Commando Archive
Thread: Welcome to Commando Summary of 9/5 changes READ THIS NEW FOLKS!!
Mathurin, the EE3 is Boba Fetts Carbine, and therefore the bounty carbine.
It is also a heat type damage weapon.
Fire knockdown fits perfectly with it.
whatever the profession is
1 hit kills suck and should not be allowed >IMO<
Ivoni and Master are the bomb-diggity!
Now all you commando-haters realize that even though you look at our weapon and see it's max damage, you know we STILL HAVE DRAWBACKS!!!!!!
Fetei wrote:
whatever the profession is
1 hit kills suck and should not be allowed >IMO<
Try telling that to riflemen and combat medics.
Great post!
think of this! if lets say a pistoleer attacks with a 500ham specific attackin pvp and meets an commando with a 1000 damage attack the pistoleer is still gona win!
dont look to much att the "high" damage numers.. its all about dps and special moves.. and last but not least.. tactics!!!
if you want to nerf something nerf those crazy at st..last night a guy came running with 3 at st pets.. maybe rebells should havelike 3 x-wings as pets all the time..
I too am a bounty hunter, and was very pleased, and shocked when i saw the new damages. I bought my llc right away, and had to keep from wetting myself. Then I saw your guys weapons and was completely blown away. Kinda wish I had gone commando now! Anyway I get out and am ready to load on mas damage. I think my llc does somewhere in the 340-810 range with a 3.4 attk speed. I got a 20% slice so im gonna get another one and hope for better. Anyway no matter what people say they are not really overpowered. I miss alot..a whole lot. Anything with electric resists is only gonna take around 600 damage from me. I can match that damage with my pistol easily if you count dps, and accuracy issues. They are great though, and I cant wait to see the damage from bolt 1. Glad you guys got fixed!
I am 100% certain this guy would not lie to me about this. I've known him for eight years, and he has been a strong supporter of powering up the commando (he's even made posts on the boards lobbying for it).
Either the game is reporting the damage incorrectly or something is seriously wrong. EVEN THOUGH I AM A COMMANDO, I have to admit that those numbers are ridiculous. Factoring in the 50% reduction for wearing full armor and the 75% reduction for pvp, that flamethrower must have done ~24,000 damage. Now, he does use a carbine, so he probably was subject to the melee multipler I've heard about, but even so that's way too much damage.
The fact that we don't target a specific HAM bar doesn't matter when we can oneshot people. The 9-15 second delay doesn't mean much if we kill everyone in the first shot.
I've heard some people say "we deserve this after all the waiting we've done." No we don't. We deserve what everyone else who pays $15 a month deserves, a viable and balanced profession. Squad Leaders still haven't been fixed, should they be able to command foes to commit suicide when their patch comes out?
Some people are saying "a flamethrower would incapacitate you in real life in one shot." The thing is, in a games such as this, realism has to take a back seat to balance. In real life, getting your throat slit would kill you too, but I bet you'd be really unhappy if someone oneshotted you in SWG with a Scout Knife.
We can't whine and complain about balance when we are underpowered, then turn a blind eye when we are overpowered, that's hypocritical. Perhaps just fixing the melee modifier will be sufficient, but we have to keep an open mind to the notion that we may have gotten too much love from the Devs. If things remain as they are, everyone and their mother is going to become a commando. Is that what you really what?
Don't get me wrong, I'M NOT CALLING FOR A NERF. I'm just saying we need to keep an open mind and remain objective. I want to do tons of damage just like everyone else. I don't want to do so much damage that everyone feels they must become a commando.