Commando Archive
Thread: Best commando combo classes
Currently I use a Grand wrix. They have nice resists especially tomelee combat,and can take all the agro in the begining of the fight.
CH or Faction pets definatly curve the INC. They have saved me countless times in the past.
However, I believe the answer to your question is matter of opinion. Therefore, its up to you to decide how you want to spend your 80 points assuming your going to reach Master Commando. What works for me may never work for you. You may be able to do what I do, but find its not worth your points. Its all about your own play style. Do you solo alot or group. What complements your play style is the direction you should take.
Just take Master Commando / Master Tka / Novice Medic or Maste Commando / 3 TKA Trees ( All Except Meditation ) and Pharmacology 4
its better then take pistol skills because u can use warning shot with master marksman and its very usefull u dont need any pistols abilities.... smuggler its a good thing too because u can get knockdown but i think its better tka
The two setups the original poster are both awesome combos, but for completely different types of play.
Master Commando/Master TKA/Medic is a PvP oriented commando, 100%. This is my setup, and I am very, very tough to beat, thanks to TKA. Downside is PvE, especially after faction pet nerf and no droids to tank, so it is considerably harder to take on large groups of mobs solo, though still an excellent group support character.
Master Commando/CH/medic combo is the king of PvE, since the pet can tank the mobs and you can sit behind it and use flamecone 2 effectively (using flamecone 2 w/o a pet is extremely difficult). You are still alright in PvP, except you have nearly zero defense mods so you have to rely on medic a lot. Pets are commando fodder, they will go down in a hit or two. Unless you have lots of pets stored and feel like healing them, it is difficult to use pets long term if a strong combat class shows up to essentially neutralize your pets.
The Master Commando/CH PvE advantage may be smaller after new combat droids are added, IF we can use them as none DE's. If that happens, and they are repairable somewhat after a fight, it will give commandos more tank options.
So the final word is playstyle. Do what you like, and build up towards that goal.
-Maabus-
Bloodfin Master Commando
Here is my template:
Master Commando
TKA 4/0/0/0 for Meditation IV (I love it, I can heal my own wounds right now)
Scout 3/0/0/0 for Terrain Negotiation (can't live without it)
Medic 2/0/4/0 for First Aid and using StimD (mine are 830 power, 43 charges :smileyhappy![]()
My template is really more of a doc than a commando, but here goes
Commando 0-0-4-0 (When in combat, nothing really assists like a flamethrower)
Doctor 0-4-3-4 (Res, Buff, and make some pretty decent meds, perfect assist)
Obviously included are the pre-requisites of master marksman, master medic, and UA4. I'm enjoying this so far, but if the skill mod patch fixes med use AND leaves the modifier on all pre-patch items, then I'll be dropping the medicine use tree of doctor for something for useful, such as heavy weapons in commando.
I'm a doctor/commando as well - a great template for PVP and PVE. Doctor 0430 gives you very good buffs and revive - you dont have to rely on anybody else to keep yourself buffed, to heal your wounds. With a muon gold I have 2500 health, 2500 action, 1600 mind, in full composite that makes me very hard to kill. I can take hits from a krayt dragon and live to tell from it. Revive is very welcome in any big raid group. In pvp, I don't really fear bounty hunters llc, or mindshot - I can hurt them faster then that. Only ifI letthemkite me and are good at healing themself up I get problems. The only thing I have to fear is knockdown+dizzy - but that can kill anybody.
Commando 0440 gives me flame single 2, and some flexibiliy with the other weapons if I want to.
Well , i was thinking of what would be Best for 2nd prof. of a Commando , it was 1rst: Ranger , to harvest so i wouldnt get bored to death , but instead i think i'll go with : Combat Medic , that way i can not only heal myself in battle & afterwards ,but as a 2nd'ary attack, i can Poison others .
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