Commando Archive
Thread: Suggested new Commando weapon
garvin wrote:
I don't believe your thread was hijacked...It's a good idea, but the thing is that it's been discussed in the past so we are still building on the idea...Awhile back I made a proposal to the Devs for a "Launcher Rifle"...There are lots of changes and fixes coming for us in the Combat Revamp and I do think we will be happy...
Craxus wrote:
*sigh*
My thead was hijacked.
Anyway, thought you guys might like a blast type heavy weapon.
You guys are the commandos though so I hope it wrks out!
Weel, good I hope it turns out well, maybe then I can be a commando again. I mastered it as my first profession way back when. Then I did my hologrinding. I still want to be a commando but after the DOT nerf I decided to be part of an even more gimped profession. Master Bounty Hunter / MAster Carbineer. I guess Im a glutten for punish meant.
garvin wrote:
Jedar wrote:
So, is the information for the revamp coming out today? Please don't say that it should be out within the next few days....
Unfortunately it doesn't look like it...TH said that before it would go live, we would be reviewing the final Public Versions (the diff is that they have more of our Q&A worked into them from the previous versions used at the summit)...We still haven't seen those "Public Versions" in the Correspondent forum...
So I hate to say it, and I know this will upset many (ducks and covers) but as to when they are going public with the docs is anyone's guess at this point...I highly doubt they'll be in this weeks Friday Feature since we haven't seen anything yet...
In the meantime, until they get posted I'll keep dropping as many hints as I can...So here is my latest...The Commando profession after the revamp will still cost 169 pts to get Master Commando...but in many ways, it will be possible to think of your template as a 250 pt Commando post Revamp...
Tanks dropped the same hint on the BH forum. My guess in that there implimenting some kind of synergy system between the professions.
So if you are a master commando , and then a master pistoleer you get some kind of bonuses, or specials that work together.
Its just too bad that we won't see any of this until SWG 2 : An Empire done right!
Sorry Im a little impatient. Seems there isn't much else to do but wait. Im one of those people who get destructive when they are bored.
Message Edited by Craxus on 09-10-2004 10:16 AM
Craxus wrote:
garvin wrote:
Jedar wrote:
So, is the information for the revamp coming out today? Please don't say that it should be out within the next few days....
Unfortunately it doesn't look like it...TH said that before it would go live, we would be reviewing the final Public Versions (the diff is that they have more of our Q&A worked into them from the previous versions used at the summit)...We still haven't seen those "Public Versions" in the Correspondent forum...
So I hate to say it, and I know this will upset many (ducks and covers) but as to when they are going public with the docs is anyone's guess at this point...I highly doubt they'll be in this weeks Friday Feature since we haven't seen anything yet...
In the meantime, until they get posted I'll keep dropping as many hints as I can...So here is my latest...The Commando profession after the revamp will still cost 169 pts to get Master Commando...but in many ways, it will be possible to think of your template as a 250 pt Commando post Revamp...
Tanks dropped the same hint on the BH forum. My guess in that there implimenting some kind of synergy system between the professions.
So if you are a master commando , and then a master pistoleer you get some kind of bonuses, or specials that work together.
Its just too bad that we won't see any of this until SWG 2 : An Empire done right!
garvin wrote:
In the meantime, until they get posted I'll keep dropping as many hints as I can...So here is my latest...The Commando profession after the revamp will still cost 169 pts to get Master Commando...but in many ways, it will be possible to think of your template as a 250 pt Commando post Revamp...
garvin wrote:
Just popping in here to offer up some more discussion fodder (and please don't take any of this to mean it's in the Combat Revamp...just a few ideas I've kicked around for awhile)...
What about taking the Launcher Pistol and covert it into more of arifle typeweapon that does Rifleman like (not the same exactly) type specials with a slant more to heavy damage then speed, but with good accuracy and 64mrange on the specials...
Think of it this way...what if you could basically use your LP with Rifleman specials?
Craxus wrote:
I was a Commando at launch, back when the only useful thing was the blast pistol.
This got me thinking.
The HAR sucks plain and simply. It has no use. Fixing it wouldn't help since every high end MOB is resistant to it anyway.
I know you guys have talked about getting an assault rifle in its place.
I think I have a better Idea!
What about aLauncher Rifle. (as in blast damage)
Give it flame thrower damage andthe same attacks as the HAR. Make it light or medium AP. Give it the big explosions of the Lancher pistol.
You would increase you potential against High level MOBs.
Think. This rifle and some dabbling into Pistoleer and TKA you can have an awesome weapon and a capped melee defense.
Message Edited by Craxus on 09-09-2004 01:04 PM
Message Edited by Craxus on 09-09-2004 01:04 PM
/cry
i had this idea a while back
as long as people like it though.