Commando Archive
Thread: Heavy Weapons, some info from a Weaponsmith.
Ajo79
Tue Aug 24, 2004 8:20 am
#14
I can only agree. Very nice informative posts. The Commando forum continue to keep high standard.
I'm very tempted to go back to Commando, but I don't want to drop my hard earned Master BH (Investigation line is a pain)just yet.
LuciusScipio
Tue Aug 24, 2004 9:55 am
#15
Brilyn wrote:
< I just thought that going with the accurate acid stream launcher (medium armor piercing) may be REAL useful against Super Battle Droids who happen to have medium armor >
Just a heads up:
As far as I know, SBDs have Heavy Armour, not Medium.
Using a Weapon with a higher AP is *always* a good idea though.
Hey Brilyn,
According to Allakahzam (http://swg.allakhazam.com/db/bestiary.html?swgbeast=3267), they have Mediums. I hope that you're not right and that it's not Heavy.
I am curious to know if the Accurate Acid Stream Launcher could perhaps be as effective as a Light Lightning Canon (I'm too lazy to do the math) if it proves to be as accurate as I hope. As far as I know, the LLC does not have any armor piercing abilities and it has to go up against Medium Armor. The Accurate Acid Stream Launcher pierces medium armor as we know. ![]()
I'll be stopping by your shop tommorrow Brilyn! thanks for putting up all this great info (and I hope you still have some left over when I get the chance to come). ![]()
Hellshot
Tue Aug 24, 2004 10:04 am
#16
Brilyn wrote:
< I just thought that going with the accurate acid stream launcher (medium armor piercing) may be REAL useful against Super Battle Droids who happen to have medium armor >
Just a heads up:
As far as I know, SBDs have Heavy Armour, not Medium.
Using a Weapon with a higher AP is *always* a good idea though.
Just to follow up on this, its about even damagewhether using a acid stream launcher or a heavy lightning cannon/llc against a SBD. The reason for this is that while the HLC/LLC are ap1 and the ASL is ap2, the differences in the percentage resists makes the actual damage about even. Therefore you are best served to use whichever you have that does more damage.
Hellshot
Tue Aug 24, 2004 10:07 am
#17
I wanted to add that this is lots of good information Briyln. It would be cool if you could type up your production methods for both heavy weapons and grenades and posted it here and in the ws forum. Hopefully both correspondents could sticky it to help current and future ws's and commandoes.
DrkSensei
Tue Aug 24, 2004 10:08 am
#18
the LLC can also take a scope which makes it a very nice choice for accuracy to serve your electrical armor peircing needs. Well worth looking at picking up if you are willing to spend the points
Brilyn
Tue Aug 24, 2004 10:31 am
#19
Just to run some numbers on that SBD from Allakhazam.
Medium AR with 25% Electricity, and 40% Acid Resists.
Going with an AP1 Elec weapon, and an AP2 Acid.
The AP1 Elec weapon is going to lose 50% damage due to being AP1 vs AR2. *Then* lose 25% damage (or what remains)for the resistance. Total actual damage that gets through: 37.5%
The AP2 Acid loses nothing for the Armour. Then loses 40% damage due to the resistance. Total actual damage that gets through: 60%
Now, I'm not about to suggest the SBD pic on that site is incorrect, but resistances do vary within critter types.
I'm *reasonably* sure that the SBD that my group fought in the Deathwatch Bunker had Heavy Armour, *and* 250k HAM.
As a rule: /examine every critter you fight, even if you've fought it before. Ya never know if it's a slightly different breed or not.
Granted, some critters are always the same. But some *do* vary their resistances. No, I can't provide an example, 'cause I can't remember wot one did it to me. Something on Endor, I think. I'm not sure. 
LuciusScipio
Tue Aug 24, 2004 10:57 am
#20
Ok, thx for doing the math Brilyn.
It's very helpful. I'll post something about my groups success (or lack thereof) with me using the Accurate Acid Stream Launcher Friday or sometime during the weekend.
RazerWolf
Tue Aug 24, 2004 11:02 am
#21
That picture is correct, however those Super Battle Droids are not the ones that are in the DWB, those are Corvette SBDs. DWB SBDs are Armour 3 and have aout 100k more HAM.
Brilyn
Wed Aug 25, 2004 5:06 pm
#22
Ask and ye shall receive (mostly, don't push it.
).
Right, herein lies info regarding Rocket Launchers.
First, the Standard Rocket Launcher, followed by the Accurate Rocket Launcher.
You'll see the Accuracy on the RL jump from +27 to +45.
The gain on this weapon isn't quite the same as it is on the others, as there is no Stock involved with these, just a pair of factory-made Scopes.
If you want a more accurate Rocket Launcher made ask for an Advanced Scope, experimented for Range. This is, shall we say, the 'key phrase'. Any Weaponsmith should know immediately what you're talking about.
Experimenting for Range on the Rocket Launcher seems to be fairly worthwhile too, actually. Each point spent seems to gain +2 to +3 on the Ideal range. On most other weapons, I'll only gain a +1 or so.
Now, the speed on this Accurate one is a bit awful. This was my first attempt, so I didn't quite strike the balance right.
I made a second one with only +40 Ideal, but it's hitting at 7.5 speed.
Not a huge gain on this one, but a gain none-the-less. Anyone have a Rocket Launcher to hand, that they feel is a prime example of 'not good'? Care to share the Ideal Range modifier on that?
MichailArris
Thu Aug 26, 2004 12:48 am
#23
Good info 5 stars.
Gives me a few ideas to work with as both a Master Weaponsmith and a Master Commando on the Test Center.
jRaylianholy
Thu Aug 26, 2004 3:49 am
#24
now the rocket launchers i use on my server are
uses 32
spd 7.4
min 1253
max 3787
radius 6.0
pb -114
ideal +49
max +27
128
93
74
unsliced
These are on Intrepid Posli of Talus makes em. just a little heads up for the intrepid clan. also i did a little test a quick one 2 launchers one set hit 25/32 times and the other 21/32 so while they can differ a little they are good for the occasinal blow crap up fun
LuciusScipio
Wed Sep 01, 2004 7:03 am
#25
I bought some of Brilyn's accurate and regular acid stream launchers last week during a Corvette run. I didn't get a chance to do an in-depth analysis of them but I did see a general difference (not titanic) between the regular and accurate launchers which were used on the Super Battle Droids. The regular launchers hit about 2/3 of the time on the SBD's while the accurate ones hit about 3/4 of the time. I used one full pack of accurate launchers (31 in total) andhalf of a pack of regular ones (17 out of 34). I generally stoodpretty close to them to launch - about 15m away. Close enough to use a flame single 2/1 combo on them.What I didn't do was compare the damage that I was dishing out between the accurate and regular acid stream launchers. Big mistake. There was just too much spam flying around.
I'll try to get some accurate info this Thursday night whenmy guild returns to the corvettefor another destroy mission. Overall, I recommend buying the accurate acid stream launchers. There is a difference in accuracy.