Commando Archive

Thread: heres a problem i see with commando.

RasenFaust
Mon Sep 29, 2003 10:50 am
#1

i'm not a commando....but i currently see a problem where the commando has to burn skill pts on the scout tree just to be able to walk up hills faster. rather than being forced to burn skill pts on explore 3 the commando should be getting +20 or so terrain negotiation anyway. i mean after all this is a commando we are talking about. hes a master marksman supposed hardass who has been battle trained and whatnot. this guy should be able to crawl through even the deepest muck with ease.



i mean if the master combat medic gets +10 then at the very least the commando should get +10...more i think




Dakken Daerae
Retired from SWG 12/25/2005
Ochid
Mon Sep 29, 2003 11:18 am
#2

Good Call,


I say instead of unarmed, it should be exploration that the comando needs as a pre-req




OCHID
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badin
Mon Sep 29, 2003 11:38 am
#3

im a master commando i agrre whole hartedlee hopfully mounts be out soon since i droped all my scout skills to better enhance my self battle wise



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collateral
Mon Sep 29, 2003 1:08 pm
#4

It just makes sense to have some terrain negotiation inside field tactics. I think they should remove all defense modifiers and place terrain negotiation in its place.




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SmugglerZim
Mon Sep 29, 2003 1:39 pm
#5






Ochid wrote:

Good Call,


I say instead of unarmed, it should be exploration that the comando needs as a pre-req






yeah, that's a wonderful idea,make all the commando reqs contained entirely in the BH reqs. Besides it's way too late in the game to change any of the pre-reqs. What about everyone who has unarmed, but not exploration?Their grinding through unarmed would havebeen a complete waste.Would the exp be transfered to exploration? Or would they have tore-qualify for a profession they already have?I sortalike the idea of the pointsin commando skill boxes, but that kinda takes away the uniqueness of scout.
HrothgarHealfdene
Mon Sep 29, 2003 1:43 pm
#6

I agree. I just made Master Commando and I had Master Medic also. I had to drop my master Medic just to keep my terrain negotiation, which makes movings so much easier. As of now I do not know of a better use of the skill points. Since we do not have any type of Unarmed attacks or bonuses in the commando tree like Smugglers do, althou they are combined with the pistol use.



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BobbyJack
Mon Sep 29, 2003 2:09 pm
#7

I dropped all of my scouting too. When i go on missions I try to go in the one direction that is somewhat flat, but its still a pain in the arse.



I think the whole terain management thing is BS anyway. Why put something into the game to burn skill points that simply makes hte game almost unbearable if you don't burn those skill points?



Oh yeah, its there to burn skill points.

RasenFaust
Mon Sep 29, 2003 2:17 pm
#8






SmugglerZim wrote:

yeah, that's a wonderful idea,make all the commando reqs contained entirely in the BH reqs. Besides it's way too late in the game to change any of the pre-reqs. What about everyone who has unarmed, but not exploration?Their grinding through unarmed would havebeen a complete waste.Would the exp be transfered to exploration? Or would they have tore-qualify for a profession they already have?I sortalike the idea of the pointsin commando skill boxes, but that kinda takes away the uniqueness of scout.





that wouldn't even effect scout at all. master scout gets +50 terrain navi. explore 3 gets +30. master combat medic get +10. so why should a commando have to pick up scouting just to be able to traverse rough terrain. after all that is only part of any sort of training in any combat related profession in the realworld. he may not be able to crawl from here to there in a hurry but he should be able to walk up hill with relative ease. if anything the size of the weapon being carried should affect land speed.




Dakken Daerae
Retired from SWG 12/25/2005
RewCo-KeNan
Mon Sep 29, 2003 2:58 pm
#9

lol i thought this was going to be another thing about too much dammage or that. Anyways seems like a good idea to me, if a medic gets terain negotiation a so should we.


I will likely drop my exploration in scout (keep novice for harvesting probably good second income) when mounts come out, but i wont drop it till they are here and i can see the acuraccy froman animal'sback, if we are crap when moving at normal speed with acuracy imagine burst running speed.




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SmugglerZim
Mon Sep 29, 2003 11:41 pm
#10




RasenFaust wrote:



that wouldn't even effect scout at all. master scout gets +50 terrain navi. explore 3 gets +30. master combat medic get +10. so why should a commando have to pick up scouting just to be able to traverse rough terrain. after all that is only part of any sort of training in any combat related profession in the realworld. he may not be able to crawl from here to there in a hurry but he should be able to walk up hill with relative ease. if anything the size of the weapon being carried should affect land speed.






Of course it wouldn't affect scout directly, but I don't think they'd be too happy aboutsomeone getting the same skills as them, butas a by-product ofa differentprofession.



Personally I think the entire exploration pointsystem is FUBAR. This might sound stupid, but shouldn't your speed going up hills have to do with how many hills you climb, not how many hide you can harvest? If I walk from one side of correlia to the other, and someone else never goes beyond 500M of coronet, butharvests a thousand butterflies, he gets the speed on hills!? What? But of course, like I said before it'd be pretty hardto implement something like this.

RasenFaust
Tue Sep 30, 2003 6:50 am
#11


it should be relatively easy to implement a system where you are slowed based on the size of the weapon or load you are carrying. someone carrying a t21 shouldn't be able to move at the same rate as someone with a fwg5 equipped.


but as far as the scout thing goes i have big doubts that too many will be too peeved by others getting a piece of their tree...considering most folks only take the novice scout tree just to get to explore 3 or one of the elite professions.


going back to something that was said earlier...removing unarmed would probably be a bad idea...and here is why...any soldier going through basic training is taught simple judo tactics and unarmed strikes to help them disarm or gain an upper hand on an enemy if a weapon fails or if they come in close proximity. then when a soldier goes in for more advanced training....ie ranger or seal school they are taught more deadly unarmed tactics or even knife tactics. so i see this as a valid tree for the commando. he is supposed to be the most skilled (trained) fighter in the game. herego he would have been trained in all the basic stuff (novice marksman tree) and the unarmed stuff as well as basic (and i mean very basic) survival and explore tactics. i'm not saying commandos should get survival 4 but they should get a little 1 man camp or something. they were trained to kill and to survive on their own in the wild.


so while i don't feel that the commando needs to be a master brawler/scout/marksman...i do feel that his tree(an elite profession!) should incorprorate some of the lesser survival skills. lets think rambo and arnold here unless like me you were in the military and know where i am coming from. rambo and arnold could havefashioned a small hut and dug up some grubs to eat or patched up a small and i mean small wound until they could get in to see a doc. if you want this to be a ROLE playing game and you want this to be as close to real as it gets then the commando should be the most ultimate trained soldier there can be.



as far as bh goes...i am not counting him out. he should be skilled as well, but bh's wouldn't have been trained the same as a commando. their training would have been more like from father to son, or rogue military training, etc. they would have plenty of skills....just not as refined as a commando.


i'm not a commando....yet. but this is something that i would feel very strongly about. the professions need to be fixed. there are too many missing skills and there is too much reliance on pets and other novice professions to make any one skill tree usefull. bounty hunters and commandos shouldn't be running around worried about needing the skill pts to control a pet or to have novice medic. they should have been trained in their years to deal with minor wounds....and they should be enough of a threat that they shouldn't need pets to be menacing. i was once a squad leader in game and was so put off by the junk offered in the tree and the fact that none of the available "junk" even worked. lets get to crackin and clean up these professions. to note IMO squad leader should just sorta flow from commando. if someone is a commando they could have been trained to be a squad leader. but thats another topic alltogether.




Dakken Daerae
Retired from SWG 12/25/2005
Vralin
Tue Sep 30, 2003 7:12 am
#12

Maybe they should throw some terrain negotiation into the field tactics tree? Kind of makes sense? Knowing your surroundings on the field and how to transverse/use accordingly?

-Vralin
nightwolf180
Tue Sep 30, 2003 7:23 am
#13

I don't want unarmed combat to be dropped. Commando is the only elite proffession that spans pure combat trees, UNLIKE bh who are half combat and half scouting, commandos are also 100% devoted to the battlefield, no silly tracking, no silly droids, no silly fancy pantzy maneuvers involveing timeconsumeing things like "aiming". We got heavy weapons designed for very large explosions and very wide arcs of flameing death. While I would like to see SOME terrain negotiation put into the commando tree (and who cares what the "scouts" think? scout is a base proffession, no one has their heart in it like they would commando or another proffession), I don't think it should be very high though, +10 at most, +2 per field tactics box and another +2 at master, or +7 at master for 15, to make master a bit more appealing. I'm perfectly fine spending points in exploration, hell I got points in survival 4 because I happen to like the campsites. I have no other skills in anything outside of commando but I might drop my medic lines for Teras Kasi meditation lines. Getting sick of poisons, and meditation can heal wounds and get me outta incap faster. You guys will just have to be creative with your support skills, or use commando as a support skill. As for me I mastered it and I staying master commando, everything else is only support.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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