Commando Archive
Thread: Commando stuff for you to look at
Here's the changes that we are trying out for Commandos on TC shortly...
Flame Thrower Changes:
- Rebalanced special moves
- Improved damage and range values.
- Fixed bad range modifier for midrange
- Removed specific resource requirement from draft schematic
- Fixed particles
Acid Rifle
- Rebalanced special moves
- Improved damage and range values.
- Fixed bad range modifier for midrange
- Removed specific resource requirement from draft schematic
- Fixed particles
Lightning Rifle (Bounty Hunter)
- Rebalanced special moves
- Improved damage and range values.
- Fixed bad range modifier for midrange
- Removed specific resource requirement from draft schematic
Grenades:
- Increased damage for all grenades (including light fragmentation)
- Slowed down grenades (their attack speeds were not in the correct format)
- Removed specific resources requirements from draft schematics
Particle Beam:
- Improved damage significantly
- Added ideal range modifiers
- Removed specific resources requirements from draft schematics
Lightning Cannon:
- Improved damage significantly
- Added ideal range modifiers
- Removed specific resources requirements from draft schematics
Acid Beam:
- Improved damage significantly
- Added ideal range modifiers
- Removed specific resources requirements from draft schematics
- Fixed particles
Rocket Launcher:
- Improved damage significantly
- Added ideal range modifiers
- Removed specific resources requirements from draft schematics
Ideal ranges are arrayed in this order:
- acid rifle - 16m ideal
- lightning beam ideal is 32m
- particle beam 48m
- rocket launcher 64m
We're talking about whether to remove the defensive mods given that the dmg output is so high now...
that just made my day Novice Commando here i come and Drakeal i think you should be the new correspondent BTW i know it is off topic but i needed to get it out and i feel this is the best thread to do it
ok 4 in a row from Drakeal, but **edit**.. must i say, im surprised, i thought you guys wer ejust lacking off on us Commandoes, but if this is what you've purposed so far and if these changes will take place, than i must say, im impressed, pratically speechless..
/applaud
"improved damage significantly"
PREEMPTIVE NERF THE COMMANDO!!!!!!!!!!
hehe.. j/k gusy.. good luck.. ![]()
I hope to god the bio-engineer community gets post-correspondent love after our report comes up today and tells us that we are "working as intended."
Oh, and Holo, did you fire the commando dev? This is a 180 degree turn around from what he/she thought.
ARGGHGHG.....
Where are the rest of the Correspondent reports!!??!? or is this Star Commando Galaxies?? Can't the managers agree on what to post??? we've been waiting!!!
- Zarn the ranting ranger
I like everything except getting rid of the defensive modifiers. It would have to be ridiculously high to do that.../giddylikeaschoolgirl
Also, the ideal ranges look awesome, especially for the rocket launcher.
However, is there a quickened time schedule for this? Will these move to launch before the next publish or better yet before the end of August?