Commando Archive

Thread: ThunderHeart's Recent Replies...

LancerX92
Sun Jan 25, 2004 2:49 pm
#14

I think after reading this post from TH I think I am done with Commando and maybe even SWG. It gets pretty bad when we get a excuse for the reason they are nerfing FT is because to many people complained about it. Well maybe I should complain more about KD and how it can be done more then once. All the times I have died in PvP have been because they KD'ed me and then kicked me to death. I mean every profession has something everyone deems "cheap" so are they going to cut all those out as well? No just the thing that everyone can see right away. They are pretty much taking our only weapon away and not fixing any of the other ones so we can atleast defend ourselves. Its like taking a riflemens rifle away. heck BH have more weapons then we do that work.

Its a give and take if you are taking away the one weapon that people fear so we wont get attacked all the time give us somethign that works so we are just not moving targets. But that wasent addressed in TH post so I don't see it happening at all. Thats one of the problems with this game that I saw from the beginning. Its like they half assed some things and put alot of other things in. They half assed on weapons and armor but god for bid if you can't fine a pink jumpsuit with a thong in the game. Maybe if they took 20% more effert in making more weapons and armor then everyone wouldent be using the same things and getting mad when a group can do 2000 damage. I mean if commando had like 10 different weapons to choose from we wouldent be so focused on the FT getting Nerfed. But since we only have like three weapons we can use most of the time and only one of those works of course we are yelling foul when its getting broken also.

I personally don't mind if the FT gets lowered to "balance" it better but atleast take a day or two and fix granades or the acid rifle so that we can have a back up atleast. Thats what I am upset about. I know some people in the computer gaming business and I know it doesent take 6 months or more since this stuff was broke from beta also to fix a couple of things. I mean they havent even fixed the wrong names on the skills for gods sake. That to me no matter how many times a dev or producer comes on here and says "commandos issue are very important to us" tells me they have looked into jack when it comes to Commando. Now i know why so many of the people who are the go betweens from us to the devs quit its a losing battle. It really hard to see people i have played with on SWG since the launch to leave. But my city and PA have lost people becaasue the game sucks now.

Well i hope things get better but i personally don't see it happening. See you all in WoW. Later.

Pern "Cooking Commando" Albera
Enshadowed
RankorCity
Sun Jan 25, 2004 10:59 pm
#15






LordSeckmoth wrote:

Hellshot,


I am trying to let you guys understand what the Dev's have to go through. It is really not as easy as it seems, this is why changes take such a long time, there is a lot more to it than many would think. I know that I am going to take a beating for my post; but we have to understand where the Dev's are coming from in order to get things changed.


I am a player, just like all of you, I have to pay-to-play and I go through the same pains. I am still a Commando; I will always be one. I am hologrinding, yet I find ways to master the profession I need without giving up any Commando skills. It's just the system is something we have to work within to get changes... and I am trying to give everyone an idea of what that system is, so we CAN get more heard and changed.









You are kidding right? "I am trying to let you guys understand what the Dev's have to go through"


WHAT ABOUT THE PEOPLE THAT PAY TO PLAY THE GAME?!??!?!?!


WHAT ABOUT THE PEOPLE THAT SPEND HOURS GRINDING TO BE <INSERT PROFESSION HERE> ONLY TO GET THERE AND FIND THAT IT DOESN'T WORK!?!!?!


Commandos arecompletely worthless now. Before we were only semi-worthless. Look at this way:


1) Heavy Weapons - goodfrom EXACTLY 48 meters on a target that is NOT MOVING. Lets say the commando is setting up to take on a turret...Gets within 48 meters (if he/she is lucky to make it that far)..../fireheavyweapon - "You fire a Rocket Launcher atLarge Turret, but miss"...."Large turret hits you for 859 points of damage" "Large turret hits you for 765 points of damage" "You have been incapacitated by Large Turret" "You have been slain by Large Turret"....Clone...Look over decay status (well, time for a new set of 200K adv comp armor in a few minutes)...Run back...Rinse...Repeat.BTW, have you seen the costs of heavy weapons these days? Jeezus...I need a second account as a Master Weaponsmith to try and fund my Commando...


2) Flamethrower - Has four specials...All of which are basically worthless now, that we cant stack. But whoopsie!! You have to be within 16 meters to be in range to USE THE SPECIAL to begin with...Andif you DO miss, you get to wait about 8 seconds to use it again. Meanwhile, during that 8 seconds, a novice TKA has incapped / slain you before you get a CHANCE to use the special again. But if you do get lucky to land it, the novice TKA whips out his trusty FIRE EXTINGUISHER, and takes care of business. It's a wonder they cant use the fire extinguisher as a two handed melee weapon to beat us over the head with.Did Ijust say that out loud?


3) Heavy Acid Rifle - been covered ad nauseum. Still hasn't been fixed. I guess illegal hairstyles took precedence, huh?


4) Grenades - been covered ad nauseum. Still worthless. Still not worth the money.


Not all of us are hologrinders...Not all of us want to be jedi (if you can believe that). Some of us, if you can believe it, are happy being Commandos - or rather, would be happy being Commandos if every time we turned around we weren't getting hit out of Fenway Park with the nerf bat.



I could go on and on, but it will do no good, as it has already been proven. It will fall on deaf ears. I will conceed you fixed (well sort of)our ranged/melee mitigation, which was a step in the right direction. You state that you want "feel good" posts....Why should everything be feel good? You want us to happily say, "Hey devs, just wanted to let you know, our <insert whatever here> doesn't work, we are glad it doesnt work, but could you possibly get it fixed within, say, oh...6 months? Thanks and you have a lovely day"


It appears that anything remotely negative gets locked / deleted, or in my case banned for a week, because you (not you in particular - the mods of these forums) dont want people that have yet to buy the game, to log on and see the negative aspects of the game. It wouldnt suprise me to see a memo about it.


Good God....Just fix us, then leave us alone.




Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
ToddBlackbird
Sun Jan 25, 2004 11:07 pm
#16

i say instead of making us weaker to rancors, making stronger enemies on new and extremelly dangerous planets. =P



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

ToddBlackbird
Sun Jan 25, 2004 11:08 pm
#17

what i mean is: Instead of making players weaker to the current enemies, why not add stronger enemies and more 'content'-enemies. =P



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

RankorCity
Sun Jan 25, 2004 11:11 pm
#18






LordSeckmoth wrote:

Basically, gthey want to encourage up-beat and good posting, posts that MIGHT lead to flaming and yelling in a thread don't get attention for good reason.




/happy


I am so THRILLED to see that my one hit wonder of a character now has become just that: a one hit wonder never to be at the top of the charts again. I am ECSTATIC that I will be a drain to the medics/doctors in my group that they spend so much time and resources healing me and rezzing me that I become their sole source of /tip, as well that they have no time to heal/rez my other comrades. I will now be the center of attention in my in group medic! Which, usually, just so happens to be a hot redhead <JOY!>. I am positively ORGASMIC that we STILL dont have a working HAR, or grenades!!!! YIPPIE!!! /cartwheels; /clap; /cheer



How's that?
/rolleyes





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
SeminoleDriver
Sun Jan 25, 2004 11:17 pm
#19

LordS and TH, why is our only working weapon being taken away BEFORE the other weapons in our tree our fixed??? I agree the DOT stacking does make the game somewhat of unchallenging, especially if you are half way buffed, BUT dont swing the pendulum the other way and make Commandos completely worthless.


Please, please fix the other weapons in our tree.


Heavy weapons need to be:

1. More accurate, we are master marksman and master commandos after all

2. Less expensive and or intracite for weaponsmiths to make. Make them "rechargable" instead of disposable.


Heavy Acid Rifle needs to be:

1. Just as accurate as the Flame Thrower

2. Able to "eat" through armor ratings allowing our newly nerfed flamethrower to hit for its full potential since everyone and their mom will be able to put out our fires now


Launcher Pistol needs

1. A LOT MORE BLAST DAMAGE! Keep the direct hit damage the same but for a radius of 6-10 meters around the target there should be a 50-75% blast damage to surrounding targets. MAKE THE THING WORTH SOMETHING


Thrown Weapons need

1. ACCURACY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2.Increase in damage radius





SD
******************************************
MASTER TKA
MASTER SWORDSMAN
MASTER FENCER
******************************************
Get a shovel, we gonna need another hole..........
Halmet
Mon Jan 26, 2004 1:02 am
#20

I think whats frustrating the most is that devs only seem to post info on stuff they are nerfing. So this is all we hear. No info on fixes, no info on when we are getting fixed, no info on how things are progressing internally. So if all we hear about are nerfs, its completely understandable that people will get frustrated and mad.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Hellshot
Mon Jan 26, 2004 1:03 am
#21






LordSeckmoth wrote:

Okay guys, time to give my responses, and defense of some of the thing... they just might be misunderstood.


Now for one thing; as long as I've know TH, he has ground his way through the professions he plays, granted he is supposed to play as his job, but e has done it. Also, the reason we have information on why the extinguishers will be put in, and not how our profession is being fixed; well that's because the fixes are still up in the air a little bit. But the reason to add the extinguisher is not.


I do understand the frustration; but I have been hit by the fire DoT a ton recently, and I see where this is coming from. I can fix a bleed, I can get poison and disease fixed *though the wounds and damage need an overhaul... and I DO believe that is coming, he just brought up Commando stuff here.*, but burns are not easy to fix depending on where you are. *Especially since I am based on Tatooine*


Now I feel if the wounds from our DoT were reduced or non-existent in PvP, and our DoT did not incap, then there would be less of a problem. I am actually going to start a post on this; and if we can keep it to the topic, and keep the ideas flowing there *no negatives guys* then maybe we'll get a response on the idea.


There is a huge amount of balance going on behind the scenes; and they don't want to give any hard information, because if that changes before the publish, it can cause just as much screaming. You have to understand where the Developers are coming from with what we give them.


Basically, gthey want to encourage up-beat and good posting, posts that MIGHT lead to flaming and yelling in a thread don't get attention for good reason. Also they have limited resources to work with, so any ideas we propose might take months to be fixed, there is a lot out there that has to be checked over and over before any fixes. Then once they decide on an overall fix, they can't give exact details, becuase if it changes or is delayed, then they're called on it and yelled at. So that is where they have to come from.


*Just trying to bring understanding between the two groups. But the good news is that TH is a Commando, so he knows our pain; and I am sure with my Top 5 being checked, fixes are in there. It's just what get's fixed when, we'll have to wait on*






Not be mean, but this is a complete non-post. There is nothing here that says anything other than the company line. I know you dont get paid by SOE, but if it walks like duck, quacks like a duck, and looks like a duck, well then ...




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
LordSeckmoth
Mon Jan 26, 2004 1:10 am
#22

Hellshot,


I am trying to let you guys understand what the Dev's have to go through. It is really not as easy as it seems, this is why changes take such a long time, there is a lot more to it than many would think. I know that I am going to take a beating for my post; but we have to understand where the Dev's are coming from in order to get things changed.


I am a player, just like all of you, I have to pay-to-play and I go through the same pains. I am still a Commando; I will always be one. I am hologrinding, yet I find ways to master the profession I need without giving up any Commando skills. It's just the system is something we have to work within to get changes... and I am trying to give everyone an idea of what that system is, so we CAN get more heard and changed.


garvin
Mon Jan 26, 2004 1:22 am
#23

But your missing the point LordS...we are not trying to create more work for the Dev's...they are doing that on their own...what we are trying to do is stop them from making the wrong decissions based on whiners, folks who don't strategize, and their "testing" based on certain instances that are not the norm...


A correspondent speaks up on behalf of all of us to the Dev's...what is the popular opinion on our forum currently? Shouldn't that be the message that you take the the Dev's instead of telling us "how hard they work"?


LordS, do you think the proposed changes will make our profession better or worse?As our correspondent you need to make sure we don't get screwed...If the Dev's come up with a solution that helps others, but hurts us, it's your job to encourage them to come up with ANOTHER solution...not just accept that what they feel is best and let it happen...we pay them money...it's their job to do the "hard work"...


These proposed changes are what's best...they are an easy way out...they are only concerned about pleasing the majority rather then the minority...A good business strategy when you aren't concerned who you hurt in the process...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Hellshot
Mon Jan 26, 2004 1:28 am
#24






LordSeckmoth wrote:

Hellshot,


I am trying to let you guys understand what the Dev's have to go through. It is really not as easy as it seems, this is why changes take such a long time, there is a lot more to it than many would think. I know that I am going to take a beating for my post; but we have to understand where the Dev's are coming from in order to get things changed.


I am a player, just like all of you, I have to pay-to-play and I go through the same pains. I am still a Commando; I will always be one. I am hologrinding, yet I find ways to master the profession I need without giving up any Commando skills. It's just the system is something we have to work within to get changes... and I am trying to give everyone an idea of what that system is, so we CAN get more heard and changed.









First, I am not attacking you personally.


Second, I understand that developing this game is a monumental challange.


My problem is that my favorite profession, the first I wanted to master and intend to go back to is being treated as the doormat for the devs to wipe their feet on. What the heck is the point of mastering commando, which gives you 4 DOTsif you cant stack DOTs? What use is a commando in PVP if everyone can be immune to our damage through armor, food, and fire extinguishers? Whats the point of using grenades other than for combat exp? Whats the point of the hw line unless you have a weaponsmith in your pocket? Whats the point of the HAR if they cant fix our mods that have been broken since launch? Whats the point of grenades and hw if we cant use then in dugeons?


These are the same questions people have been asking for months and months now and we have gotten didly for a response. We have been patient though since we at least had our flamethrower to use. Now we wont have that. And everyone is pissed, and with good reason. We want you to tell them these things, and if they dont respond, yell louder. Its obvious they dont read this forum, you our only voice, and if you start taking their position, we are up a creek without a paddle.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
LordSeckmoth
Mon Jan 26, 2004 1:30 am
#25

I do bring the overall opinion of the Commandos to the Dev's; but in return I feel it is also my duty to show the community where the Dev's come from. I know currently we do NOT like the fire extinguisher if it's not implimented properly, as well as we need a lot of things fixed too. Yes I do see these things and bring them to the Dev's.


Now I actually did come up with something that might help a bit for this, check this thread:


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=43010


The idea is that if our DoT did not Incap in PvP and cause the wounds making Stims useless, it wouldn't be as nasty. Yes we would still do some nice damage with it, and stack that with our shots doing pretty good damage, in a PvP situation we'll still be well off. But also an uncureable DoT is not a good thing, and running to a Body of Water in PvP is not easy. *Especially when assaulting a base and it's no where near water*


We get hit just as much as we recieve; and I think if we changed the DoT a little, but in return the Fire Extinguisher worked like First Aid, we would all be happier.


KaptainKrude
Mon Jan 26, 2004 1:32 am
#26

I can agree with your call for patience LordS, but that's a two way street.


If this will all smooth out with the combat revamps, then the devs ought to show some patience and not send in the nerfs before the revamp.


I can believe them when they say that other changes will alter this farther, but why not wait for those changes before nerfing the only thing we have presently?


After this publish, we're gonna basically be "on ice" until the revamps...that's not fair.






NTyekanik CorrinoN
New Dawn City
Naboo

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