Commando Archive
Thread: Commando stuff for you to look at
If they go thru with this! **edit**! ok.. Thanks alot for saying i should be the CS.. but i dont know hehe
maybe i'll take it into consideration, but for now! Im speechless.. commando might be what i want it to be
"the damage output is so high now.."
Ahh just what i was hoping for.. ![]()
Ok, now they need to be nerfed! Ha, jk. Congrats to all the disgruntled commandos! Now I can quit telling the Commandos "hmmm you want to join our group? I don't see any group."
Lets see all those heavy weapons!
MysticDikk wrote:
So this will take what, another month to implement?
We implemented it all yesterday.
Our goal is to try to work through all the correspondent issues over the next week.
/cheer Holocron
I lost my backpack with my new heavy particle cannon andacid stream launcherbut atleast reading this made my day! ![]()
We're talking about whether to remove the defensive mods given that the dmg output is so high now...
Assuming the damage output is really high, I completely agree there has to be a balance. However I hope the people on test center will remember than in the heat of battle the heavy weapons are going to be targeted by everyone in the battle. In otherwords the balance comes into effect by default. Any area affected attack is going to bring the hellfire down upon us.
My biggest question right now is
Does pistoleer accuracy and speed modifiers work for the launcher pistol?
I wanted to be a commando out the box.
It's too late for my primary character to go commando (too much work in other trees not willing to scrap them).
Perhaps a secondary character on another server. . . hmm potential potential potential.
/salivate on
Drakeal was a Faithless commando, believing the dev's never caried.. but now! Drakeal see's the Dev's love the commandoes.. lol!
yes.. if this goes thru.. if someone bad mouthes the dev's they will get a face full of Rocket Launcher ![]()