Commando Archive

Thread: ATST: back to GOD MODE?

Darkanarkio
Thu Dec 18, 2003 3:52 pm
#1

After this patch how the **edit** are we gonna take down atsts?

As i get close enuff for rockets, they shoot me down, as i do myold stratergie of run to them burn and run randomly so they miss me most of the time... doesnt work...


so not only did the 100% heat and 40k hitpoins, now they dont miss and hit faster for the same dmg...


I did the tests with 5200health 5000action and 2000 mind. Powerboost,buffs,pixie... still got killed.... and full suit of composite....



Def hellfury

M. Commando
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Medic 0030
Darkanarkio
Thu Dec 18, 2003 3:55 pm
#2

And still cant believe after 2 days of patch nobody has noticed this... What are commandos really doing in this game?
tacwraith
Thu Dec 18, 2003 3:56 pm
#3

the problem is your resists.


atst fires energy. composite , if not layered for energy, is usually in the mid 50's %.


Get a PSG with high energy resists, composite layered for energy and you wont be hurt by the atst.


I bought me a very nice full composite set, each piece with energy resists in the 70%'s and a PSG with high 50% in energy.


Unfortunately my slicer had a streak of efficiency so I have to literally carry a crate of food buffs to be able to wear the **edit** thing... but yes, atst's dont hurt me much.


The trick is how to take those 50k ham monsters now. rocket launcher expenditure now triplified per metal chicken. and due to ham costs, especially in such heavy armors, its again , back to the flamethrower dot monkeying





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Darkanarkio
Thu Dec 18, 2003 3:58 pm
#4

I do use 70% composite + PSG too... sorry they still hit...
Raptor2k1
Thu Dec 18, 2003 4:10 pm
#5

Well, the FT isn't designedto kill AT-ST's really. I'd stick to using the Rocket Launcher and LP to take them down now.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Darkanarkio
Thu Dec 18, 2003 4:21 pm
#6

Raptor read the posts before answering please, you just said a solution that DOESNT WORK!

What weapon u think commandos use when firing rockets? DOH LP

so if i was trying to get close enuff to them for Rocket launcher, i had my LP on me...

the thing took down 5k/5k/2k of ham down in around seconds... thats not supposed to be like that, my PSG broke mid way thru fight
Darkanarkio
Thu Dec 18, 2003 4:24 pm
#7

Tac fix ur info, m.commando, m.tka and working on rifleman...
Korgull
Thu Dec 18, 2003 5:47 pm
#8

Maybe 1 commando isn't supposed to be able to kill a 500 ton walking armored tank.



Get a couple friends to help.




BIOHAZARD
GorthaurTheCruel
Thu Dec 18, 2003 5:53 pm
#9

Exploit the group TEF like you always have . . .



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Achilles467
Thu Dec 18, 2003 6:26 pm
#10

You're complaining thatyou can't solo something that has 55,000 HAM?


Anyone else see the idiocy?




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GCUmember
Thu Dec 18, 2003 6:35 pm
#11

well about the at-st maybe we should just not attack them
Twentytolife
Thu Dec 18, 2003 6:36 pm
#12

>>Exploit the group TEF like you always have . . .


Waaaaa!!!

Darkanarkio
Thu Dec 18, 2003 9:05 pm
#13

Just found out how to kill them, flame2 run in vehicle, heal up, go back flame2, run in wehicle, heal up, etc etc.


And u are wrong, 1 commando is supposed to take down a ATST.
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