Commando Archive
Thread: Best commando combo classes
Zhisheng wrote:
Here is my template:
Master Commando
TKA 4/0/0/0 for Meditation IV (I love it, I can heal my own wounds right now)
Scout 3/0/0/0 for Terrain Negotiation (can't live without it)
Medic 2/0/4/0 for First Aid and using StimD (mine are 830 power, 43 charges
You have to have Scout 4/0/4/0 in order to be a Commando, so throw this template out the window.
I am.. the Dancing Commando on Wanderhome ![]()
It gives me support options in mind healing and cantina downtime, as well as healing with super stim Bs (338 base), and I can still hold my own in my padded armor out on the battlefield.
Do you guys think this is a good setup for when all is said and done? Once I hve mexed my char, I probably won't go out soloing very often, so I will be in a group and won't really need to be a Medic...
Commando 4/4/4/0 <--For now, there is no real big incentive to go with HAR or Master Commando. Subject to chage.
Smuggler 0/0/1/0 <--Only for those hairy situatons where FD is neded...although I don't know how this works in PvP...doos i even work?
CH 4/4/0/1 <--I can use rancor with this setup, right? That would be anawesome tank. Also should I go with CM I or CE I?
I like my skill set, although I'm not going to blab it to everyone
Well i was going master commando and CM. The problem is poisons do not work well unless you are a master CM. So i am dropping CM.
Instead I am going Master Commando
TKA meditaion 4
CH 4 - 4
Getting 1.2Mil unarmed exp for meditation 4 without getting any of the TKA combat abilities would be way slow and boring.
Master TKA+lvl4 FT+Pistoleer Pistol techniques branch will make you a feared opponent in PvP.
Too bad pvp is meaningless and lame ;(
My totally PvP template:
Master Commando - Blowing **edit** up is great fun.
Medic Pharmacology IV - Stim Ds and Woundpack Ds are great both on and off the battlefield.
Medic First Aid II - The ability to heal bleeding is priceless.
Pistoleer Grips and Stances IV - This is good for the defensive bonuses and the pistol shots. Launcher Pistol + Fan Shot = Commando's only good solo attack.
Scout Exploration III - Invaluable for any traveling you need to do.
My Commando is good for those pesky NPC/PC Factional HQs as well as groups on planets with a lot of mountains like Endor:
Master Commando/Squad Leader with Mobility 4/Smuggler with Slice 1
Just need a BE and a BH for instant Demo team
Nope you dont needNE scout to be commando
ObiPaul wrote:
Zhisheng wrote:
Here is my template:
Master Commando
TKA 4/0/0/0 for Meditation IV (I love it, I can heal my own wounds right now)
Scout 3/0/0/0 for Terrain Negotiation (can't live without it)
Medic 2/0/4/0 for First Aid and using StimD (mine are 830 power, 43 charges
You have to have Scout 4/0/4/0 in order to be a Commando, so throw this template out the window.
The more i read the more i find that master commando my not be worth it.
Im gonna go commando 0/4/4/4
then ch 2/2/1/3
then medic 2/1/0/2
if i have any left, i'll level up in pistoleer.
I was thinking of going this combo
medic 2 0 3 0
Commando 0 0 4 0
Creature Handler 4 3 0 4
Novice Pistoleer 0 0 0 0
Master Marksman
I would think that this would be good in PVP and PVE
PVP flame thrower and 1 GSP and 1 GW
PVE you could put a graul mauler as the tank and use the flame thrower with medic skills to heal the pet.