Commando Archive

Thread: heres a problem i see with commando.

Jazuhl
Tue Sep 30, 2003 7:54 am
#14

I agree 100% that Commandos should get some terrain negotiation in their Field Tactics line. Combat Medics now get it, after all.
Caur
Wed Oct 01, 2003 7:42 am
#15

I agree, in spirit, with Nightwolf on this. Pure combat. I really don't mind keeping exploration but it would be nice if I could use those points elsewhere and still have some terrain negotiation.
RebelCell
Wed Oct 01, 2003 2:18 pm
#16

On thing that I think gets overlooked is that a Commando would not normally operate alone. I agree that there should be some terrain negotiation skill, but team work appears to be an important design principal and inclusion of a Squad Leader (group terrain negotiation bonus), Ranger (scounting), and Combat Medic makes a more powerful team.


Even the PvP principals are built around a team theme.

TheCrazyAZNRocker
Wed Oct 01, 2003 6:42 pm
#17

I still totally disagree with getting rid of Unarmed Prequisite, it makes us unique, it makes us a harder class to get to, and it makes us commandos. However Unarmed techniques should be implemented in the Commando tree, as well as a Commando "knuckler" weapon too.
RasenFaust
Thu Oct 02, 2003 7:41 am
#18






TheCrazyAZNRocker wrote:
I still totally disagree with getting rid of Unarmed Prequisite, it makes us unique, it makes us a harder class to get to, and it makes us commandos. However Unarmed techniques should be implemented in the Commando tree, as well as a Commando "knuckler" weapon too.





noone has yet called for a removal of the unarmed tree....all of my posts have stated that it should indeed be a prereq to commando and then explains why. the fact is that terrain negotiation should not be a prereq but a granted skill possibly in field tactics. right now the commando is missing a few key skills that any commando would have been trained in. field medicine: which would be the application of tourniquets, bandages and minor wound healing (hell even in basic training you are taught this stuff). terrain negotiation skills (which could be justified even further by the commando being taught how to read a map in basic training), unarmed combat to include simple disarming and judo flips,etc...possibly some bayonet training would have been done here. his primary weapon is a flamethrower which requires ultra close range. a commando who would be trained in many heavy weapons should also have some sorta heavy ranged weapon....like a clumsy chaingun or something to that effect(carbine maybe).


if this is an elite character class then it should start acting like one. i just made commando and got flame special 1 last night....i was unimpressed. it was clumsy and slow and never hit. the launcher pistol on the other hand was quite nice since i am a master gunfighter. grenades were also something on my hit list right now...they never hit!


this poor commando is really no stronger than the master marksman....he needs to be fixed. he needs skills that bring him up to "commando" standards. some may argue but this is star wars and its not the real "army" commando type of commando....but where would the commando idea have come from but the real world example of one. i think the biggest problem with this proffession at this point is that it was designed by some computer jockey with no knowledge of what a real commando and his training was like. bring in a consultant for an hour...let him explain to you what the training is all about and what is learned in basic combat training....what is learned in combat life saver courses...and finally what is learned in advanced combat schools. i think it will help alot.


hell i attended basic training and combat life saver school....ask me for advice...i won't charge a dime!




Dakken Daerae
Retired from SWG 12/25/2005
TickTock
Thu Oct 02, 2003 9:00 am
#19

That's nice, but I have a better idea. If you want Terrain Negotiation, there's this line of scout called Exploration. It's pretty useful, I'd suggest getting it.


No matter how you define the word commando, they are weapons specialists in SWG. If they were intended to have terrain negotiation, their prereqs would include exploration. They don't. Now what I'd rather see is unarmed contributions in one of the commando trees, because that IS a prereq. If you want terrain negotiation, it's not rocket science. Take exploration like everybody else.

KarlaceEQ
Thu Oct 02, 2003 10:02 am
#20

LOL ya give me ranger speed so no one can outrun a commando



Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
Oppozition
Thu Oct 02, 2003 1:04 pm
#21






TickTock wrote:

That's nice, but I have a better idea. If you want Terrain Negotiation, there's this line of scout called Exploration. It's pretty useful, I'd suggest getting it.


No matter how you define the word commando, they are weapons specialists in SWG. If they were intended to have terrain negotiation, their prereqs would include exploration. They don't. Now what I'd rather see is unarmed contributions in one of the commando trees, because that IS a prereq. If you want terrain negotiation, it's not rocket science. Take exploration like everybody else.






Why are Combat Medics now getting terrain negotiation added into their line? Using your logic they should just take exploration like everyone else....
RasenFaust
Thu Oct 02, 2003 6:37 pm
#22






Oppozition wrote:





TickTock wrote:

That's nice, but I have a better idea. If you want Terrain Negotiation, there's this line of scout called Exploration. It's pretty useful, I'd suggest getting it.


No matter how you define the word commando, they are weapons specialists in SWG. If they were intended to have terrain negotiation, their prereqs would include exploration. They don't. Now what I'd rather see is unarmed contributions in one of the commando trees, because that IS a prereq. If you want terrain negotiation, it's not rocket science. Take exploration like everybody else.






Why are Combat Medics now getting terrain negotiation added into their line? Using your logic they should just take exploration like everyone else....




well i'm glad someone in this piece can actually read english...yes the combat medic gets +10....so the question is why do they deserve +10 terrain negotiation and commandos have to spend wasted points on scout skills that should be granted in their training. noone is calling for them to be a master of everything....not once has it been mentioned that they be able to slice their own weapons or build a pa hall. but the fact remains that there are plenty of missing skills here that should have been incorporated into a commando's ELITE training.



Dakken Daerae
Retired from SWG 12/25/2005
Zlyback_1
Thu Oct 02, 2003 6:46 pm
#23

bumb

TickTock
Thu Oct 02, 2003 8:18 pm
#24

So your reason for wanting terrain negotiation is because CM's get it and you want it too? Yeah, that's nice and... petty. IMO CM's shouldn't get Terrain negotiation either.
XcomMerc
Thu Oct 02, 2003 11:43 pm
#25

its a cool idea, i would like to see terrain negotiation in the tree, i'm a master weaponsmith and part commando.... i have no skill points left.


but i think it goes against teh devs main ideas.... interdependance.


a commando should work in a group, with a squad leader, with a ranger, with a medic


that way you need to socialize, people need to diversify. if you could do everything you needed, and be completely self sufficient asa commando, who would want to do anything else then?




KAR- one bad ass wookiee
Sorulis
Fri Oct 03, 2003 12:47 am
#26

Give commandos like +20-30 terrain negotiation in atleast Master commando then the master might actually be worth it.. Honestly there should be +5 in all the field tactics boxes, for a total of 20 once your done that tree which would be fine and I don't see why any scout would/should complain.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Page 2 of 3