Commando Archive

Thread: E-Web...An Interesting Idea to discuss...

OnlyMaestro
Tue Apr 13, 2004 3:57 pm
#14

So both people standing still while Rifleman blast their faces off with T-21s and Jawa Rifles?



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Number-1-Commando
Tue Apr 13, 2004 4:31 pm
#15

Since it is a powerful weapon, there should be more than one person, like u said a SL and Comm. Plus, we need more coop. in this game with it's professions



___________________________________________
"Cheese is good, when cheese is needed"
garvin
Tue Apr 13, 2004 4:35 pm
#16






OnlyMaestro wrote:

So both people standing still while Rifleman blast their faces off with T-21s and Jawa Rifles?





This weapon suggestion is obviously not meant for close quarter fighting PvP...it's meant for targeting bigger, more stationary targets like Turrets and ATSTs...I'd hope if someone was fighting a Rifleman, they would switch to one of our other weapons instead...Right now how effective is the Rocket Launcher at fighting a Rifleman? Basically the E-Web would work with the same restrictions...


Just because we are kicking around this idea doesn't mean this is the only weapon we are going for...We are still trying to get a revamp for the HAR and possibly get the cert forthe Beam Rifle...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

maddogs
Tue Apr 13, 2004 4:39 pm
#17

yes i like it and they also should get a new skill called


mark target this would make it so commandos can be back 200m with a rl and they tag the target and we shoot and 100% ac this would make rl alot more usabel


i would love to see commandos and SL start working togather in many places with many new skills



===============================================================


Daniel' Judson-Leonheart

StarNick
Tue Apr 13, 2004 4:55 pm
#18

Im for but also against...


I think it should be a commando only weapon (master level maybe...use a "pooled" special hvy weapon mods) and should have the normal specials/etc that as of other weapons


BUT


I am for where SL's drastically improve it...maybe even adding more damage or better targetting...or better yet...having it as a rally point in base defense or something....i dont like the idea of commando's being dependent on another class one bit...but i do like the idea that the SL will improve it as a whole as its more a point-defense emplacement (this could be the blueprint for all other future turret additions)


Thus...give SL bonuses for "mountable" turrets...but give us the cert mods specials etc


Just hit me...


Make an E-Webb equipable maybe? where its a regular hvy gun...and it can only be deployed if an SL is in the group....Or make it where if a commando stops walking, he deploys it..when he does..he cant shoot (like the graphic of the elite trooper version in Battlegrounds)...but the SL can only "fortify" it





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Nighthelm
Tue Apr 13, 2004 4:59 pm
#19

Neat idea, but why should commandos need another profession to use what would be their own weapon? If it would take two people to operate from seperate professions, then the devs better be prepared to make this thing do the absolute most rediculous damage imaginable. Nothing else could possibly justify the use of two people for one weapon. Just a side note, I think I'm going to cancel my sub. I wish the commando community nothing but the best in your fight against the evil empire (the devs). Good luck fellas.



Jered Nighthelm of the Keepers of a New Hope
Oback
Tue Apr 13, 2004 5:35 pm
#20

yea i like it also, the squad leader profession need some love also, and what do they get? not to much, i think certs for both would be a great idea, im sure if we had this plane and the e web in place we would see a lot more people going commando and sl



pikesman

master commando

Rebel till the end
OnlyMaestro
Wed Apr 14, 2004 12:08 pm
#21






garvin wrote:





OnlyMaestro wrote:

So both people standing still while Rifleman blast their faces off with T-21s and Jawa Rifles?





This weapon suggestion is obviously not meant for close quarter fighting PvP...it's meant for targeting bigger, more stationary targets like Turrets and ATSTs...I'd hope if someone was fighting a Rifleman, they would switch to one of our other weapons instead...Right now how effective is the Rocket Launcher at fighting a Rifleman? Basically the E-Web would work with the same restrictions...


Just because we are kicking around this idea doesn't mean this is the only weapon we are going for...We are still trying to get a revamp for the HAR and possibly get the cert forthe Beam Rifle...








While that's cool...it would take more than a new Commando weapon to be useful. Rifleman T-21s kill AT-STs faster than us, Heavy Swordsman kill turrets faster, Stun weapons kill armored targets faster.


Shoot even Pikeman got cool new weapons, and Rifleman get a new one each patch --


I know patience is a virtue, but so is accountability...we were fine, then nerfed to broken-status.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

garvin
Thu Apr 15, 2004 9:01 am
#22






PanzerGR wrote:

On those grounds you cant give just the commandos or just the SL's a cert and say "heres a new toy, go play". What will happen is Commandos will go buy it (or even SL's) then go take their new uber toy and go solo crap with it......which is not what it is intended for (at least not from reading the post in the SL forums)




How do folks see the E-Web operating?


The way I envision it, it's like a Droid or a Vehicle...it sits in our Datapad rather then in our inventory and can't be equiped...Instead it's called out when needed...Once called, it sits stationary and can't be moved (it is a tripod weapon after all, you really can't run around with it)...You then target the thing you want to shoot, and it works similar to a Rocket Launcher in function, but isn't consumable. Think of it almost like a mini-player turret that you can carry around with you to call out when needed...


When grouped with a Squad Leader, a Commando would gain increased accuracy and speed with the E-Web...


With all this in mind, I highly doubt that either a SL or a Commando would be running around using it to solo stuff...The Rocket Launcher would probably still be better for us when fighting solo...The E-Web would be best saved for using when attacking another "stationary" target like a turret...or on a battlefield where several SLs and Commandos can line up a series of these weapons and createa line of E-Webs...


Do I have the wrong idea of what an E-Web should be? And am I fooling myself on how it should or would be used? This isn't like getting a new rifle...it's a big gun that, for us to get, must have a purpose to serve that we can show the devs is currently lacking in our profession...


Thoughts?





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jeren_Sehn
Thu Apr 15, 2004 10:20 am
#23

Here's a possibility:


It could work like an Omni Box or Narlagon. It drops on the ground and the Commando must targetthe weaponto use it and must keep the weapon targeted to continue attacking (just as a Musician must keep the Narlagon targeted or he'll stop playing). Have the attacks be an AoE in the direction the weapon is facing, and (graphically speaking) have the weapon turn with the Commando. One of the advantages of the SL, then, would be that the SL couldpick a specific target, rather than a general area, on which the attack could be focussed.


The devs could develop a "Skill Animation" for the use of the weapon, just as they did for dancers/entertainers that the Commando has to keep up while the weapon is in use.




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PanzerGR
Thu Apr 15, 2004 12:16 pm
#24

what i threw up on the SL forum when this was posted was, firstly, that the idea was sound and good. It had been brought up before in the past.


What DiLune and Garvin brought to the table, for us, was the concept of a joint-weapon for squad based support.


On those grounds you cant give just the commandos or just the SL's a cert and say "heres a new toy, go play". What will happen is Commandos will go buy it (or even SL's) then go take their new uber toy and go solo crap with it......which is not what it is intended for (at least not from reading the post in the SL forums)


I also think, based not only on the history of it, but th elogic of it...that an E-web blaster would not be fully-effective used by just one person solo. it is a crewed weapon for all intent and purpose.


If this is doen AS a squad weapon and a joint venture then it should only be FULLY effective with both SL and Commando present. If the devs wanna make it a new commando toy, then thats fine too. But it really, i dont believe, was designed as such. If it is done in the spirit of a co-op venture then it needs to have a few limitations on it as to what each profession can do with it individually.



I hope to see this thing get into the game though....and I know the commandos need some more new toys as much, and probably more, than anyone else. My girlfriend is a commando and i hate seeing her toting aroudn the same old FT all the time.






"Honor is a virtue of the truly strong"

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PanzerGR
Thu Apr 15, 2004 12:17 pm
#25

just getting this to float somehow lost my floaty options so had to do a reply to get er up there. Sorry




"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

mka
Thu Apr 15, 2004 1:29 pm
#26

Take a Scout Blaster.


Marksmen can use them. Pistoleers can use them. Bounty Hunters can use them. And Smugglers can use them too.


Every porfession of the above mentioned have acess to this weapon, but each one has different abilities that augment the gun itself. Pistoleers can dodge and AE attack, BHs can hit the mind exclusively, Smugglers can KD at range and delay multiple opponents.


To use the weapon to it's full potential you need 2 or more of the above skill sets.


Now, the proposed E-Web idea would take this even further. You don't need to have all the skill sets on your own template, but they can be spread over 2 characters.


Depending on the position the respective profession should have while using the gun, you can grant specials to them, i.e. Commando = Gunner, SL = Ammo Support. The Commando should then get specials that affect the shooting directly (special Cone attacks, for example AE Supression fire or heavy directed fire at a single target) while the SL gets abilities that affect the gun itself (temporarily increasing damage range, speed, or accuracy and maybe even AP). But both professions should get an OverchargeShot-esque basic attack (or maybe 2, a single target and a AE Cone one)





Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
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