Commando Archive
Thread: Petition: Nix the 2.5x melee dmg for special heavy weapons NOW!
This move makesperfect sense, if you're stictly talking dev consistency.
Wouldn't count onit changing anytime soon.And I don't have a problem with it at all - all that offensive mighthas a price now. Welcome to the club, gentlemen. ~J
If the range of heavy weapons was anywhere near that of riflemen the 2.5x dmg wouldnt be that bad but since commandos have to hit a LOT closer than riflemen "you know how us riflemen feel now" is no where near an acurate statement.
I am a Wookie Commando (on Wanderhome server) and I can not wear Armor. PSGs are a joke. They get used up in 10 minutes or less, now even faster with the modifier. The only chance I have is if my Cowardly Gurreck tanks all the damage for me. I think it's ridiculous to compare against rifleman since they don't use nearly as many skill points for their profession. Why do BHs not have this kind of modifier?
Go Cubs!
ChiZX
/sign for both commandos and riflemen
Riflemen already can't hit the broadside of a barn at 3m... why add insult to injury when they are already dead meat?
Well, I've said it before and I'll say it again...
I don't mind a nerf, if annother problem gets solved...and we're still looking at inaccurate HARs, ineffective cone effects, HPB and RL armor piercing doesn't calculate, and the entire use of grenades rarely hits multiple targets.
The list is out here, but the nerfs come before fixes I suppose.
/sign
I'll give em three weeks, then im gone