Commando Archive
Thread: The Sunny Side of the CU
StarNick
Tue Apr 26, 2005 5:23 pm
#14
No more caps... 
Hvy Weapon Speed is like other speeds, can go over 100 and whatnot. We haven't really reached a cap yet...
Hvy Weapon Speed is like other speeds, can go over 100 and whatnot. We haven't really reached a cap yet...
inlord
Tue Apr 26, 2005 5:30 pm
#15
Raptor2k1 wrote:Unless you get a bunch of general speed mods anyways...
General speed mods this must be new as well lol im lost.
Raptor2k1
Tue Apr 26, 2005 5:33 pm
#16
There's weapon-class specific mods and general mods now. BH, Smuggler, and Most master-levels for combat professions all have some of these.
This is why I like the MBH/MC template. You can use pretty much any gun proficiently. 
inlord
Tue Apr 26, 2005 5:41 pm
#17
Raptor2k1 wrote:There's weapon-class specific mods and general mods now. BH, Smuggler, and Most master-levels for combat professions all have some of these.This is why I like the MBH/MC template. You can use pretty much any gun proficiently.
Wow, This is going to be Great i realy dont see all the why all the antipost going on but Commando looks like its going to shine Once again. Also i herd that MC/MCH/??? Carb or pistols works good maybe some medic thats what im thinkin
tacwraith
Tue Apr 26, 2005 6:27 pm
#18
Starnick check your private messages.
Also, here's a suggestion for grenades: Make them do the damage they do now BUT increase the duration of their effects 10 fold.
That way grenades can be our aoe effect inducers with decent damage and then you can have the heavy weapons pumped up damage wise and remove their effects (as the effects would be in grenades)...
leaving us with excellent AOE state effect weapons + decent damage per throw WITHOUT having to unequip a weapon
and with very high damage per shot weapons with no effects (other than pure, delicious aoe damage) in the heavy weapons.
hows that?
Also, here's a suggestion for grenades: Make them do the damage they do now BUT increase the duration of their effects 10 fold.
That way grenades can be our aoe effect inducers with decent damage and then you can have the heavy weapons pumped up damage wise and remove their effects (as the effects would be in grenades)...
leaving us with excellent AOE state effect weapons + decent damage per throw WITHOUT having to unequip a weapon
and with very high damage per shot weapons with no effects (other than pure, delicious aoe damage) in the heavy weapons.
hows that?
Rathask
Tue Apr 26, 2005 7:19 pm
#19
In a word (one that's horribly overused in online gaming): Woot. 
StarNick
Tue Apr 26, 2005 7:22 pm
#20
That was my response to the Devs in regards to today's update. Woot 
Once the CU hits live and I take a look with my live template and with my guild, ill be getting some new threads up - namely our new Top 10 issues thread (already done, but I want to have some looksee with crafted weapons, grenades, etc). So, hold that suggestion for a day or so tac
Once the CU hits live and I take a look with my live template and with my guild, ill be getting some new threads up - namely our new Top 10 issues thread (already done, but I want to have some looksee with crafted weapons, grenades, etc). So, hold that suggestion for a day or so tac
Message Edited by StarNick on 04-26-2005 10:22 PM
Slipkid42
Tue Apr 26, 2005 7:30 pm
#21
Did I read you type something along the lines of the damage multiplier is gone if you are lower level?
StarNick
Tue Apr 26, 2005 7:34 pm
#22
Don't know, but as a CL 80 character vs a CL 81 NPC...you aren't incurring the 800+ damage from a mob because of the level difference. They're hitting for 300 now, so either the damage modifiers really took a hit or are different from what we saw em...
TwilekKilla
Tue Apr 26, 2005 9:09 pm
#24
I was kinda mad at the early release of the CU, but now i'm kinda in a good mood. Sniping with a rocket launcher sounds fun!
K_Corbin
Wed Apr 27, 2005 7:38 am
#26
"I hear the DWB is now CL 80, and CL 81 for the SBDs too."
Death Watch here I come!!!