Commando Archive
Thread: Welcome to Commando Summary of 9/5 changes READ THIS NEW FOLKS!!
:cackles madly
Ok. Seriously. Today was a great day for us. That said, it's time to give the cold hard facts of what is and isn't.
First off. Welcome all bandwagoneers. Yes, your posts are annoying because you post and don't read. In an effort to stim that tide here are things you need to know.
1. There is a guide posted. Commando 1.5. Read it.
2. If a gun is not made by a player, it won't work right.
3. You will miss a LOT until all least tree 3. It's part of the class design.
4. Our specials are SLOW. Fifteen second min to Nine seconds max. After using one you cannot do any healing or fighting during the delay period. You can run. KEY THING - they only work 16m or closer.
5. Go with whatever tree you want to. Flamethrower is our most damaging gun. Then the HaR. Of course, if the mob is resistant that isn't true.
6. We are not going to get nerfed! I'll get to the hard math for that in a minute. We do need a little fixing and I'll get to that as well.
7. Yes you can use the flamethrower and HaR at 64m.
8. Be polite. People in this class have dealt with a joke of a class up until today.
COMMANDO GUNS - WHAT DO THEY DO NOW?
These are the stats of the guns today. I took every gun that go posted and made an average. This should help you to know if you are getting a great gun or not.
Flamethrower 423-814 5.0
HAR 318-704 5.4
Lightning Beam Cannon 1165-2505 7.0
Acid Stream Launcher 996-2938 5.2
Heavy Particle Beam Cannon 1981-3176 5.1
THOSE GUNS LOOK GREAT, BUT WHAT DO THEY REALLY DO?
Hold on because here comes the math. I'm only going to illustrate the flamethrower as it looks to be our workhorse.
First off there exists a base multiplier of damage. Look at your gun. Ever actually hit a non resistant non armored mob for it's minimum? No. Why? Because of the 1.5x multiplier.
My flamethrower is a 407-803. But do this math and it actually it is 611-1204.
Now, how fast is it? The best speed mod we have is +45. This turns my speed 4.8 into a 2.6
So, 611-1204 speed 2.6 This gives an average DPS of 344 just shooting it.
Now on to the true power of the flamethrower (and HaR). The specials.
Best guess here is anywhere from a 3x to 5x damage multiplier with them. Lets say 4X with a 3.5x delay.
So 2442-4818 speed 9.0 Average DPS of 536.
Now do remember that those 9 seconds is spent doing nothing. This is as fast and as good as it gets.
THAT DOESN'T MAKE SENSE. LOOK AT ALL THE DAMAGE OTHER PEOPLE ARE DOING! I SAW POSTS! YOU LIE!!
As you nerf screamers may not be aware, but there is a bug with our flamethrower. It..is..seen..by..the..game..as..a..melee..weapon. So..on top of everything else...it get's a 3x multiplier to rifleman and such people.
I personally hit for 12k today.
We have mentioned this time and time again. I'm certain now that they will quickly remedy this. It won't be a nerf. It will be a fix.
We are also one shot killing people in PvP. Want to know why? Because of this AND they aren't buffed AND they aren't wearing armor (it's ap0 by the way) AND if they are it's weak to flame / acid.
Also, let me remind you. We can only do this damage 16m or closer. We get no knockdown, dizzy, bleed, etc in our class. This is it. We do plain basic damage.
It comes down to this.
Don't come to a flamethrower fight with a pistol and let us get close to you.
YOU GUYS ARE GODS! IT'S NOT FAIR! NERF!
No, we are not gods. We are specialists in damage. We have a heat weapon and an acid weapon which work really well.
If something has resists to these two we are left with our
a blast weapon which we suck at and never get any better with unless we train pistoleer or smuggler.
Then we have consumables which have 28 charges, so this doesn't even merit.
We don't inherently have any defenses to speak of.
Our accuracy is low. Even at master we miss enough to notice. Imagine 9 seconds of not even fighting because you missed.
Today I duelled all day long. I lost. I won.
Commando is now a force to be respected with in its environment. Which is basically point blank. If people were running I missed a lot.
This class has it's costs to its power in place.
Don't forget Commando only has 60 skill points left after you get exploration 1. It doesn't let you do much else.
Thank you.
always a fan, ivoni..
good post.. youll at least give me a thumbs up .. i could use the self-esteem..
you DO think the dmg is just a LITTLE too high?..
Great post ^.^
just one error, At-St's still have 70% blast resist and heavy armor hehe
anyway *thumbs up* always enjoy your posts
Ivoni wrote:
As you nerf screamers may not be aware, but there is a bug with our flamethrower. It..is..seen..by..the..game..as..a..melee..weapon. So..on top of everything else...it get's a 3x multiplier to rifleman and such people.
I just thought that I would just put extra emphasis on that for those who skim the posts.
It took me forevor to figure out why I wasn't getting those massive damage shots even on fire vulnerable mobs, the melees I was dueling weren'tdieinginone shot, and why all the massive damage screenshots involved humanoids. ![]()
The pieces are all comming together now....
Excellent post. Although this SHOULD have come from out correspondant(grrrrr), this nicely sums up the current situation; a commando trades depth and flexibility for pure damage output. No knockdowns, no status effects, only one DOT, no AP on any of our main weapons, just raw damage.
And part of the reason we seem so godly in PvP is a little thing called Front-Loading Damage; instead of doing 100 damage every second, a commando will choose to do 1000 damage in one second, then have to wait 10 seconds to attack again. Risky if it doesn't kill in one hit, even riskier if you miss, but the benefits are worth it. Hey, it's that little risk/reward thing again! Fun! The deadliest of commandos will choose to heap on a bit on damage, maybe 1/4th of thier opponents HAM, then give them a huge finishing blast from a heavy weapon; just in case it's a stinker hit.
Ivoni this is THE best post I've seen in awhile and it explains things perfectly.
If the nerf herders and others dont grasp this information, then they never will.
Great job!
I'm the chatty one.
I forgot to add this.
COMMANDOS CANNOT TARGET ANY HAM. IT'S ALL RANDOM.
One special might hit health. Next mind.
Hi Ivoni. Can you explain the base multiplier in more detail? If a weapon is intended to have a damage minimum, why incorporate a 1.5 multiplier to all weapons? Please enlighten me. Thanks.
Ivoni wrote:
First off there exists a base multiplier of damage. Look at your gun. Ever actually hit a non resistant non armored mob for it's minimum? No. Why? Because of the 1.5x multiplier.
Everything seems well, except for that extra dmg we commando's can do with our flamethrower when pvp. That should be fixed. And fixed soon before the nerf cries get any louder. And it's true, people often only see the bottom line when it comes to pvp and that means they look at raw damage, nothing else. Many won't realise we miss often, or have no choice on HAM targeting. Or even that it takes us 15 seconds after using a special. I'm just happy I can use my flamethrower as intended. Although I now regret buying my heavy weapons before the fix.
great post.
by the way, i heard the BH was able to use the LLC without that long commando delay?
...
Great post Ivoni... One more thing for all those people crying nerf... sure we get the burn DoT... but with 9 seconds off.. and if you miss you've got 9 off with nothing.... think about how much XP you'd get in a group on Lok if all the damage you did to a mob was your original 2-3k then you sat and watched it burn/be shot by others til it died.
I got my Flamer sliced 32% damage increase... I hit for around 4k on specials WHEN I actually hit. I can solo somewhat OK, but only if they're slow targets or I have faction pets taking the hits, since you have to get right up close to use those specials. In a group, you still get the bad end of the deal for getting XP. I'm sure once I get to master commando and I'm maxed out, I'll be everybody's favorite group member cause I'll lay down some nast DoTs without taking jack for XP... But as of now, I really need it and it's pretty hard to get unless you solo, which gets pretty boring.
So anyways. Yeah. Great post, I still think there are some things wrong, but underpowered and overpowered, but it'll all get ironed out eventually.
One more question that is probably on here somewhere and I haven't seen what's up with it... What the heck is with BH Carbine III's "Fire Knockdown" that simply HAS to be a misplaced flamethrower skill???? Are we going to be getting that back?
Verminaard, 250k from Grenadeer. Kettemoor.