Commando Archive
Thread: New Armor Friday Feature Is Up...
- None - Provides no additional damage mitigation
- Reconnaissance - Designed to disperse focused energy (mode 3), but weak against standard damage types (mode 1).
- Battle - A general purpose style of armor that is not as good as either of the extremes against specific damage types but which has a lesser weakness.
- Assault - Hardened armor designed to protect against standard damage (mode 1). Its drawback is that it is weak against focused energy damage types (mode 3).
Hmmm...so which one sounds "Commando-esk" to you guys?
Another big note about armor:
The proposed system will remove the hands and feet as valid hit locations. We will need a new type of armor clothing to prevent the additives of clothing enhancements and/or already disallowed bio components. These pieces will still remain crafted by Armorsmiths. This should encourage the use of some of our least used races because they are no longer suffering a massive combat disadvantage.
garvin wrote:
Armor Types:
- None - Provides no additional damage mitigation
- Reconnaissance - Designed to disperse focused energy (mode 3), but weak against standard damage types (mode 1).
- Battle - A general purpose style of armor that is not as good as either of the extremes against specific damage types but which has a lesser weakness.
- Assault - Hardened armor designed to protect against standard damage (mode 1). Its drawback is that it is weak against focused energy damage types (mode 3).
Hmmm...so which one sounds "Commando-esk" to you guys?
Another big note about armor:
The proposed system will remove the hands and feet as valid hit locations. We will need a new type of armor clothing to prevent the additives of clothing enhancements and/or already disallowed bio components. These pieces will still remain crafted by Armorsmiths. This should encourage the use of some of our least used races because they are no longer suffering a massive combat disadvantage.
More Factional Armor = Good. I will happily give them that!
My only criticism is that the Shock Trooper Armor looks bad, IMO. I was hoping for the black Storm Commando Armor (/homerdrool), but I guess that is still too close to Scout. Also, simply put, Rebel Armor still looks bad.
Message Edited by Warmaker01 on 01-21-2005 01:33 PM
Novock wrote:
garvin wrote:
Armor Types:
- None - Provides no additional damage mitigation
- Reconnaissance - Designed to disperse focused energy (mode 3), but weak against standard damage types (mode 1).
- Battle - A general purpose style of armor that is not as good as either of the extremes against specific damage types but which has a lesser weakness.
- Assault - Hardened armor designed to protect against standard damage (mode 1). Its drawback is that it is weak against focused energy damage types (mode 3).
Hmmm...so which one sounds "Commando-esk" to you guys?
Another big note about armor:
The proposed system will remove the hands and feet as valid hit locations. We will need a new type of armor clothing to prevent the additives of clothing enhancements and/or already disallowed bio components. These pieces will still remain crafted by Armorsmiths. This should encourage the use of some of our least used races because they are no longer suffering a massive combat disadvantage.
1. Does that mean hand/foot armor will no longer have stats, slots or and way to enhance your skills giving all creatures equal footing (no pun intended)? I think I read that correctly.
2. Will all ranged weapons have the mod settings?
Bring on the Shock Tropper Armor.
1) Honestly don't know for sure...at the summit I asked "What will happen to the skill mods I have in my boots and gloves?" I was told that they'd try and figure out a way that they'd still be recognized (likely convered into clothing items and the skill mods already in there converted to clothing attachments)...As for the Stats of your Gloves and Boots, I'm guessing they'll just not be recognized anymore (they count like you are wearing cloth boots...BUT...it doesn't really matter since neither feet nor gloves will be targetted for damage...
2) I would assume so...but we won't know for sure until testing starts.
I'm eager to check out the Rebel Assult Armor...
garvin wrote:
Hmmm...so which one sounds "Commando-esk" to you guys?
Hmmm. . . Well for the Imperials it is called SHOCK TROOPER Armor, and we are Shock Troopers, so well . . . ![]()
I think I need to re-read the weapon/armor info. I don't quite get the modes and armor pros/cons.