Commando Archive

Thread: Heavy Weapons, some info from a Weaponsmith.

Brilyn
Thu Oct 07, 2004 8:56 am
#27


Just bumping this info. Been four weeks since it's been on the front page.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
BloodMonk
Thu Oct 07, 2004 11:50 pm
#28

mm Seems I missed this thread four weeks ago, and just as I spent the last three weeks getting this done from some WS on my server (I started ordering these BEFORE I went commando)


I pvp with em, and it's a huge difference...but even at +82 a HPBC can't hit a moving target


I'm really wondering what influence nym's loot has on the consumables


sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
BloodMonk
Sat Oct 09, 2004 1:31 am
#29

yea, I was wondering if the nump in damage might be a %, not just +20 (as they have such high damage)


The speed type might still be worth it to use though



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Brilyn
Sat Oct 09, 2004 1:46 am
#30

It's possible the speed-type might be worth it, but I've never seen one.



Given that they're *that* rare, I'd *never* 'waste' them in a consumable, especially since most consumables will need about 5 identicals each time.



*shrug*



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
jmking9
Sat Oct 09, 2004 7:49 am
#31

Great work Brilyn! For about 6 months I was a Master Weaponsmith/commando 0400 and I spent a lot of time playing around with building/using cannons but I never thought about using stocks on them because of the speed penalty. The real problem of heavy weapon accuracy (or lack thereof) is built into the weapon system itself-the lack of available accuracy modifiers. If I remember correctly (been awhile since I had commando) the accuracy modifiers for not only cannons but also FT's and HAR's is around +60. Compare that to carbines/pistols/rifles which have over twice the amount of accuracy modifiers. Compare, for example, the accuracy mods for carbines for a master BH/master carbineer-I don't know the totals offhand but I'm sure they're well over +120. Of course, the dev's made heavy weapons this way on purpose-commando's would rule if they got +120 accuracyon their flamers/cannons. So this is a balance issue. My philosophy back when I was a "demolitionist" was to counteract this deficiency with some basic tactics-


1. Get your target to be still-firing a cannon at a moving target is a waste of ammo. I used to accomplish this by: a) sending a pet/droid in first to engage the target-once it's settled down into either its ranged or melee attack it usually would sit still for long enough for me to manuver into ideal range. b) KD your target-low blow from smuggler line-or-for those who have BH carbines-fire knockdown-no better way to get your target still than KD-plus you get the 2X damage bonus (pretty nasty with cannons), and if your taget is huminoid-theBH carbine line with itsKD/dizzy you can pound away while they flop around. AND-there's no weapon switch delay when using cannons-KD/dizzy with your laser carbine-then immediately smack'em with a HPBC! c). suppression fire! get'em kneelin'!


2. ALWAYS try to fire from ideal range (+/-5). As mentioned above, using a pet/droid is very feasable in accomplising this.


3. Stun/intimidate your target-you have these as part of unarmed-wookiees (like me) have the roar-and if you have last ditch from dirty fighting that stuns your target. Also Full auto 1 from carbine line can induce stun. BH carbines are great for this. This lowers the defense stats on your target and allows better accuracy.


Using these tactics I had an accuracy rate of at least 80% (not counting block/dodge/counterattack). These were with cannons designed for speed (points per second was my philosophy-my fastest HPBC's would fire once per second!) and had an ideal accuracy of only around +15. I didn't have BH carbines (not enough skill points)but i did KD my target with lowblow (smuggler)


But I think Brilyn's work is great in the potential of using cannons in PvP. I've never done PVP but I think using the above tactics in PVP would not work because if a player has +120 in ranged defense I don't think it would matter much if they were not moving and stunned and intimidated and fired on from ideal range-your accuracy still wouldn't be very good with normal cannons. And against comp armor you'd better be hitting every frickin' time. BUT-maybe with a +60 ideal range accuracy-I think this might have potential...very interesting (/evil grin). I may have to stock up on materials for stocks...hey Brilyn, were those advanced stocks you were using of just standard ones? -Ateji, master weaponsmith/BH 0404, Bria galaxy.
Brilyn
Sat Oct 09, 2004 4:39 pm
#32

Yup, Advanced Stocks.


Experimented on Range til it capped, then put the rest into the damage line to reduce the Speed. (I mean, who cares about +10 damage, with a 3k weapon??!?!?)



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
BloodMonk
Mon Oct 11, 2004 4:07 am
#33

At what does it cap on the stocks?


And if you don't mind, I'm wondering what stats an LLC would give with imp stock and +41acc scope any idea?


Thanks


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Brilyn
Wed Nov 03, 2004 7:59 am
#34

It's coming up on3 weeks since this was last replied to, so I'm bumping this for those of ye who have not seen it.



Comments, and feedback, are welcome.




Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
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