least have the common sense to realize it and appoint somebody with brains or a open mindto fix these things while you take credit for it.......Thats what my Boss always does it should work for you to !


I have saw a lot of posts here from somevery intelligent people on how to fix these problems I will admit i dont know 1/10th about commando problems as a novice commando who has the weapons and found problems with them.....But i am smart enough to listen to him. Take a clue !


Listen to these people they are your customers your vision is wrong theirs is right !


The customer is always right !


If you dont believe that soon you will be in the unemployment line.


twirling pistols......................................give me a break


New broke product comming Soon !


Is the guy who made commando class going to work on the pistoleer twirling pistols ? Please hes too busy here with unfinished work hes already been paid for creating and fixing!


The reason i havent made any suggestions is because too many experenced commandos have already stated the problems and fixes.


But i do have i suggestion......In every movie i have ever saw with a commando in it they have the ability to sneek up on most people and kill them with a knife.......And things like AT-STs and bunkersgenerally go Boom with 1 shot from a commandos big weapon and anyone who has ever been burned can tell you how awesome a flamthrower should be.ANYTHING on fire does not retalite they run away in pain and fear simple as that.


And i am a stupid woman driver.......whats that say about the person in charge of the commando class?


Leva Oripa


Flurry server


I have a pistol but i cant shoot it laying on my back !




1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Rhiamon1
Fri Aug 15, 2003 9:48 am
#356

HAHA, I think this about sums up the situation of the commandos

http://www.gucomics.com/archives/view.php?cdate=20030815



Rhiamon So'Keri
Dark Legions
Rudekid
Fri Aug 15, 2003 12:01 pm
#357

Speaking of lightsabers and flamethrowers... since it seems that the devs use no logic in assigning values to the commando's heavy weapons... maybe they give us all this **edit**ty guns and moves,because, in the future, we will be the only ones able to kill Jedi's... I mean how is a jedi gonna deflect flame? So maybe the devs are gonna turn us into jedi killers, and while we kill technically the most powerful class in the game, chubas, squalls and kettles gives us nightmares.
Magrunk
Fri Aug 15, 2003 1:05 pm
#358

Commando weapons...high explosives....close range...


This makes my head hurt just thinking about it.


Are you sure you meant commando? maybe you meant brawlers.


That's just illogical...I can't even begin to think about this right now...




Kezzen Ir'Draxis; Bestine; Starsider

Okooro Loca of the Loca Sisters; Moenia; Tarquinas

RIP Magrunk: A commando killed by his own profession.
Jedi_Bruce_Lee
Fri Aug 15, 2003 7:44 pm
#359

OOOO right in the gonads! Thats all I have to say about this post
Charonazzar
Fri Aug 15, 2003 8:30 pm
#360

Fellas, fellas. This isn't what you think. Commandos are being given a special ability with the close range grenade launcher & rockets: Rocket-Jump. You thought it was just for the FPS, but you will be the only class in SWG who can get off the ground.Revel in your power.
Galtak
Fri Aug 15, 2003 8:41 pm
#361

i know a way to help all yall in your struggle for better commandos.. first off im not one but it looks like you guys got ripped.. so my suggestion is to resurrect the BAG... if any of you dont know what the BAG is it was in the forums before release.. everyone got mad posted nearly a thousand messages and crashed the forums =) that got there attention.. just hope this helps

Surdanis
Fri Aug 15, 2003 8:44 pm
#362

Maybe all the commandos should congregate to petition against the insanity...


What if commandos got together and staged a mass suicide? LOL. Oh, wait, it's already happening... But on cue, I mean.




Ha-Jin Katsu Zenari
-Sadi-
Fri Aug 15, 2003 10:06 pm
#363

hmmm. have eacch server get every godamned commando they have in one spot. count to 3 and have them all shout FIXUS NOW! while somone taks a screen shot. have the screenshot from each server sent in to the people. it might work: smileywink:
Gimpmando
Sat Aug 16, 2003 12:53 am
#364

How come everytime a dev talks about our weapons they keep saying they are meant for secondary use because there so powerfull? I dont know what HW's the devs got but i can tell you there is absolutely nothing powerfull about any of our weapons and the knew specials did not add any significant damage like they promised, or at least enuff to make it worth the 10-15 second delay after using them. Now don't get me wrong i"m commando all the way and will stick it out no matter what. And regardless of what everyone else thinks i appreciate them at least giving us a legitimate weapon( launcher pistol) too advance up our skill tree untill all the HW bugs are fixed. I just hope the Devs when re-tooling our weapons take into consideration our complete inability too target any one pool for damage. I personally feel our weapons should have that long delay, but ionly because the damage should be insane high.
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