Commando Archive
Thread: E-WEB e-web(15) f-web M-web
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nbd9k
Wed Feb 09, 2005 5:45 pm
#27
Cpl_Fisher wrote:
nbd9k wrote:
Duragoth wrote:
Cpl_Fisher wrote:
I think it says in the manual that 15 mins is what it takes o set up a M-2.
although any infantry marine will tell you that an m-2 firing position set up in more than two minutes is shameful, and that includes headspace, timing, and aiming stakes.
seriously, though, i love the idea. a crew fired weapon would bring back the Heavy in commando.
it doesnt even need to have a higher damage rate than the average gun. it just needs to shoot further and faster.
No offence but I was an O331 (MG) in the Marine Corps. and that 15 min. inclueded making a range card (to pre-list possible targets) and even then 15 min. is grossly over rated. it really should be done within 5min at most. I think the E-Web seen in ESB would have been setup in maybe 1min at most, but if time was allowed maybe 5min at max.
Message Edited by Duragoth on 02-07-2005 05:33 PM
you think a guy with the screen name Cpl fisher might have had something to do with the marine corps? there are Marines and former Marines all over the commando server, because we all share that special love of blowing things up. youre inspiring a new thread out of me.
just keep in mind the data we share is qualified by the fact that we do have to inform civilians about it.
what happened to that thread?
its still up and floating around, but we had some guy wander in acting all anti military. i know theres more marines out there in commando. lets hope they see it.
nbd9k
Wed Feb 09, 2005 5:48 pm
#28
its still up and floating around, but we had some guy wander in acting all anti military. i know theres more marines out there in commando. lets hope they see it.
never mind!!!!?????
it looks like garva must have axed it, which means the anti military guy must have come back really hard. thats a bummer.
its even been erased from my post history.
wierd.
think i should start another one?
Duragoth
Wed Feb 09, 2005 5:58 pm
#30
nbd9k wrote:
never mind!!!!?????
it looks like garva must have axed it, which means the anti military guy must have come back really hard. thats a bummer.
its even been erased from my post history.
wierd.
Same here. Never though that a Ewok hugger would be a Commando., or it's not realy gone but we're being tricked by a Jedi.
Omyz
Wed Feb 09, 2005 7:36 pm
#31
Since theyre supposedly extending the range beyond 64m the mortar idea would be killer. Even better, let us buy Howitzers(spelled right???)or other artillery pieces for pvp faction bases, maybe add a space inside the wall for one to be placed. They could be operated by anyone from a terminal inside next to the turret control terms, and would have a LONG range. However the catch would be that they could only attack the area within 2k of other pvp bases and would require a spotter.
Also i think the eweb should be generated like a vehicle, give it a 20 sec gen time(uninterrupted by combat)and immobilize the player while theyre placing it. Itll need alot of protection from meleers.
(I know im not commando anymore but i couldnt stand gettin slaughtered in pvp, plus i got bitten by the loot bug
)
Cpl_Fisher
Thu Feb 10, 2005 1:50 am
#32
Why not? Hitting theede from 3000m away would be fun.
Warmaker01 wrote:
Sounds great. I came up with some stuff, but since I was never a mortarman, I can't give good specifics.
As for the limited 64m range, I was saying it in the case of the crew trying to fire within visual range and with direct LOS to the target/area, sort of like firing as if the crew was a single player with a T21 or somefink. The players can't even really see that far before items appear in the horizon.
But if fired indirectly how far out can we say these things will reach?
Ranged is somwhat gimped generally since a Rifleman can only reach out to 64m. And we can't make these things reach 1/2 way across the gameworlds.
Like firing mortar rounds from Bestine into Anchorhead! Hahahah!
Message Edited by Warmaker01 on 02-09-2005 08:56 AM
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