Commando Archive
Thread: Final Word on Detonation Droids for Publish 8 Commandos Not Added
OK, I take it they consider every one of our consumables a weapon choice then. Well If they think that is enough, even if they do make em useable, I am glad I left and probably wont ever be back. I never wanted to have to depend on all consumable weapons but if thats what they invision is for commando then thats fine its just not for me. I just wish theyd come out and say it and save people who do not want that a lot of time with commando.
garvin wrote:
The Dev response was that we already had enough weapon choices ingame and don't need to be added to the list.
TechnoHic wrote:
OK, I take it they consider every one of our consumables a weapon choice then. Well If they think that is enough, even if they do make em useable, I am glad I left and probably wont ever be back. I never wanted to have to depend on all consumable weapons but if thats what they invision is for commando then thats fine its just not for me. I just wish theyd come out and say it and save people who do not want that a lot of time with commando.
garvin wrote:
The Dev response was that we already had enough weapon choices ingame and don't need to be added to the list.
I agree fully...Our Consumable weapons should not be considered additional weapon choices...in reality they should be just considered different types of grenades, except they are more powerful and have greater range (also can only be used while standing still)....That one of the reasons I don't think they should each have their own type of speed and accuracy mods...
One of our biggest issues is getting the devs to see past the idea of comparing shot to shot...The see how much damage we are capable in one shot and see us as the most powerful profession. But of you compare 5 seconds worth of shots between various professions or even 10 seconds of shots between the professions, they'd easily see that professions like TKA and Rifleman out damage us...it's not about initial damage (because most fights with higher level NPCs and Players are not ended in one shot on average)...it's about Damage over time...If we are to be the Heavy hitter in the game, we should be the heavy hitters "over time" as well...
This is where I believe the "new speed formula" and "new damage forumula" of the delayed Combat Balance is suppose to come into play...it's suppose to fix the fact that we are out damaged "over time"...but of course, that another guess since we still don't have any concrete facts to go on yet...
RozhlokLightningskull wrote:
What kind of damage do these droids do? Are they really that useful?
That's the big mystery...I've asked repeatedly for the damage type and still haven't been told...not even the AP or damage amount typical (it all depends on the success of the crafting process for the final numbers)...I don't think it's terribly significant, but might be distressing to our profession if it's Blast Damage with a high AP...
I would have tested it myself, but since I'm a Commando on TC, I can use it...
Well thinking about it they could just consider it another consumable weapon apon our many other consumables we dont use and not mean we got enough by ways of non-consumable weapons.
Just saw THs 19 answers. Of course all combat classes get the second week but still interesting none-the-less. Just wondering garvin, what question you going to ask?
There is a post stickied at the top that is having the community vote one which of our 10 Questions I ask...right now voting is leaning towards a HAR related questions...one based on finding out if it can and will be revamped to no longer be a higher cost weaker clone of the the FT...
TechnoHic wrote:
Well thinking about it they could just consider it another consumable weapon apon our many other consumables we dont use and not mean we got enough by ways of non-consumable weapons.
Just saw THs 19 answers. Of course all combat classes get the second week but still interesting none-the-less. Just wondering garvin, what question you going to ask?
VXXXJesterXXXV wrote:
Garvin I am glad you posted this as I was curious to the answer. Hopefully the next battle with the devs goes in your favor. I hope to hear something concrete on the combat rebalance soon, I'm assuming they are not telling the correspondants what the major changes are. Or you are not allowed at this time to spill the beans. Oh well please let us know whenever you can.
The only thing on the Combat Balance I've heard for sure is that it is making some good progress...the Devs I've heard from don't believe it will be delayed as long as they first thought...I've also heard from TH (said this in front of the other correspondents as well) that Commandos are at the top of the list when it comes to the Combat Balance...This could mean that the new speed, damage and HAM formulas help put us back in the running as a combat capable profession, or even more then that, we might actually see some specific Commando love...from there I'm not sure...
TH did recently state that, while looking over the various Combat Profession's Top 5 lists, 35% of all issues are covered in the Combat Balance...to me, that is a very interesting statement to make...
Confusion Shot (Stun/Dizzy)
Eye Shot (Blind)
Fast Blast
Fire Knockdown (Knockdown)
Lightning Cone 1 and 2
Lightning Single 1 and 2
Spray Shot (Stun/Dizzy/Blind)
Torso Shot (On Fire)
Underhand Shot (Knockdown)
Last Ditch
Low Blow (Knockdown)
Panic Shot (Delay)
Acid Single 1 and 2 (Broken Weapon)
Flame Cone 1 and 2 (Dot)
Flame Single 1 and 2 (Dot)
Another issue....
Do you know how freaking cheap an exploding mouse droid is going to be?
It costs us over 2k per shot with our rocket launchers, but they get to do 10k damage for the small amount of resources it takes to make a mouse droid?
Those cheap little mouse droids wouldn't do blast damage would they?
Step aside commandos...we just became obsolete!