Commando Archive
Thread: New Armor Friday Feature Is Up...
But when I scrolled down and saw the Rebel Assault Armour...I jumped for joy...
Id say this is the single most important "Thunderpants reveals all" for commandos in the past year, as now you all can get some insight on how the CURB will really affect us...
So you caught that one did you...getting bad in my old age am I...
StarNick wrote:
To further tease (seems trendy now with Garvin/TH doing it all day!)...I saw the new Rebel Battle Armour and said to myself eh ok (cant picture Stern wearing that! lol)...
But when I scrolled down and saw the Rebel Assault Armour...I jumped for joy...
Not every weapon may have all three mode types...
Message Edited by StarNick on 01-21-2005 06:06 PM
Cpl_Fisher wrote:
The rebel helmets still look aweful in my opinion, think I'll stick with a comp helmet, wish they would have used the helmates in ROTJ. oh well, this kinda scares me though, on the rifleman side, unless they change our High offense, low defense metality, or tweak the specials damage modifiers, or timers... hmm.. something to think about anyway. I have one question though, I understand that if I use 1 "Assualt" piece,all my armor pieces use the Assault armor encumberance values right? Aslo if I use an assualt helmet, but use a scout chestpiece, a high focus weapon recognize all armor would have a high succes against my helmet, but not my chestpiece right? or does the system recognize all my armor pieces as Ausault type?
you get the worst encumbrance penalties but the pieces of armor you use should still have their correct defenses - just the cost you in some manner to use them. (so be sure to get cert's for both
A player will take full set armor hindrances for wearing any piece of armor of a particular type and the highest hindrance stat will take precedence. We wanted to ensure people do not try and beat the system by mixing and matching high and low hindrance items, hence why we added the rule about the highest hindrance value determining your overall hindrance level. Encumbrance to the drain stat however will remain cumulative for the total amount of pieces you actually wear.
Cpl_Fisher wrote:
The rebel helmets still look aweful in my opinion, think I'll stick with a comp helmet, wish they would have used the helmates in ROTJ. oh well, this kinda scares me though, on the rifleman side, unless they change our High offense, low defense metality, or tweak the specials damage modifiers, or timers... hmm.. something to think about anyway. I have one question though, I understand that if I use 1 "Assualt" piece,all my armor pieces use the Assault armor encumberance values right? Aslo if I use an assualt helmet, but use a scout chestpiece, a high focus weapon recognize all armor would have a high succes against my helmet, but not my chestpiece right? or does the system recognize all my armor pieces as Ausault type?
Regarding your question...Looks to me like you are assuming you'll be able to wear all armor types...I don't remember reading that all armor types will be available to all professions...I'll have to go back and reread TH's post
...And if it turns out you can't wear all armor types legit, the question becomes will their be penalties for not wearing the "right" armor type...remember, they are focusing the Armor revamp around making armor more "strategic"...
And as for rifleman...remember that, along with everything else, the devs are "tweaking" all stats, specials, weapons, etc...so, rifleman as they are today is not likely how rifleman will be post-CU...They will likely be "balanced" with armor in mind...
The other key issue to keep an eye out for is more details on the effect of wearing armor will have on a player vs. not wearing armor...Some players will want to go with the strategy of not wearing armor at all based on their game play strategy and set-up...
Message Edited by garvin on 01-21-2005 03:11 PM
- "Oh no! The 'conehead' remains...was hoping for the Battlegrounds Vanguard armor...hmmmm"
- "Now that's a pretty cool Rebel armor...might have to get that one somehow...Hmmm"
- "Whoa! **stares in awe**", "I love my Commando!"

Overall, a big HUGE SLAINTE to this weeks Frifay Feature! All though IMHO I think the Imperial Shock Trooper Armor needs a little more "Intimidating" type pizzaz. Once again I can say, "Hang in there Commandos!", brighter days draw near.
Slainte
Message Edited by BravenIrish on 01-21-2005 05:10 PM
garvin wrote:
Cpl_Fisher wrote:
The rebel helmets still look aweful in my opinion, think I'll stick with a comp helmet, wish they would have used the helmates in ROTJ. oh well, this kinda scares me though, on the rifleman side, unless they change our High offense, low defense metality, or tweak the specials damage modifiers, or timers... hmm.. something to think about anyway. I have one question though, I understand that if I use 1 "Assualt" piece,all my armor pieces use the Assault armor encumberance values right? Aslo if I use an assualt helmet, but use a scout chestpiece, a high focus weapon recognize all armor would have a high succes against my helmet, but not my chestpiece right? or does the system recognize all my armor pieces as Ausault type?
Regarding your question...Looks to me like you are assuming you'll be able to wear all armor types...I don't remember reading that all armor types will be available to all professions...I'll have to go back and reread TH's post
...And if it turns out you can't wear all armor types legit, the question becomes will their be penalties for not wearing the "right" armor type...remember, they are focusing the Armor revamp around making armor more "strategic"...
- We would like to distinguish combat roles through armor appearances by the use of various hindrances and profession skill modifiers that mitigate those hindrances.
And as for rifleman...remember that, along with everything else, the devs are "tweaking" all stats, specials, weapons, etc...so, rifleman as they are today is not likely how rifleman will be post-CU...They will likely be "balanced" with armor in mind...
- more true then I care to admit T_T
The other key issue to keep an eye out for is more details on the effect of wearing armor will have on a player vs. not wearing armor...Some players will want to go with the strategy of not wearing armor at all based on their game play strategy and set-up...
- lol... garvin naughty naughty
Message Edited by garvin on 01-21-2005 03:11 PM