Commando Archive

Thread: E-WEB e-web(15) f-web M-web

JoKen_Jash
Mon Feb 07, 2005 7:23 pm
#14






StarNick wrote:

Heh that'd be cool, a whole line of commando's with E-Webbs. All ready, and pissed at the year and a half of frustration...and ready to show their opponents just how much they feel about it...


THAT be fun to watch...







I can see it now:


Commando 1: Hey, with the CURB finally out, we can go test some things.


Commando 2: Like?


Commando 1: Well, I got this Weaponsmith to make me like 10 E-Webs.


Commando 2: Let's go dominate the galaxy.




JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Excess3
Tue Feb 08, 2005 8:11 am
#15

here is a novel idea to kinda help balance it.
If you use an area attack with the e-web, it doesn't discriminate targets. I.E. Friendly Fire.
(I always thought this should be the case for AOE attacks, but have found little support for my idea)



If ignorance is bliss, bliss is over rated.
nbd9k
Tue Feb 08, 2005 8:26 am
#16






Duragoth wrote:


Cpl_Fisher wrote:



I think it says in the manual that 15 mins is what it takes o set up a M-2.
although any infantry marine will tell you that an m-2 firing position set up in more than two minutes is shameful, and that includes headspace, timing, and aiming stakes.


seriously, though, i love the idea. a crew fired weapon would bring back the Heavy in commando.

it doesnt even need to have a higher damage rate than the average gun. it just needs to shoot further and faster.





No offence but I was an O331 (MG) in the Marine Corps. and that 15 min. inclueded making a range card (to pre-list possible targets) and even then 15 min. is grossly over rated. it really should be done within 5min at most. I think the E-Web seen in ESB would have been setup in maybe 1min at most, but if time was allowed maybe 5min at max.

Message Edited by Duragoth on 02-07-2005 05:33 PM





you think a guy with the screen name Cpl fisher might have had something to do with the marine corps? there are Marines and former Marines all over the commando server, because we all share that special love of blowing things up. youre inspiring a new thread out of me.

just keep in mind the data we share is qualified by the fact that we do have to inform civilians about it.
DragonSnack
Tue Feb 08, 2005 8:39 am
#17

I took this from nbd9k's post


...we share is qualified by the fact that we do have to inform civilians about it.




Why tell them


Let's surprise them.

Mount a couple on the tank and we won't have to go anywhere ..

the galaxy will come to us.
Duragoth
Tue Feb 08, 2005 11:24 am
#18

nbd9k wrote:


you think a guy with the screen name Cpl fisher might have had something to do with the marine corps? there are Marines and former Marines all over the commando server, because we all share that special love of blowing things up. youre inspiring a new thread out of me.

just keep in mind the data we share is qualified by the fact that we do have to inform civilians about it.






Yep I agree, just didn't want the kiddies think that it took 15min to set up the M-2 (gees 15min is like gun setup and a nap)

But since you brought up the the fact that some of us wore the EGA I was thinking; wouldn't it be great if a Commando could call for fire! It is a great asset in RL ops.
nbd9k
Tue Feb 08, 2005 10:04 pm
#19

thats perfect! although, you would probably want to make it a faction based trait, or make it available based on how much of a presence the empire or rebellion maintains in that system- thus imperial easier on naboo and corillia, rebel easier on tat, lok, yavin etc.


now how would you integrate bracketting into that? i wouldnt want to guarentee 100% acuracy.


wait.. better idea. never mind the naval gunfire. why dont we stay on thread--->


weve been thinking in a manner relevant to small unit tactics and small arms fire. lets stay that way: squad mortar system.


we make it available as a squadleader/commando thingie, like the E-web line, and we employ it in a similar fashion. the mortar squad sets up, possibly a few thousand meters from the battlefield. a forward observer calls back to the fireline, and the squadleader shouts the coords to launch a co-ordinated volley of rounds to that location.


we can keep it real- 3 rounds for bracketing followed by a strike on the targeted area. a 60mm mortar has a 30m casualty radius and a 5m kill radius, all factors the game should be able to handle in a fashion similar to grenades.


Out on the table- whats everyone think?
Duragoth
Tue Feb 08, 2005 10:07 pm
#20

Sweet!!


Warmaker01
Wed Feb 09, 2005 1:31 am
#21

Like ANGLICO?

Instead of gunfire from water based ships, Star Wars orbital bombardments from a Star Destroyer?

/grin

Warmaker01
Wed Feb 09, 2005 4:54 am
#22






nbd9k wrote:

thats perfect! although, you would probably want to make it a faction based trait, or make it available based on how much of a presence the empire or rebellion maintains in that system- thus imperial easier on naboo and corillia, rebel easier on tat, lok, yavin etc.


now how would you integrate bracketting into that? i wouldnt want to guarentee 100% acuracy.


wait.. better idea. never mind the naval gunfire. why dont we stay on thread--->


weve been thinking in a manner relevant to small unit tactics and small arms fire. lets stay that way: squad mortar system.


we make it available as a squadleader/commando thingie, like the E-web line, and we employ it in a similar fashion. the mortar squad sets up, possibly a few thousand meters from the battlefield. a forward observer calls back to the fireline, and the squadleader shouts the coords to launch a co-ordinated volley of rounds to that location.


we can keep it real- 3 rounds for bracketing followed by a strike on the targeted area. a 60mm mortar has a 30m casualty radius and a 5m kill radius, all factors the game should be able to handle in a fashion similar to grenades.


Out on the table- whats everyone think?






Will the player have to make the adjustments? Or will Master Squad Leaders and Master Commandos get an accuracy bonus?


* Also, how about making the rounds a hazard to all in the radius?


* Allowing deviation/less accuracy will be a nice. Master Squad Leaders and Master Commandos get to lessen the deviation of rounds if they act as the forward observers.


* If the mortar/artillery group has LOS (Line of Sight) to the targets and within the standard 64m SWG range, the benefits could be the same as having Master SL/Commandos observing.


* Allow the targetting of points on the player's screen via the forward observer. To call artillery, I don't need ahostile target in sight at all times, just the area.


* Via the world map, artillery can be fired upon an area without an observer. However, rounds will be very, very inaccurate.


Damage types from a mortar type of weapon can be variable, depending on the stack of grenades loaded... similiar to the grenade launcher/rocket launcher revampideas that was floating around here a while back.


How many SWG players will be required to crew the mortar/artillery piece (not counting observer)? Would the crew need a certification in Squad Leader or Commando?

Message Edited by Warmaker01 on 02-09-2005 03:56 AM

nbd9k
Wed Feb 09, 2005 9:00 am
#23






Warmaker01 wrote:



Will the player have to make the adjustments? Or will Master Squad Leaders and Master Commandos get an accuracy bonus?


* Also, how about making the rounds a hazard to all in the radius?


* Allowing deviation/less accuracy will be a nice. Master Squad Leaders and Master Commandos get to lessen the deviation of rounds if they act as the forward observers.


* If the mortar/artillery group has LOS (Line of Sight) to the targets and within the standard 64m SWG range, the benefits could be the same as having Master SL/Commandos observing.


* Allow the targetting of points on the player's screen via the forward observer. To call artillery, I don't need ahostile target in sight at all times, just the area.


* Via the world map, artillery can be fired upon an area without an observer. However, rounds will be very, very inaccurate.


Damage types from a mortar type of weapon can be variable, depending on the stack of grenades loaded... similiar to the grenade launcher/rocket launcher revampideas that was floating around here a while back.


How many SWG players will be required to crew the mortar/artillery piece (not counting observer)? Would the crew need a certification in Squad Leader or Commando?

Message Edited by Warmaker01 on 02-09-2005 03:56 AM





I thought ajustments might make it more fun- that means people will have to hunt for someone with actual skill in mortar employment. the 64m range is just a little bit unreal though, so i think we could nix that.


now im all about multi profession weapons systems, so: the commando is required to fire the system, but others can assist in carrying the rounds, which would be limited for weight and bulk. the squad leader is required to calculate the firing solution (via whiz wheel) and also to communicate with the FO. now the FO, on the other hand, cant be just anyone either. you have to get a skilled ranger who can camoflage based on the environment, and you give the ranger a skill that allows him to estimate range. its a roll that pits skill vs acuracy, so, a master will guarentee 100% good estimates, while a mid range may not have full acuracy yet.


also, anyone could call for fire, if they need it- they just try to guestimate the grid coordinants. the squad-leaders skill level would determine how close the rounds get.


weapons capability range is limited to 4000 meters, so no world map. what you get instead is a little section sort of like survey, but heres the other skill kicker: the range and acuracy are further altered by the squad-leaders skill level, as he may not have the whole 4000m range available to him.


so: required crew: 1 commando to deploy the weapon. 1anybody for rounds. one squadleader for firing solutions (can call to multiple guns on the line), 1 ranger to forward observe.


rounds: HE, HEDP, WP, CS (maybe)


Commando: requires crewed heavy weapons deploy skill. you could add mor skill points for deploy speed maybe?

Squadleader: requires firing acuracy/solution skill which works for any heavy crew weapon

ranger: requires estimate range skill, also skillpoint based.

ertra body: space in inventory to carry the rounds. can only load 1 at a time.
Warmaker01
Wed Feb 09, 2005 9:54 am
#24

Sounds great. I came up with some stuff, but since I was never a mortarman, I can't give good specifics.

As for the limited 64m range, I was saying it in the case of the crew trying to fire within visual range and with direct LOS to the target/area, sort of like firing as if the crew was a single player with a T21 or somefink. The players can't even really see that far before items appear in the horizon.

But if fired indirectly how far out can we say these things will reach?

Ranged is somwhat gimped generally since a Rifleman can only reach out to 64m. And we can't make these things reach 1/2 way across the gameworlds.

Like firing mortar rounds from Bestine into Anchorhead! Hahahah!

Message Edited by Warmaker01 on 02-09-2005 08:56 AM

Cpl_Fisher
Wed Feb 09, 2005 2:05 pm
#25






nbd9k wrote:





Duragoth wrote:


Cpl_Fisher wrote:



I think it says in the manual that 15 mins is what it takes o set up a M-2.
although any infantry marine will tell you that an m-2 firing position set up in more than two minutes is shameful, and that includes headspace, timing, and aiming stakes.


seriously, though, i love the idea. a crew fired weapon would bring back the Heavy in commando.

it doesnt even need to have a higher damage rate than the average gun. it just needs to shoot further and faster.





No offence but I was an O331 (MG) in the Marine Corps. and that 15 min. inclueded making a range card (to pre-list possible targets) and even then 15 min. is grossly over rated. it really should be done within 5min at most. I think the E-Web seen in ESB would have been setup in maybe 1min at most, but if time was allowed maybe 5min at max.

Message Edited by Duragoth on 02-07-2005 05:33 PM





you think a guy with the screen name Cpl fisher might have had something to do with the marine corps? there are Marines and former Marines all over the commando server, because we all share that special love of blowing things up. youre inspiring a new thread out of me.

just keep in mind the data we share is qualified by the fact that we do have to inform civilians about it.






what happened to that thread?



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
nbd9k
Wed Feb 09, 2005 5:43 pm
#26






Warmaker01 wrote:
Sounds great. I came up with some stuff, but since I was never a mortarman, I can't give good specifics.

As for the limited 64m range, I was saying it in the case of the crew trying to fire within visual range and with direct LOS to the target/area, sort of like firing as if the crew was a single player with a T21 or somefink. The players can't even really see that far before items appear in the horizon.

But if fired indirectly how far out can we say these things will reach?

Ranged is somwhat gimped generally since a Rifleman can only reach out to 64m. And we can't make these things reach 1/2 way across the gameworlds.

Like firing mortar rounds from Bestine into Anchorhead! Hahahah!

Message Edited by Warmaker01 on 02-09-2005 08:56 AM





well, why not restrict to 1000m total range. I know it is possible to direct fire a mortar system, but considering what that would do to this game, id like to prevent that from happening. still, 1000m is generous, but not too big or small either way. we cant quite use a ring blast system either.


I dont have alot of personal experience employing a mortar system, but i do know the generalities (im pretty famaliar with it), and the various modes of employment- gotta know what you have if youre gonna call on it, see?
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