Commando Archive

Thread: Suggested new Commando weapon

gjkhgyiuynnll
Sun Sep 19, 2004 2:15 pm
#27

And laugh. Never ferget to laugh. But yeah, this idea is great. I mean, the whole POINT of commando is to play with th ings that blow up in your face, and mess around with things that make opponents go boom.






«)∑(»

Eseidamo Octo, CL 90 Dark, Light Jedi


Tereb: The hamster and I have come to an understanding



Possessor Of Tempest's Most Feared Phrase....


YAR!
Silberado
Sun Sep 19, 2004 8:44 pm
#28


garvin wrote:


So I hate to say it, and I know this will upset many (ducks and covers) but as to when they are going public with the docs is anyone's guess at this point...I highly doubt they'll be in this weeks Friday Feature since we haven't seen anything yet...






/aim Devs


/flamecone2


/flamesingle2


/acidsingle2


/acidcone2


your target is out of range


your target is out of range


your target is out of range


your target is out of range


/logout



LOL




EQ3SWG The Everlasting Beta
Pfej::Kauri h Master Commando/TKM M
Bulldog::Naritus h Pistoleer N
Silberado::Chilastra h Noob
?


Gaius_Kavadas
Mon Sep 20, 2004 12:12 am
#29

Eh, I think as a command we'd be alot better off with a Heavy Assault Carbine or Launcher Carbine, not a rifle.



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############################################################ Gaius Kavadas
############################################################ Stormtrooper
############################################################ 47th IEF
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ApolloCentuari
Mon Sep 20, 2004 1:25 pm
#30

I would like to see a big slug-throwing type weapon. Be cool to be like Arnie in a SW game.

Message Edited by ApolloCentuari on 09-20-2004 04:25 PM



Message Edited by ApolloCentuari on 06-06-1944 06:00 AM

Yeah, that is my sig.

Mecheye Apollo-Master Commando-Teras Kasi Artist-Warrant Officer II
Veck Melnikov-soon-to-be Master Ranger-Master Swordsman-Lance Corpral

cornbredx
Mon Sep 20, 2004 5:50 pm
#31


this is in response to sseli... yeah we use M4s, not really space age but yeah blowing stuff upis our specialty

Message Edited by cornbredx on 09-20-2004 10:26 PM



"Like the hand of God I smite thee!"
Colonel Fox-Wolfian Drigger of the Emporers Imperial Army
Master Scout, Master Fencer, Master Pistoleer, Master TK, Master Marksman, Elder Master Commando

(And I wasnt even Grinding Jedi)

Also Corporal Darrt Drigger of the Emprorers Imperial Army
Master Creature Handler/Master Scout/Master Swordsman KIA due to the NGE getting rid of CH, may he rest in Peace

"It just so happens I liked that hand"
Gunner_excel
Mon Sep 20, 2004 8:25 pm
#32

The only problem with this is the weapons switch delay, becasue of it i hardly ever change weapons. Good idea though, keep the brain storming going.



Gunner-excel
Corbantis
Master Commando
TKM
0030 Smuggler
I am first to fight, the point of the spear. I spread death and destruction,
lay waste to my enemies. I am a force to be feared, I am first to the clone center.
CelesSun
Tue Sep 21, 2004 3:34 am
#33

Grenade launcher.. May be good fer them pesky Jedi since they cant block grenades...
Amana
Tue Sep 21, 2004 4:54 am
#34

hmm a new commando weapon eh? Well I like thelauncher/blaster rifle idea. It will give us a reason to branch out into the rifleman profession but also I would love to see us keep the launcher pistol and maybe add a launcher carbine. I mean we are kind of like BHs but we should really have some weaponry to compete and maybe add some tactics like people have suggested maybe for rifleman add riflebut or riflestock so if we are using our rifle and an enemy is too close we can knock them down and possible maybe 25% dizzy them so that we can get to a longer distants and fire off a couple more rounds. Then for the carbine add in something like the full auto but does a DoT like the firey knockdown for the BHs and for mr. launcher pistol un nerf him for 1 thing and also give him something special like leg lock (/shrug) where you target the legs and it does a DoT plus chance of knocking down the target (obtained at lvl IV in a special category.) Plus I say we keep the HAR give it medium armor piercing to make it more effective and add on a DoT for it. Also if the flamethrower isn't any AP have it be light.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
atomicdog
Tue Sep 21, 2004 5:58 pm
#35

What a commano need is a grenade launcher

load it up with stacks of you favorite grenade time and have fun.



Helping the player based economy, One speeder at a time.
tanithghost
Tue Sep 21, 2004 7:25 pm
#36

Ithink that this set of skills is probably the best i have heard so far of all the ideas i have read about. However, i still think that the new weapon should be more of a large assault rifle than a carbine (arent commandos supposed to be theheavy weaponry specialists?). The AoE delays and posture downs especially make a lot of sense and would be quite fun and usefull. As of now there isnt really a profession which has an AoE status effect, and if any profession should have it it would be the commando. -my humble opinion



Tanith of Bria
-LLC Specialist Bounty Hunter-
-Master Creature Handler-
-Master Marksman-
-Master Scout-
(2+2=5)

Gaius_Kavadas
Tue Sep 21, 2004 9:35 pm
#37

Maybe we'll get lucky and get a sub machine gun or something. Carbine is what we should typically carry IMO. It's versatile, works at all ranges, and fires a powerful enough cartridge with a high rate of fire.


However, I could see us also having alot of use for a light machine gun or automatic rifle(think M249 S.A.W.). A big honkin' machine gun that does massive damage would definently be nice.



############################################################
############################################################ Gaius Kavadas
############################################################ Stormtrooper
############################################################ 47th IEF
############################################################ Imperial Army
############################################################

Kungfuhamster
Wed Sep 22, 2004 10:50 pm
#38

ok i know u guys arent gonna wanna listen cause u all have your hearts set on a grenade launcher but..... what about a heavy deployable machine gun star wars already has one its called and E-Web i believe. it ciuld be set up /deploy then u have to stay there like /takecover you would have your speed and range but.... u cant move until /undeploy



Bilsc Hadrian - Master of the run on sentence
Chaosrex
Thu Sep 23, 2004 1:53 pm
#39

I have heard (but can't reveil my sources) that the Commandos are getting Field deployable immobile weapons. I haven't heard any stats but from what I gather, we as commandos will have these weapons that we can set-up, then climb into and start firing, then climb out of, break down and move on.


I also love the Grenade launcher idea.


Redskin - Corbantis

Novice Commando

Novice Bounty Hunter

Novice TKA

Master Scout



RedSkin
Novice Bounty Hunter, Commando, TKA
Master Marksman, Scout
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