Commando Archive
Thread: Commando Issues Designer responses
Let me translate what this really means.
1) Weapon Certifications- Heavy Acid Rifle and Beam Rifle say you are not qualified to use the weapon when you should be.
This should be fixed. But we we have a ton of other things to implement first like dancing bunnies in ruby red slippers that takes you to that magical place called Oz when you click your feet together.
2) Heavy Weapon Stats - The stats for the heavy weapons is hampering the profession, with 0 ideal range, severly unbalanced range mods, and apparent lack of accuracy in these weapons.
Theseare meant to be extreme close range weapons. So we are never changing this EVER. Get use to kissing dirt each and every time you are stupid enough to attempt to use these weapons.
3) Special Move Recovery - Special attacks take too long to recover from. In some cases 12-15 seconds.
These special moves are not designed to be primary default moves.They are meant to add to your default attack. So make sure you cry BANZAI!!!! and charge into the barrage of laser fire of that master chef who happens to have marksman pistol spec then swaps out to his shiny sword that does 3x the dmg to you since your brandishing that heavy weapon which hits the chef for 79 dmg right before he guts you like a pig.
4) Resources for Weapon Crafting - The resources for the commando weapons are too rare. It's too difficult to obtain these weapons because no one can make them.
The weapons are deigned to use rare resources.These are extremely powerful weapons. The Launcher should be easier with upcoming changes. Since these extremely powerful weapons are so nasty we cannot allow all the commandos to carry one can we? It would beimmorale to allow more then just a few commandos to be able to do the overpowering MASSIVE DAMAGE that these heavy weps can inflict to those evil dancers in the cantinas. Thats unless the dancer is brandishing a salad fork that can kill you in one shot.
5) Craftable Components - The grenade components are in the wrong skill line, and tehy lack experimentation bonuses.
Commandos were never meant to be able to craft in teh final product.We’ve moved grenades into the Weaponsmith line now. We would we allow you to be able to make your own weps. We gotta give the weaponcrafters a way in the game to total rape some professionwith high prices. We just figured it should be commandos since they require such rare resouces for those deadly weps that do 79 dmg a shot.
6) Flamethrower Vs Pistol - Grenades and the Launcher Pistol are more effective then the Flamethrower. And the Launcher Pistol gives Pistol experience rather than Commando experience.
This will be fixed very soon.Soon flamethrowers will give cooking experience so you can barbeque your own family jewels with them right before you dropped by the deadly pistol weilding Hairstylist named Pierre. Launcher pistols will eventually give heavy weps xp but it will have a new requirement to use it. You will nto only need Master Pistoleer but also Ranger so u cansprint faster than that Musician chasing you down with his master crafted and sliced scout pistol that will drop you in one hit if he pistol whips you with it. Then you will be forced to listen to his rendition of "Dirty Pop" by NSync while he performs Micheal Jackson impersonations. But hey, at least your pistol makes a big BANG sound and pretty lights.
*note the humor intended before the flames and demands for banning is initiated. Thank You. ![]()
**edit** I made alot of typos. Proof that drinking beer and forum trolling is a bad combination.
Just say no!
I was thinking... if they don't want people to play commando (as indeed seem to be the case, since they're semi-actively ignoring us/you (got one skill till I can start novice)... then they should just out right delete it and have it over with.
or say (as they have in a round-about-kind of way: "you guys do suck, and that's how it is supposed to be".
I have the feeling that once I get to novice Commando, and start using the new pistol (which I got around a week ago) ... once I get into a pinch (10 left in a HAM) I'll simply unequip the pistol and use unarmed, since that most likely gives off more damage. ... or switch to my FWG5, or spraystick (which is a very viable close-range weapon).
a novice hybrid skill should grant you a fightability that is greater than the skills you need to get there.
otherwise it's simply not worth the effort.
as for the range of things..
anyone else here played the x-wing games? a photon torpedo or a concussion missile you coulduse on a target at 2.5kms, blasters were at 1.5kms
come to think of it.. using a portable photon torpedo launcher would be a nice thing..
or even a portable concussion missile launcher.
just my two cents. and wishes.
- eleriel.
Devs, if they really are meant to be close range weapons, we deservea more detailed response. please give us more information on what you intend this class to be, because obviously most people were expecting something different.
please explain to us what are supposed to be the commados' strengths and weaknesses. because right now they seem pretty weak.
You know what's going on here? It's a test created by those dumfvck developers to see who has the patience enought to become a Jedi. Because only a fvcking saint would have the fortitude to go through the goddemn hell we're forced to go through to level up in this SHlTTY tree. I can see it now, 1 Jedi for every Master Commando. That'd be the perfect way to limit the number of Jedi's in the game.
Seriously, get those developers working in the pistoleer tree over to the commando team because they seem to be doing a bang-up job over there. They're probably halfway there to twirling pistols coming outta pistoleers' assh0les in twos, one for each hand. Fvcking ridiculous.
I could've been more constructive, but it's been tried in the past on this forum and it was all for naught. All we got were disheartening remarks from the messenger.
Was it really necessary to bump one of the most active threads?
Anyway... what a joke. The correspondent quits, and finally the designer posts a response straight from the Simpsons: "Ha ha."
No wonder the correspondent quit. I'm surpised it wasn't sooner. SOE: Ignoring valid input by hiding behind the tired "designed as implemented" (order intentional) just doesn't cut it.
Seem pretty weak??
Commando's have been shafted so bad, that NERF is too tough for them, they've been
PLAYSCHOOLED!!!
and needs to do More Research on Heavy Weapons
HEAVY WEAPONS ARE NOT USED FOR CLOSE RANGE COMBAT !
Dev what in the hell are oe were you smoking when yoiu made this Profession.
I am Switching to Squad Leader if that Profession is bugged then I will Quit SWG for Good.
BTW I think you let the game to Soon!
Here is a thought...we have tried to bring concerns to their attention. How 'bout we bring it to the attention of people who haven't bought the game yet and probably never will once we explain things.
Well I had started a long list of links to game review sites and email addresses to gaming magazine editors but was unsure of what SOE may legally try do to me so I deleted it.Nonetheless, a simple search on any searchengine for Game Reviews will give Commandos some ammo...just not the kind that was asked for.
Too bad that all these pissed off people are going to write PC Gamer and such and in mass tell them the game could be fun but isnt at the moment. And also that potential customers should not expect any customer service.
Isn't this game supposed to be somewhat real?
So if it is, dont military ppl shoot bad guys with rocket launchers from plus 50 feet?
I just think now Commando isnt a good profession anymore....
Plus what about other skills? like Overcharge Shot and Mind Shot to name a few.....it only takes a few seconds for you to use them again.....i have no idea why Commando must be so set back... =(
Also dont commandos use hand to hand combat....? Cant we get a unarmed skill tree? Maybe combine Acid and Flamethrower skill lines to make way for an unarmed?
And if we're supposed to be heavy weapon guys, how come we cant make grenades and other heavy's like WS's do (meaning we should have easier to get resources).
I think you should really start helping the Commando line (because other than that you guys did a wonderfully awsome job at the professions).
THE MIGHTY COMMANDO STRONG AND PROUD. ALTHOUGH IN THE WORLD OF STAR WARS THEY HAVE THE ABILITY TO DIE TO A PACK OF CRAZED DURNI'S (ITS TRUE IT HAPPENED TO ME) OR WAIT 30 MINUTES TO MAKE SURE ALL THE DURNI'S ARE DONE SPAWNING. WHERE WHEN I WAS USING A SCOUT BLASTER IT TOOK ME ABOUT A MINUTE TO COMPLETE THE MISSION.
IT APPEARS THAT THE TRUE COMMANDO OF THIS GAME IS THE PISTOLEER. WITH RECENT UPDATES MY CHARACTER'S SPECIAL ATTACK CAN DO ABOUT 500 DAMAGE (AT BEST)AND THEN A 12 SECOND RECYCLE. WHILE THE PISTOL'S BODY SHOT CAN DO AT LEAST THE SAME DAMAGE (500) WHILE IN THE SAME 12 SECONDS THEY CAN GET OFF 5-6 SHOTS. IT APPEARS THAT TO DUEL A PISTOLEER (OR BOUNTY HUNTER/PISTOLEER) YOU NEED AT LEAST 3000 HEALTH OR A GREAT DEAL OF LUCK.
MAYBE THAT SHOULD BE A NEW STAT FOR COMMANDO'S "LUCK." AS FOR ME I AM DONE WITH THIS GAME. MAYBE I WILL START PLAYING AGAIN IN A YEAR OR TWO WHEN THE DIVERSE WORLD OF STAR WARS IS MORE.... DIVERSE... INSTEAD OF 3000 PISTOLEERS RUNNING AROUND KILLING EVERYONE.