Commando Archive
Thread: Commando Issues Designer responses
15 Pages and still no response /bow.
maybe they jus' hope that this flame will end itself
the very true is that they don't care a **edit** about a " little part " of the players...till they earn moneys , they will not do anything that isn't ordered from a higher plan of they'r offices.
bah maybe i should just phone callG.L. and tell him : hey lucky (yes i call him in this way in private life) didu know that on swg commandos are extremely broken?
g.l. : commandos? thought there were only 3 professions in the game , i'm sorry i'll ask to Q
drinn
g.l. : hey Q
Q : goo-goo-good mor-morning mr.Lucas
g.l.: my old friend GoldStar phoned me to talk about ..mmm how did he call em...ah yes commandos
Q : aaah y-y-yes mr.Lucas , lem-lem-lemme explain it is a pro-pro-profession intended to solve the lag problems on servers..
g.l.: uhmm? how to?
Q : it was a great idea i had , all the commandos users are quittin' swg now the servers are more stable.
Well, I must express my sincerest appreciation to Garibaldi for trying to help us and that I am extremely upset as his loss. But I understand it, I am on the verge of quitting myself.
Secondly, I want to thank all of the people playing classes other than commando for your support, maybe if more than just commandos express their displeasure they will understand that we are not just another class trying to become the uber-class. We are simply looking for viability on some level.
There is nothing I can say that is really new... So I will simply try to say it again to reiterate and keep it constructive. Since my weapons leave me incapable of being destructive...![]()
0.0 range must be changed... rocket launchers may not be super long range but they certainly are not meant to be used that close. heavy weapons should be ranged.
I like the launcher pistol, but it should NOT use pistol moves. It needs its own specials. I personally would like to see the flame thrower and acid rifle put into teh same tree since it seems to me that they are essentially the same weapon. having situational weapons take up two skill trees seems bad.
I would like to be able to craft grenades or see them come in much larger stacks, because buying that many stacks of five from weaponsmiths will be hell.
Commando must have defense mods! for a class that takes so many skill points we should not need to get another class to be able to survive.
I would say the launcher pistol having its own moves and the defense would be the biggest things to do to improve the class.
The damage from the acid rifle and flame throwers must be tweaked because considering the speed the damage is pathetic.
Kevin "Q3PO" I am sorry but I must admit that your statement certainly indicates a total lack of understanding. You cannot possibly have looked into these complaints seriously. Even teh other classes sympathize with our plight and have never played our class, yet they can see the glaring flaws, or lack of anything but flaws.
We need viable PvE abilities. A master commando would be slaughtered by an imperial medic. and PvP is entirely out of the question. A commando is generally defined as an elite soldier.
I will try to adress these issues to Holocron, who, while not giving us any concrete, or even jello soft answers to our problems, at least took teh time to log on and acknowledge that, perhaps, we have real issues. Where as Q3PO obviously has no idea what he is talking about. Hopefully Holocron will inform him. You guys do realize that just the statement, "yes we see that this and this obviously need to be addressed," would do a great deal to appease us, though you would definitely have to put the fixes in teh works.
I play my secondary as a TKA and it has been teh only thing keeping me sane in this game, so you can imagine how I loved this patch. And seeing new flourishes for dancers, and talk about vanity animations for pistoleers.
Sorry, I tried to keep it constructive but a little bitterness leaked through.
I think this is just pathetic that this thread is over 14 f***ing pages and not ONE of the devs has responded. Thanksbe to god that I didn't choose the commando. Heh.. And I thought for a while that rifleman were gimped. lol
Lekor Kuras-Chilastra
Not to get of track but I would like to point at least one things out. We have barely working weapons, But at least all of our skill tree's do something. Have you looked at Smuggler. True 3 of there tree's rock but the 4th is empty and so is Master smuggler. They have no reason to go beyond slicing, dirty fighting, and spices. Not that we have any reason to go beyond novice commando or any way of doing it even if we wanted to. I quite frankly and very tired of the Pathetic excuse they call commando. I played today with the little patches they have. Even got an Acid Rifle that was 80-204 5.0 speed. Damage was okay. Speed sucked. And could someone please tell me why the Laser carbine has a Armor Peircing of 2 and My Acid rifle has ZERO. I paid 25k for this Acid Rifle and it going to sit in my bank while that Laser Carbine get's Alot of use. Or seeing as the PIstoleer's are getting Dual Wield Maybe I'll gothere and set myself up as Wookiee Fett. Jeez The Fencer's asked for Dual wield a while ago and the Fing pistoleer's get it.
Last Time I checked showing favoritism was a BAD business practice. And like many others WoW is looking better and better. I'll bet Blizzard is busy dancing on SOE's grave.
Oh, eh, sorry for adding to that disgustingly long post, but, my other major issue is the resources. Why not have it be like garibaldi said? super high quality resources be very rare, but be able to attain the resources you need all the time.
They say these weapons are meant to be rare and powerful. I tend to think of my Acid Rifle as a big straw, I shoot spitwads at things. I would probably be more scared of the spitwad than the acid rifle. so they are not powerful, they are useless. But these weapons should not be so unattainable. At least not all of them. These weapons are necessary to our profession. Without them we cannot play as commando's. If we could play as them at all really. But like this the weapons will be so costly and rare that we will be weaponless while we wait for the resources to spawn again. A weapon will decay before you could have earned enough money with it to buy its replacement.
Make sure the resources get to us soon!
Sorry for going on for so long about things everyone has said already. But once more can't hurt.
Actually the Underworld skill tree does do things. If you put your mouse over the box it has a description telling you what it does, as does Master Smuggler.
Me, being a commando, cannot be more disapointed about the apparent lack of understanding on the DEVs partin regard tothe commando class. I went into the commando profession knowing full well how gimped it was, thinking (like many others) that the class was obviously broken and when it is fixed it would rule. Too bad we were just informed that this pathetic excuse of a "hybrid profession" (One of the hardest to attainin the game, 2nd only to bounty hunter) is "working as intended". W T F? So, commandos were intended to do less damage than a marksman? If that is true, than I don't know WHAT drugs the DEVs are on.Not only that, but totally unbalanced professions that actually work, and better than they should (pistoleer) whichrequires only 1line of marksman is getting the luxury treatment from the DEVs. Each of the pistoleer's "issues" were responded with answers such as "we love this idea" or "we will try to implement it ASAP" and **edit** like that.I am furious. All I know is I will be cancelling my account if an "issue" such aspistol twirling flourish moves are added before commando is fixed.That is ridiculous.
Yeah, this is gonna be unproductive, but hey, this Horse**** has gone on long enough...
DEVS, Surely these multitudes of people cant be wrong?
If the class is "Working as Intended"... and this is truly how pathetic Commandos are supposed to be...
Survey Says : EAT ME
So much potential, cast away due to laziness, apathy, greed, or honest sadism...
-Angryscottsman
"Death Before Dishonor"
It truly sux to be a commando as it appears. Good thing i scrapped that idea a long time ago...
http://www.howstuffworks.com/flamethrower.htm
I still have hope.
Flurry/Raoul Duke/Commando
@FunkyO:
I would definitly advise you to post your concerns and ideas into a different Thread than this one.
We all started to rant and be sarcastic in this thread for two reasons:
a) we're definetly screwed
b) nobody of Responsibility seems to take an intrest in what we say.
Though you're ideas are all pretty reasonable and should not stay unread.
So consider this one as a flame thread and start another "serious" one, cause i BET this is what the Dev's are already doing.
To think about the Charges...
I would say that charges of the Rocket Launcher could stay the way they are if the RL and all other weapons of the class would work as they should do (in terms of logic and usefullness, now that i know how the dev's intend them to function i can't take that as a measure anymore). This would render the RL to be an Extremly Powerfull (i.e. huge damage, large blast radius), LONG RANGE, anti-Group, Anti-Tank, Anti-Installation or Anti-Building-Size-Mob (only) gun as it is used in Real Life, and with only a few charges needed. If all other weapons work somewhat correctly (i.e. making Flamethrower andAcid Rifle usefull weapons with a special meaning in different combat situations while making the beam cannons and Launcher Pistol the regular heavy attacking weapons of choice), RL's and Grenades could stay rare in terms of usage in a normal battle, like they would in a normal combat situation as well. Unless you're fighting a Tank/AT-AT brigade rolling in, or maybe a hord of Rancors on the move, you wont need to fire an RL more then twenty times.
But that would just be the case if what applys to RL's in Real life would apply to RL's in SWG. In swg it seems they are meant to be a mixture of extremly boring Fireworks and a huge moneysink.
Well, having been in the U.S Army and being in the infantry i have some knowledge on and where heavy weapons come into play....
1) Rocket launchers, bazookas and the like (i mainly used a LAW- which is short for light antitank weapon- saw dragons and tows used alot and the 90 mm recoiless-whis is basically a bazooka-) The way we were taught was to get as far away as possible but be in effective range to fire the weapoon at the enemy (then beat feet away to another possition for another shot.
2) heavy machine guns: These were the back bone of a platoon size element and were protected like they were gold. Setup in a high position over looking the chargeing element of the attack. In a defensive setup they were used int the suspect best avenue of approach of the enemy.
3) mortars and indirect fire: Were never on the front line unless the bad guys were winning.
Now i know this is a game and should be treated as such, but useing a heavy weapon as a short range attack is very stupid for any and all tatical reasons. With this said do i expect the devs to change anything, no. Why should they? They get our money so they figure well they must enjoy the game.
Flame throwers were used as a front line type weapon but if my memory serves right they were banned by the ganeva convention.
after reading all this, and posting a couple myself i finally have the answer to why SOE is screwing us all, commandos worst but everyone in general it seems!
in EQ my guild was pushing progression in Plane of Time. when we got there the zone didnt work, at all. each lvl we progressed to there where huge issues and when they patched them, they didnt patch these issues to fix them, but to (what we could only conclude) break them to stop our and other guilds progression.
it is clear SOE has not finished providing ANY content in SWG and as the hardcore crew began to master thier proffession and started to ask "now what" SOE had to put the on the smack down.
either SOE dev are retarded, they dont care, actually hate their player base, or are stalling for time to try and get more content into a game that was not ready for release or all of the above.
huuray for customer service!
when is WoW coming out?