Commando Archive

Thread: Commando Issues Designer responses

murgin
Wed Aug 13, 2003 9:27 am
#274

As a 15 year vet with the 11mike 11B M.O.S. i can confirm, yes Holo, it may be dangerous to fire a rocket launcher at pointblank...
I dont have HAR or FT actuall experience, but the rocket launcher would be a max range weapon...that post really made the dev team look bad, not only did it make them look incompetant(sp), it made them appear to be blooming idiots, i would be ashamed...

sorry for my typo's
Illrigger
Wed Aug 13, 2003 9:43 am
#275






BeyondTheBeyond wrote:

"The only rocket launchers I've ever heard of that you fire at close range exist in a game called Quake. Works in that game, but in this game, well its a redonkulous sentiment... "


It makes sense now. The ideal range is 0 because we are meant to be able to rocket jump with them.






Well, in that case, rocket jumping is bugged and needs to be fixed, too.



ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
Edge28
Wed Aug 13, 2003 9:51 am
#276

First post onSWG boards and oh, what an occasion. Wasted month getting to a useless profession. Wait for patch and feel violated afterwards. Well worth my time. Hardly!!!


Just give us the tag "Combat Effects Artists" and be done with it. We sure arent supposed to kill anything. If i could at least get a t21 in my galaxy I might think its worth playin more and thats a whole different profession that actually works.



Vonni


--Eclipse waste of time


WeaponsExpert
Wed Aug 13, 2003 9:55 am
#277

Im starting to dislike you as a person Q-3P0. Sorry, your coming off as a **edit** right now, telling us THIS, this BULL**edit** is what ive waited for for the last month and a half? I wish you would have told us that this is how the commando class would be turning out, from the very beginning of the game.


GET YOUR ACT TOGETHER SOE

FaJing
Wed Aug 13, 2003 10:02 am
#278

Re:
http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=67197#M67197


... its good to know that commando issues can't be hotfixed because they need time to catch any severe bugs that might creep into a patch, like say disappearing backpacks or vendors being completely disabled.

Mazr
Wed Aug 13, 2003 10:08 am
#279

Unbeleivable :/






The Darkvows
GuildLeader of Omerta; Guildtag-Made
An Imperial Criminal Element

Nebby: Master Doc, Dabbler
Ex Masters Artisan, Architect, Weaponsmith, Entertainer; Dancer
Combat Medic (and missing it)
Mazr: Master Carbineer, Heavy Swordsman, Dabbler
Ex Master Slacker, Marksman, Commando
PoorCommando
Wed Aug 13, 2003 10:12 am
#280

Thought I would put in my 2 cents.



Unacceptable. FIX the weapons. FIX the class. STOP giving excuses.

TeeBone976
Wed Aug 13, 2003 10:23 am
#281

heh,


everyone name the laziest dev around...


i'll give u a clue.. his name starts with Q.



seriousely EVERYBODY should pm him since he obviously intends to igonore the issuses with use commandos, and act like everything works when really only 1 or 2 things work with this profession. he's obivously ignoring all our posts.


i mean, 13 pages of posts in less than a day, and he hasn't even replied once.




Mattix Shivari
New Hayvn, Rori
Roguishdevil
Wed Aug 13, 2003 10:35 am
#282

WOW!!



What do you say to that? The developers are obviously telling you commando types that they haven't taken the time to look at your problems. They were obviously worried about other professions.



I was SO looking forward to becoming a rebel commando, but after reading what Kevin O'hara had to say about the weapons & the class, I'm just going to go pistoleer or Bounty Hunter, like everyone else, so I can enjoy the game instead of paying $14.99 a month for agravation.



I think you commando types should dump the job and work on another line, there are better ones and you are obviously NEVER getting fixed. If there aren't any commando's in the game, maybe SOE will wake up and try to figure out why. I mean they even added NEW proffessions and then told you "you work fine, deal". I can't believe it.



Thanks for telling us how it is Kevin, now I know not to waste my time & money on a dead end in the game.


(Hey! maybe you have to become a MASTER COMMANDO to get your FS slot that would be near impossible?? hmmmmmmm /sarcasm)




Power corrupts,
but Absolute Power is pretty cool!
morhavokz
Wed Aug 13, 2003 10:41 am
#283

Adding my absolute distaste for a horrid response.


Bye bye commando. Glad I wasted 40k combat exp on novices

Houdani
Wed Aug 13, 2003 10:52 am
#284

I feel horrible for those of you playing "Commandos," you have truly been let down. I wouldbe very interested in reading the design document for the Commando to see what the intent behind the design is, since it appears to be blatantly counter-intuitive.


In fact, the ONLY appropriate reply to this thread should have read something like this:


"This thread has been closed for being unproductive."


...and it should have been the very first reply, too.


H.





0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
dopkick
Wed Aug 13, 2003 11:06 am
#285

The profession's name will be changing to Al Qaeda Martyr. Every time you try to say something in game it will come out as one of the following:


"For Allah"


"Jiiiihhhhhaaddddd"


"Death to Israel"


Furthermore, if you continue to attack targets at close range the USS Abraham Lincoln magically appears in the nearest body of waters and launches F-18s at you. The developers assumed this would be fun and would be working as intended.

Illrigger
Wed Aug 13, 2003 11:10 am
#286






Houdani wrote:

I feel horrible for those of you playing "Commandos," you have truly been let down. I wouldbe very interested in reading the design document for the Commando to see what the intent behind the design is, since it appears to be blatantly counter-intuitive.


In fact, the ONLY appropriate reply to this thread should have read something like this:


"This thread has been closed for being unproductive."


...and it should have been the very first reply, too.


H.







No it should have read:


"This class has been closed for being unproductive."




ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
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