Commando Archive

Thread: Our Specials Aren't Gone...they are Built In!!!

garvin
Thu Mar 31, 2005 11:28 pm
#1

Since I feel like these are the BIGGEST changes to commando I thought I would restate this info in it's own thread...Helios informed us:



1) Those I spoke with all brought up the missing FlameCone and of all our specials, that's the one they want back

...Flame throwers automagically do a flame cone AOE attack with every shot. It just makes sense for a flame thrower to work like this. The range will probably also be somewhat shorter since you can't really shoot flames that far. I know we're not shooting for 100% realism here, but these changes felt right.


2) I don't see our DoT listed as an inate ability of the FT...or for that matter, listed anywhere in our trees...what's up?

...DOTs are not given to commandos as innate abilities. DOTs come as effects on heavy weapons and grenades.


Basically this means that our Specials are not gone, but actually we can take any other ranged profession specials and TURN THEM INTO Flame specials...how awesome is that!!!


Also, if folks are wondering why our FlameThrower is cert'd at Flame III it's because the higher a weapon is in the trees, the more powerful it is...if we move the FT down, then the programmers will likely make it weaker (and it looks pretty sweet at its current level comparatively)...


I believe the idea of our professions is that we have 2 Novice commando weapons that most new commandos will grind with...They'll use the knucklers for close combat and the LP for long range...then they'll get the RL at Flame 1 to help them get to Flame 3 where they can finally get the FT...once they get the FT, it should have no problems grinding out the rest. This all makes much more sense to me.


PS...anyone notice that our Consumable Launcher weapons are NO LONGER Consumable...We kick Arse!!!




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

CyberData4
Thu Mar 31, 2005 11:32 pm
#2

Question: Will there be a flamethrower attack that can do a DOT but *not* be an AOE? In certain situations an aoe will mean certain death. It'd be very good for us to be able to decide if we want to do just a single flame attack or an aoe.
garvin
Thu Mar 31, 2005 11:34 pm
#3






CyberData4 wrote:

Question: Will there be a flamethrower attack that can do a DOT but *not* be an AOE? In certain situations an aoe will mean certain death. It'd be very good for us to be able to decide if we want to do just a single flame attack or an aoe.




Probably something we'll need to figure out...my guess is that it will depend on the special...OR...this might be the case we need to make to get us at least one unique special....although I can hear the Devs telling us, "if you don't want an AOE attack, don't use the FT...pick something else"




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jessalyn_Bohicat
Thu Mar 31, 2005 11:34 pm
#4

what about those of us that dont want a ranged profession along with commando?









Moge_Tira_Tru
Thu Mar 31, 2005 11:34 pm
#5



CyberData4 wrote:
Question: Will there be a flamethrower attack that can do a DOT but *not* be an AOE? In certain situations an aoe will mean certain death. It'd be very good for us to be able to decide if we want to do just a single flame attack or an aoe.





Nope. All Flamers have auto AOE . Dev posted on that a few minutes ago.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Jessalyn_Bohicat
Thu Mar 31, 2005 11:36 pm
#6

it seems to me that not giving the commandos any specials of our own really cheapens us as a standalone profession.

i dont want to be a riflemans powerup, i want to be a commando im getting kind of upset .. /sigh

Message Edited by Jessalyn_Bohicat on 03-31-2005 10:36 PM









garvin
Thu Mar 31, 2005 11:39 pm
#7






Jessalyn_Bohicat wrote:
what about those of us that dont want a ranged profession along with commando?




You'll have ranged specials via Marksman that you can use...apparently our weapons will "soup up" those specials as well...


In reality, Commando will work best with other ranged professions, but we won't be left hanging if we do dabble all melee...I might suggest a Commando/Melee template that takes it's remaining points and put's it into more Marksman or Smuggler...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

CyberData4
Thu Mar 31, 2005 11:39 pm
#8

Aye, it's slightly dissapointing but I'm waiting until we get to fully test out the character builder before I get really upset. The fact that *all* flamethrower attacks will be aoe cones is somewhat disturbing. That fundamentally changes how the weapon works. It really can't be used any longer in a situation where hitting one mob at a time is crutial (i.e. 90% of group tactics)


Perhaps if the heavy acid rifle could now be used as "single target" heavy weapon, it would make sense. As I said, I'll wait and see.


Ok, another question: Any word on how the HAR will work? Will it have a dot with its specials? Or is its status still unknown.
garvin
Thu Mar 31, 2005 11:41 pm
#9






Jessalyn_Bohicat wrote:
it seems to me that not giving the commandos any specials of our own really cheapens us as a standalone profession.

i dont want to be a riflemans powerup, i want to be a commando im getting kind of upset .. /sigh

Message Edited by Jessalyn_Bohicat on 03-31-2005 10:36 PM




Rifleman will look at us as a "power-up"...but we'll look at them as a "tasty snack" for us to take and use their specials BETTER then they can...I see us as the kings of the castle...we can take any ranged special and use it better then those other professions...


When someone in the navy goes on to be a navy seal, they don't lose those earlier skills...the navy is still apart of them...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jessalyn_Bohicat
Thu Mar 31, 2005 11:45 pm
#10

heh k.

i have yet to hear much truly positive impressions. i naturally, have been unable to experience it for meself, so im still withholding judgement .. but jsut barely

i have been the CU's biggest cheerleader, and im getting a bad feeling thats about to come bite me in the ass









garvin
Thu Mar 31, 2005 11:47 pm
#11


Reminder as well...Post-CU we will have weapons beyond the FT...in our Commando trees there are non-consumable weapons stacked higher then the FT (meaning that they are more powerful)...


Before the CU we are a profession with 1 weapon and 2 specials...now we'll have tons of choices and tons of specials available to us...Commando is not all about the FlameThrower anymore...It's about HEAVY WEAPONS that do HEAVY DAMAGE as we were always meant to be...so I don't see this as cheapening us...


Make sure not to base your opinions on how the CU is effecting the FT...we do have other weapon choices now...the FT may just become our AOE weapon...we'll likely choose a different weapon for a non-AOE attack...

Message Edited by garvin on 03-31-2005 10:48 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nerfherder321
Thu Mar 31, 2005 11:50 pm
#12






garvin wrote:


Reminder as well...Post-CU we will have weapons beyond the FT...in our Commando trees there are non-consumable weapons stacked higher then the FT (meaning that they are more powerful)...


Before the CU we are a profession with 1 weapon and 2 specials...now we'll have tons of choices and tons of specials available to us...Commando is not all about the FlameThrower anymore...It's about HEAVY WEAPONS that do HEAVY DAMAGE as we were always meant to be...so I don't see this as cheapening us...


Make sure not to base your opinions on how the CU is effecting the FT...we do have other weapon choices now...the FT may just become our AOE weapon...we'll likely choose a different weapon for a non-AOE attack...

Message Edited by garvin on 03-31-2005 10:48 PM





yes, but can they rename the flamethrower tree? i think its kinda just bad form to have left it "Flamethrower tree" when its not all about flamethrowers, and possibly could be changed fast... but what to call it prolly hasnt been decided yet

Message Edited by nerfherder321 on 03-31-2005 08:51 PM




Cheat Fetto
garvin
Thu Mar 31, 2005 11:52 pm
#13






Jessalyn_Bohicat wrote:
it seems to me that not giving the commandos any specials of our own really cheapens us as a standalone profession.

i dont want to be a riflemans powerup, i want to be a commando im getting kind of upset .. /sigh

Message Edited by Jessalyn_Bohicat on 03-31-2005 10:36 PM




Some Positive Impressions:



  • Higher defense comparatively

  • Higher speed and accuracy totals comparatively

  • Gone from 2 unique flame specials to as many ranged specials we can dabble for

  • We get Assult Armor

  • New melee weapon to make use of our Unarmed pre-req as well as utilize any melee specials we get from dabbling

  • Less pre-reqs means more variety in template possibilities

  • Grenades now how new effects and a larger stack size (will not remain 500 though...that's just for testing)

  • More Non-Consumable weapons including the Rocket Launcher

There's more I can list, but I think it's clear that there are lots of reasons to feel positive about these changes...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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