Commando Archive

Thread: Commando Issues Designer responses

ucav
Wed Aug 13, 2003 8:21 am
#261

Everything that needs to be said has been by posters with much more patience than I, but I'll add a few words.


The reponses from the developer clearly show they they are completely out of touch with the game we are paying them to host for us. More than that, they are fools for not recognizing issues when they are explained in detail throughout these threads. When someone brings you an issue, you don't just wave it away, you look into the complaint and see if there's a real issue behind it. Anyone dev who can make such aflippant response about the accuracy/range issue on the flamethrower should be fired, period. It shows such poor customer service as to be inexcusible. The issue is real, it hits best at max range (48m) not at "extreme close range". The other isues are real as well and the only things the coming "major" patch fixes are items that should have been hotfixed weeks ago.


Devs, please take notice. Your responses and lack of action have driven manyvalued members of this community away from the game and alienated many more. Whoever is internally handling this profession for you is clearly uninterested in addressing or even noticing the issues as is clearly indicated in this latest response. Please reassign that person to something they can handle...cleaning your toilets, perhaps... and assign someone who is willing to acknowledge the issues and work with us to fix them.






Khragon
Wed Aug 13, 2003 8:24 am
#262

What you need to understand is the Commandos are a diversionary profession. Lets say Imperials are raiding a Rebel base


Imperial leader "Send in the Commandos!"


Commandos "Booya!"


Rebel Leader "OMG LEET COMMANDOS!! **edit** LAG!!"


Imperial Leader "K operation Lightshow is complete, send in the REAL troops"

NeoKnicknevin
Wed Aug 13, 2003 8:31 am
#263

This is a joke.


A complete, total, utter joke.


I just can't wait to max out my 'Drop grenade at feet' tree, or my elite 'shove flamethrower in enemy's mouth and pull trigger' tree. And really, I just LOVE the idea of firing my rocket launcher at point blank range. I mean, come on- who DOESN'T want to go into melee with a weapon that gives me a triple damage modifier? I can still solo things! Watch out kreetle, here I come! (Just don't swarm, please...) I can take that gorg! Arrrg! Die, meatlump fool, die! Wait, that durni just aggroed, run!


How utterly sad...

WilmePelin
Wed Aug 13, 2003 8:32 am
#264

Well I'd just like to throw in that we have about 300 replies at this time, Rifleman being second with about 90-100. I think that speaks for itself.
krazilac
Wed Aug 13, 2003 8:35 am
#265

Main Entry: elite



1 a: singular or plural in construction : the choice part : CREAM
(the elite of the entertainment world)
b: singular or plural in construction :
the best of a class (superachievers who dominate the computer elite -- Marilyn Chase)
c: singular or plural in construction :
the socially superior part of society (how the elite live -- A P World)
d: a group of persons who by virtue of position or education exercise much power
or influence (members of the ruling elite) (the intellectual elites of the country)
e: a member of such an elite -- usually used in plural (the elites ..., pursuing
their studies in Europe -- Robert Wernick)


2 : a typewriter type providing 12 characters to the linear inch


guess were gonna go with definition 2?




Al'zul Kraz

A'l Zofo Corperation:

Flora and Medical Division - contact al'zul
Mineral Division - contact zofo

members of the BBB resource network.
Proud member of the NO for me club.
MrCreed
Wed Aug 13, 2003 8:39 am
#266

This is the best troll by an SOE employee since time began.



Evel (Kauri Server)
Master Commando / Master Pistoleer


Firefield
Wed Aug 13, 2003 8:48 am
#267

I want whatever the derv smokeing while answering these question.

Grimror
Wed Aug 13, 2003 8:52 am
#268

The only rocket launchers I've ever heard of that you fire at close range exist in a game called Quake. Works in that game, but in this game, well its a redonkulous sentiment...
Klaitu
Wed Aug 13, 2003 8:58 am
#269

When was the last time you saw someone use a rocket launcher at close range?


Who in their right mind is going to use a flamethrower at 0 range?



I understand that the weapons are *supposed* to be powerful. The problem is that they ARENT powerful, so what you have here is weak weapons with the restrictions ofa powerful weapon. This basically makes them complete garbage.




______________________
Klaitu-Ben Johhn
Vagabond's Rest, Naboo
Starsider

Rommie
Wed Aug 13, 2003 9:04 am
#270

Imagine the SWG weapons on CONQUEST. The target Jawa pwning the Commando rookies.
OmniReaperr
Wed Aug 13, 2003 9:10 am
#271

Youre **edit**ing kidding me right? Aside from the obvious bugs, this is how we are MEANT TO **edit**ING BE?!?! YOU ARE A **edit**ING JOKE! Commando's IMPLY heavy power, heavy hitting...I can to a point understand the long waits in between firing, but other than that, the fact that you have said that we are as we are meant to be just means that SOE, its DEVS, its producers and all affiliated with the creation of this game are not only thelargest cockmunchers (implied) in the world, but also have NO **edit**ing idea what you are doing in the star wars universe. If it werent for the fact that I have MANY friends in this game, this post would have made me quit the game and spit in the face of those who made it.



**edit**


You.





...Live and Let Die
Firefield
Wed Aug 13, 2003 9:17 am
#272

This is real nice. useing a rocket launcher at point blank range is as good as strap 20LB of C4 on your chest walk over to your target and set it off. But if you do that you aint a commando no more....


BeyondTheBeyond
Wed Aug 13, 2003 9:26 am
#273

"The only rocket launchers I've ever heard of that you fire at close range exist in a game called Quake. Works in that game, but in this game, well its a redonkulous sentiment... "


It makes sense now. The ideal range is 0 because we are meant to be able to rocket jump with them.

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