Commando Archive
Thread: LordS, Please Help Concerning Extinguishers...We Need You to Intervene With TH...
lorana wrote:
any body of water besides a fountain can.
Good luck on Tat...
/sigh
So it seems I will still only be commando just for pride sake, was pride for master, now thats all any of us will have.
And just as all athe cries for FT nerf began to deminish, as do we.
I guesss you can say Tac and I were right about a nerf coming our way. I hate being right.
Make fire estiguishers.
But make them only usable at the level of Medic where they heal bleeds and disease (or make it master medic)
Then make it like a regular skill. If it takes 5 shots of /curedisease to remove disease, then make it the same for removing flame dot.
I really think this is unfaor though. TH didnt even ASK us. PLUS they are making the dots even less. WHAT ABOUT FLAMEOUT??? thats a drink made by master chef that almost instantly removes flame dot, but since no one has any common sense to ask a chef for some, we get nerfed?
Thats really messed up. I hope WoW comes out soon, because TH just screwed my last haven in SWG. I promise you all if another nerf comes my way, i am quitting and asking for a refund (which SOE has to give under the EULA which i have read).
-Mephistox-
I really think this is unfaor though. TH didnt even ASK us. PLUS they are making the dots even less. WHAT ABOUT FLAMEOUT??? thats a drink made by master chef that almost instantly removes flame dot, but since no one has any common sense to ask a chef for some, we get nerfed?
There is a post on the Chef forum where they did extensive tests with FlameOut...it actually does not put out the DoT and was never meant for that purpose...But, as I've suggested in other posts, it should be coverted for this purpose rather then something that Everyone can use and Everyone can get...there needs to be restrictions and they need to make sure it can't be easily made in mass quantities...It should also definitely be only usable by certain profession at a particular level...that's the issues we should have a right to be in on the discussion....
o good job DEVS nerf the lowest damout put combat profesion in game down
i tell ya thees devs dont know crap whats going on all they care is about there mony
and if you want to argue with me about dam output and commando being the lowest go ahed ill throw all my test and facts in your face i have ben a master of all rang commbat profesions and now some of melee and every singel one out dam commandos by 2x so what now your going to make it by 4X
not to even menchion that commando dont get 1/3 the defenc that the other profesions do or to say how commandos are also the only ones that skilltyps dont work for and to add on top of all that they cost 3x the skillpoints to master then the other profesions
realy devs you really dont think at all commandos should be the most powerfull and longetest hardest haul to master there is but no you want to nerf them over and over and over even tho you never even fixed the HAR some thing thats ben broke from the beging of launch or the gernade wich are wirth crap
would you stop this bs of makeing things balenced
dev 1 thats atractortralioris alot biger then(cost alotmore skillpoints)a car(car = pistoler) (mak truk =commando)
dev 2 so the car should win if they crash or atlest have a = changs of wining and smashing the tractortralior
dev 1 ya i cant seee why if a car chrased into it would be tolteld and the truk only have a dent i gess your right
now tell me how smart dos that sound is there any thing up there hello if a car ran innto a mak truk hed on what would hapen to the car i tell ya what would hapen the car be toltoled and the truk mostlikely still be runing with a bent in bumber
My biggest problem with it is that resists are going to count against us befor any of our other weapons are working. If our HAR was truly a FT clone but with acid damage, I wouldnt be so mad, but then again, what puts out acid burn? Maybe they'll come out with aloe vera cream for that one since they are unimaginative enough to go for fire extinguishers for napalm.
And they better not make it to where just anyone can use a fire extinguisher. Either make it to where you got to have same level as bleeds and it takes several applications, or if its going to be one aplication, all the way up at master combat medic. Or, since they like off the wall crap, maybe they can make a SWG fireman profesion where they get big shiny helmets and fight by spitting in your eye.
Sauron1080 wrote:
Make fire estiguishers.
But make them only usable at the level of Medic where they heal bleeds and disease (or make it master medic)
Then make it like a regular skill. If it takes 5 shots of /curedisease to remove disease, then make it the same for removing flame dot.
I totally disagree... If you take out the dot, our damage output over time is the same or less then every other elite combat class. Our ONLY advantage is the dot, which is now going to be resisted just like every other dot. So if you do as you say and (1) make it so that it can be healed by novice medics just like other dots, and (2) make it so that it takes the same number or cures to heal, where is our advantage? You are proposing to make our dot EXACTLY the same as the dots of every other class, even though we spend over twice the number of skill points to be commandos.
Saying stuff like this is dangerous...
well, it seems we have been ass **edit**ed by the devs one more time
i was fine with watching people get incap from my burn, even if i was just a corpse, but now i wont even get that satisfaction. very lame.