Commando Archive

Thread: Commando Issues Designer responses

drunkengeko
Sat Aug 16, 2003 5:27 pm
#365

makes absolutely no sense. gonna love watching someone eat their own corn when they come to realize THAT A ROCKET LAUNCHER IS NOT A CLOSE RANGE WEAPON


hey wait..lemme get a vibroknuckler and throw it from 60m. that might work




_____________________________________________________________________________

Free Boourn
"They got the guns...but we got the numbers. Gonna win, yeah we're takin' over...."
Mintage
Sat Aug 16, 2003 6:39 pm
#366

Wow....I just killed everything on rori to get Acid Single 1 - LOL WHAT A JOKE....high 500-low 700 dmg every 12-15 SECONDS - there are pistoleers with stopping shot doing over 1000dmg every second almost....These are called heavy weapons because they are filled with so much **edit**




Mint : Radiant - Master TKA + secret!
JediFromHyrule
Sun Aug 17, 2003 5:29 am
#367

First off, I think it sucks what SOE is doing (and has already done) to the commando class. I'm working towards Bounty Hunter and I really don't have much to complain about (except that if Pistoleers get dual wield, I want it to. Jengo Fett used two pistols throughout Episode 2, so why can't I? However, that is a post for a different forum).


I have one big question for SOE, why did you hire so many former politicians as your community relations people? All they seem to do is dance around the real issues and tell you that "everything is alright." We're not 4 years old anymore, telling us its all right does NOT MAKE IT ALRIGHT! Reading this post is making me lose lots of respect for SOE. I now wonder exactly why I play the game when I do when I could instead be playing EQ. I have also questioned my $80 purchase of the Collector's Edition. Sure...it sounds nice to have a Collector's Edition...but not of a game that is going so great in the first few months of release (/sarcasm off). I don't want to quit this game, I want to see it through until one of two things happens:


1) I get so fed up with this nonsense that I quit
or
2) SOE actually starts to get things right and the game starts getting enjoyable


I've heard horror stories about the first few months of EQ (but many say that so far, the first few months of SWG is about five times as bad) but now I absolutely love EQ (and have since 2001). I would love to believe that SOE can get it right again, but so far...things are not looking good.




Caecus Venator - Up-and-Coming Bounty Hunter
Tarquinas Server
GoldenKatana
Sun Aug 17, 2003 9:06 pm
#368

My god...you poor, poor people. I can't believe how much the Devs ----ed up. Oh yes, heavy weapons now do damage because the weapons are heavy, so they hurt when you smack someone upside the ----ing head with them. You Devs suck. Listen to the customer for once.



Syden Tythora, Novice Doctor/Novice Pistoleer-
-Theed's Self-Proclaimed Cantina Rat-

NationStates for life!
http://213.208.119.243/cgi-bin/index.cgi/target=display_nation/nation=cyberutopia
Obey
Mon Aug 18, 2003 2:31 am
#369

Let's talk about #2..extreme close range weapons. Are you (SOE) insane as well as retarded. Where have you ever seen people use a freaking CANNON or rocket launcher from close range? These weapons are so borked that mobs swtich from range to melee have the time because that's what these weapons are. Take a look at the combat tab next time you use the flamethrower... "you swing at lair for 200 damage", so we are using the flamethrower to butt-stroke the lair? swing vs. shoot flaming hot magma...which one do you think it should be?


#3 This is baffling me, "Special moves are not designed to be primary moves they are meant to add to your default attack." Which is true but the down time associated with commando weapons vs any other is absurd. A newbie with a scout blaster can still out damage us not only with default attack but also with specials, OH but that's right, YOU DEVS, said thatWE and all of our weapons are SECONDARY. The damage output from specials vs downtime is a joke.



#4 Weapon resources are rare and take a master weaponsmith to make. These are extremely powerful weapons.......Raph, have you even played the **edit** game as a commando? try it and come back tous with this last statement. Oh but we have so many dupers in the game now on resources that all weapons should be easily accessible...bah

Aristan
Tue Aug 19, 2003 12:05 am
#370

We should start writing good ol George Lucas.


These guys are totally trashing what I have come to expect from a product branded with the LucasArts logo.



ARISTAN


COMMANDO


BRIA

Sargas3
Tue Aug 19, 2003 12:20 am
#371

I finally get to commando. I have had the game since day one and even beta tested it. This is the highest point I have been able to advanced but I'm thinking with much hard work come much reward.. Thanks for nothing dev's. Its nice to know now that ive spent all this time working on my guy that he is worthless. Pistols are much more affective than any weapon we have. Yeah that makes a lot of sence. All that unarmed and now I hit harder unarmed than I do with a commando weapon. I HATE unarmed but I played it to be a commando because on paper when reading about the game commando sounded like a blast. Wouldnt it make sence that each of the weapns take's on advanced characteristics of something we have already learned to get to this point. Like acid riffle act like a special riffle. Dealing more damage as you advance. Something like that would at least give us something to look forward too. As of right now,I'm not sure ill play this game much longer because since beta the game has gotten worst with each patch. Thanks for listening to us then a continue to ignore everything we say.
SaraBuckeye
Tue Aug 19, 2003 12:16 pm
#372

I have a commando and I know he is well under par..... I have some observations and some suggestions. The acid rifle( if you notice) is one of the hardest resistence in the game to get up and then only a few creatures have any saves against it at all....granted if you could use special attacks with this it would be nice and balanced but the inablility to use Headshot With a rifle but Not with the HAR is... well....confusioning. I can understand not allowing the flamethrowers special moves with other class but the Rocket pistol can use special pistol moves yet the HAR can't use rifle moves is broken. The flamthrower is and will never be an accurate weapon....nor does it have a speed.... it is a Point and nuke anything in front of you.....and pray to god you do not get hit in the tank. There should be No speed and the range on it is acepable.....make it a FAST DOT...dealing xp damage to ALL items within it's path up to X range.....just make it a weapon damage that hits ALL...friends and foes....that way it will not always be used....ever hear of friendly fire. The rocket launcher should have No range penelties at close range but close range for a rocket Launcher should be like 20 meters...not to mention one of the BIGGEST problems I have seen with ALL commando weapons is simple this...... THEY ARE ALL AREA OF EFFECT DAMAGE.... A BULLET/LASER BLAST IS A SMALL SINGLE HIT...ENTERING AND EXITING IN A STRIGHT LINE......THERE IS NO FREAKING STRIGHT AND SIMPLE ABOUT ANY HEAVY WEAPON....IF YOU WANT TO MAKE THEM DEAL LOW DAMAGE THAT IS FINE JUST MAKE THEM DEAL IT TO ALL 'HAM' BARS.....A GREADE THAT EXPLODES IN A 5 FOOT RADIUS IS NOT JUST GOING TO HIT HIS HEAD OR HIS PINKY...IT IS GOING TO RIP HIM A NEW ONE FROM HIS TOES TO HIS CHIN...YES IN SOME CASES HE MAN NOT HAVE HIS BALLS REMOVED FROM HIS BRAINS BUT ANY HEAVY WEAPON IS NOT GOING TO JUST AFFECT ONE AREA MOSTLY....WITH THE EXCEPTION OF MINES...IN WHICH CASE SOME ARE DESGINED FOR SPECFIC AREAS. A sniper aims for the head, pistolier the body and a carbiner for the legs.....what the hell is a commando aiming at.... THE GENERAL AREA THAT GUY I WANT TO BLOW THE F*&* UP..... if I miss by an inch or two I still Kill him.....the rocket pistol fires 4 small rockets out but they all hit one area or none? I understand not allowing quick reuse times or even giving us long range weapons but you need to either make our weapons ONE HIT ONE KILL( even the min. damage should OVERKILL a normal person) or make them an AOE KILL but with a long reuse time. I hit you in the head with a freaking rocket and you act like it wa a bug hitting a car window and I will turn tails and RUNNNNNN...... If I see someone take a grenade in the chest and keep coming I am going to RUNNNNN.... if someone walks thru a wall of fire and Feels all warm all over and I am going to RUNNNN... how many pople do you see take a rocket, a grenade and keep coming.....very few and not the majoaity. These weapons Shoul have a HIGH delay and a HIGH special moves reuse time... they should Be fatal IF( not meaning we always miss and MAKE IT RARE) we miss but they SHOUL be an INSTANT Death..Not incapacitate but DEATH weapon that affects a LARGE area not just Your creature pet crawling up your butt but ALL 3 of your pets, and the other 3 party members 10 feet behind you..... HEAVY WEAPONS ARE NOT ACCURATE, THEY ARE NOT PRECISOU INSTRUMENTS AND THEY ARE NOT QUICK....THEY ARE LARGE, BULKY, SLOW, WAYYY OFF RANGE AND EXPENSIVE TO USE...BUT WHAT THEY ARE ARE MINI NUKES...YA AINT GOT TO HIM THEM JUST GET CLOSE.... I laugh when I throw a grenade..it misses them and lands on top of thier head...I laugh when I use a flamethrower and see a ball of flame MISS the FREAKING SIDE OF THE BARN WHEN I FIRE IT FROM INSIDE IT AT POINTBLANK RANGE.... I do not know you but a Commando would/should be the most feared chracter in the game...


1) A doctor can heal players but what good is healing half the body of someone when there head is here, there legs over there, there arms up in the tree and there guts all over the 5 guys behind him after a rocket blew him the F*(* UP.


2) A jedi is/should/and I hope they are insane up close and persnoal and from a distance but I swear the first time I see them parry a Big ole blob of LIQUID acid and a Firey Inferanl ball of flame( that includes the Wall of flame) and I will quit out and leave starwars forever.) I can see them parrying and returning fire on a laser blast..I can even seeing them use thier mind on moving a grenade out of the way...maybe...MAYBE even a rocket but liquids and flames.....You have to draw the line somewhere.


3) YOU said that Commandos will be the ONLY class able to take out a at-at/at-st in the game....how can we do that if we can't take out the dwarf nuna that is half dead? Especial in times of war noone is more feared then a soldier with a heavy weapon....bullets bounce of tanks, knifes might sratch the paint but that rocket launcher is what could hurt....I am sure a tank commander will shoot the medic to prevent healing while 6 commandos with Rockets was blowing him apart....


4) COMMANDOS ARE SUPPOSED TO BE THE BEST OF THE BEST...I am sure that the navy seals, recon, green berets, and all the other special service members like being considered the best of the best... but hey..I guess I was wrong.



If you want to make the weapons slow, expensive, rare and Long time delay special moves then make them like they are and should be....INSTANT KILL AREA WEAPONS not little pop guns that NO COMBAT orrienated class can Kill me..... I had the biggest insult tonight when a NOVICE MARKSMEN WITH NO SKILLS was able to outdamage me USING A CDEF rifle.....TWICE.....**edit**.....Some special eliete class I am....that now explains why the empieror had the guys in red suits using lances I guess......




I would be a disgrunted Commando but who is scared of us?????

Bongobaby
Tue Aug 19, 2003 2:32 pm
#373

This is insanse, this is beyond insanse, heavy weapons, haha, i think the whole commando class started on the base of some twisted joke, a NOVICE marksman with rifle II and a laser rifle can do quadruple the dmg a "commando" can in one shot, not to mention a faster overall fire rate compared to these so called Heavy Weapons, so commandos have to master the marksman tree and on top of that get 40k combat exp to do far less dmg than a anyone ole guy with rifle II and a laser rifle? ive lost my faith in the devs unfortunatly by now =(

Oikaleek
Tue Aug 19, 2003 2:51 pm
#374

Please lock this as it means little now that Holo has made a post about what is actually going on
BigZak
Tue Aug 19, 2003 3:13 pm
#375

I'm always patient and understanding.....I did not understand that it was opposite day when we posted how to fix this profession......

Opposite as in.....Heavy Ranged Weapson work with 0 range.

Opposite as in.....HRW give less damage than a rifle

Opposite as in.....A chef with a fork can own a Commando

I guess Commando was a term meant for us running around in our underwear.

Hey, I'm 50 years old and have played these kinds of games for years and this is dumbest thing I have have ever seen any dev post on any game.

Please fix before I waste anymore of my time.

Was gonna be commando.....(key word) WAS.

Just another pistoleer I guess....
LSona
Tue Aug 19, 2003 6:21 pm
#376






Devwrote:
Heavy Weapons are meant to be close range




Rocket launcher's are meant to be close ranged? Hmm.





Devwrote:
All this other crap



Commandos are meant to be strong, why are you nerfing them so much?
CedricBixler
Tue Aug 19, 2003 9:04 pm
#377

lol right on lsona



and im sure someone has mentioned this but to be viable in pvp at all we need atleast a knockdown or a way to target 1 of 3 pools!!!!

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