Commando Archive
Thread: LordS, Please Help Concerning Extinguishers...We Need You to Intervene With TH...
TH just posted that they devs are putting fire extinguishers in the game soon...
I don't remember TH EVER asking what we feel should be done about fire extinguishers, or how they should be implemented.
Please take some time and either (1) tell TH to hold off until you can get some feedback from us, or (2) tell TH to himself start a thread here and ask us.
Personally, I think any fire extinguisher should:
(1) Be limited to ONLY higher medics or doctors...only doctors can cure disease and other status ailments. If every player can use the extinguishers then we will have a dot that is worthless compared to every other class. This would be in addition to the fact that our flame can be cured by jumping into water and other dots can't.
(2) Take multiple applications to get rid of the flame...last night another player bled me and it took 5 applications from first-aid to heal it...flames need to be at least as hard to put out.
TH also noted that they are accompanying the fire extinguisher with making our flame dot subject to resists...
So...we arguably do less damage over time than other classes, our dot is now going to be resisted like the dot of every other class, AND they are making special fire extinguishers to put flames out (thereby making our dot easier to put out than all other dots)...hmmm, looks like we just lost every single advantage commandos had for the DOUBLE skill point investment we make...
This needs to be nipped in the butt, and addessed now!
p.s. Can we get something other than a fire extinguisher? Fire extinguishers in Star Warsare dumb. What about a burn wound kit? What about burn bandages?
Does TH even realize that our whole profession is centered around the DoT...if they NERF That they are in essence NERFing us...
I am so upset with TH right now I can't believe it...it's one thing to bring it up for discussion with the profession that it impacts the most...it's another to push it to the "top of the list" without even mentioning it to us...
TH you owe us an explaination of why you broke your promise (to let us know firsthand of any suggested changes that effect us directly)...
Oh...additionally:
I think we need to point out that:
(1) Other classes' dots ALSO inflict heavy wounds, it just inflicts them to secondary stats instead ofHAM (so the players doesn't notice them until they look at their character screens later).
(2) We are being balanced with other classes that not only take half as many skillpoints, but also get (a) resists to dizzy, knockdown, stun, etc. where we get none, and (b) get status effect specials like dizzy and knockdown that rule combat regardless of our flame dot where, again, we get none.
TH, referred to our flame dot as "killer" and sounds dead set on nerfing us despite the fact that he has no clue as to what our class is or needs. We NEED to take this one head on...
garvin wrote:
Does TH even realize that our whole profession is centered around the DoT...if they NERF That they are in essence NERFing us...
I am so upset with TH right now I can't believe it...it's one thing to bring it up for discussion with the profession that it impacts the most...it's another to push it to the "top of the list" without even mentioning it to us...
TH you owe us an explaination of why you broke your promise (to let us know firsthand of any suggested changes that effect us directly)...
I am equally enraged...this is TOTALLY unacceptable!
Garvin grab your torch and pitchfork....we're going to Texas ![]()
we have LIFTOFF!!!!!!!
w00t
ok i did 200 posts in 2 days.
yeah i think i'm a hardcore troll alright.
I personally don't mind these changes. Though they must be implmented properly.
1. Fire Extinguishers should either
a) have a huge delay and everyone can use them
b) be class specific. Either make commandos (the experts in fire) be the only ones to use them or Combat Medics.
Commandos largest power is the ability to hit multiple people and do flame DOT. Almost everything resists heat, including most decent armor and the acid rifle is not a replacement for the FT since it is slow, inaccurate (yes the accuracy mods still don't stack). Our heavy weapons are nice except they are limited shot.
I like the idea that the fire DOT will take resistances into account, but when it comes to PvP, the fire DOT with resistances better do some serious damage to peoples armor. Right now, the player takes 100% of the DOT. If they are wearing 60% composite, then the armor takes 60% of the fire DOT so should be reduced by the appropriate amount. What we will see happening is a lot of PvP armor will be getting destroyed fast even if the players in them take less fire DOT.
I don't mind if they add Fire Extinguishers tot he game...but if it's not done right we get SCREWED!!!
Even to use a simple stim pack A I have to have novice medic...To cure a bleed I need to be either a medic or a TKA...What's the point in giving us a DoT if anyone can just simply put it out...
What will the restrictions be on this Fire Extinguisher? How hard will it be to craft (which leads to price and availability issues)? Will it lessen the Burn with each use or put the DoT out immediately? Is there a timer? etc...
These are things that we need to discuss and need to know...we need to have input on this....but we have been forgotten yet again...our opinions shown once more to mean nothing...
If anyone cares about it, I suggest you send a PM to ThunderHeart inviting him to come to our forum to explain himself...TH told me once he cared about our profession...apparently he may have been exagerating...
garvin wrote:
TH told me once he cared about our profession...apparently he may have been exagerating...
TH, also said that he played a commando in game...
Read TH's post about the need for fire extinguishers...commence laughing...
atytula wrote:
we have LIFTOFF!!!!!!!
w00t
ok i did 200 posts in 2 days.
yeah i think i'm a hardcore troll alright.
Hmm, I never said this
At first when I started playing a commando I read these posts and thought they were to much complaining about our FT. As in why complain if someone can put out the flames? Now after any and every time we get involved in a PVP and a TKA just knocks me down and kills me cause Im too slow to even hit I can see it.
So if i undertsand right they are going to take the only real damage we do and make anyone able to put it out themselves? Like I can stop disease without a doc? yeah right thats fair. If its for balance thenlets balance everyone.. Everyone can have all professions, skills, and abilities. Then instead of my abilities being special and unique id be "balanced". I of course dont see that is a real solution but if all that has to happen is that people complain enough about a skill or abilith they dont have and it goes away well.. Why do i play? 6 months of kicking but whenever i had time to make master commando but I shouldnt have the ability because people get killed by it?
Please lets just all craft and noone fight then there is no way that the different people can grief about how they feel unfairly damaged? Well that was certainly a rant. Is it worth my time to wait for the space expansion? Im aslo almost a master smuggler. Anything ever going to be added to let us smuggle?
Anyway I feel better. Ill keeep playing I guess. After all, Voritors dont carry fire extinguishers : ) And that makes me great as a barbecue god for the harvesting rangers in our hunts. At least there the critters dont complain about my FT friend, they just die...
Masal Master Commando
Just read the skill tree descriptions! I would just sit there as a lowly little n00b and read them in awe of what I one day might be... "A force to be reconed with," they said. "To be avoided at all costs," they said.
Once I got there, at some ridiculous hour of the morning, the First thing I did was to scamper off to the nearest master weaponsmith's shop and grab a flamer and a HAR. Oh the joy I felt as I shot my first chuba with the flamer... "HOLYT %@&*!" I thought, "850 damage without even using a special?!?! This is gonna be great!" I pull out my HAR, and shoot the next readily available li'l creature... *dink* "**edit**? That must ba graphical bug, they'll fix it." (HAH!). I walk into town, sporting my prize, smile on my face... "HEY GUYS!!! I'M A COMMANDO!" *silence*.
I went about slowly leveling my flamer tree, growing more and more amazed at the damage inflicted on helpless creatures and stormtroopers by my specials, giggling with joy, until one day, a huge clatter was heard... "Someone's attackign Anchorhead! EVERYONE COME HELP!" So I ran to AH, glimmering with joy, at my first chance to unleash the destruction descrbed in the flame tree. I let off 3 shots... both miss. A quick "**edit**?!" and I'm already dead. So I clone and declare... "I must be doning something wrong," I say to myself... So this time, I run up to someone that is destracted and let lose a flamesingle2. I miss again, and I'm on the ground Dizzy/KDed as I tried to shoot again.
That was oh so many months ago, when I was just 1/0/4/0, but now at master, things go pretty much the same... But now, they tell me "An attack that works half the time is too strong! NERF! NERF! Or we'll cry all day long!"
Will things ever change? Maybe, but I'll be watching from the outside... Perhaps in my pursuite of Jedi, I will stumble across a profession that works, or maybe in that time, they'll even fix my dream profession... HAH!
A boy can dream