Commando Archive

Thread: Best commando combo classes

ObiPaul
Sun Sep 21, 2003 10:02 am
#27






Zhisheng wrote:


Here is my template:


Master Commando


TKA 4/0/0/0 for Meditation IV (I love it, I can heal my own wounds right now)


Scout 3/0/0/0 for Terrain Negotiation (can't live without it)


Medic 2/0/4/0 for First Aid and using StimD (mine are 830 power, 43 charges







You have to have Scout 4/0/4/0 in order to be a Commando, so throw this template out the window.



---
Dalton V'Dinn
Bounty Hunter extraordinaire
Wanderhome
PHEAR THE LEKKU!

Killed by Darth SOE's NGE light saber.. but I am more powerful now than they could possibly imagine..
Shulzar
Sun Sep 21, 2003 10:49 am
#28

I am.. the Dancing Commando on Wanderhome



It gives me support options in mind healing and cantina downtime, as well as healing with super stim Bs (338 base), and I can still hold my own in my padded armor out on the battlefield.




-- Shulari Iqo
The Dancing Commando of Wanderhome
BuzzardBoy
Sun Sep 21, 2003 6:11 pm
#29

Do you guys think this is a good setup for when all is said and done? Once I hve mexed my char, I probably won't go out soloing very often, so I will be in a group and won't really need to be a Medic...


Commando 4/4/4/0 <--For now, there is no real big incentive to go with HAR or Master Commando. Subject to chage.


Smuggler 0/0/1/0 <--Only for those hairy situatons where FD is neded...although I don't know how this works in PvP...doos i even work?


CH 4/4/0/1 <--I can use rancor with this setup, right? That would be anawesome tank. Also should I go with CM I or CE I?





__________________________________________________
Zaphar Waverunner Dark Jedi Padawan
¤ Inept and out of control ¤ BBQ ¤ Actually enjoying the CU ¤

__________________________________________________
ArjunThakur
Sun Sep 21, 2003 6:25 pm
#30

I like my skill set, although I'm not going to blab it to everyone




-=BLUE GLOWIE=-
Serin71
Sun Sep 21, 2003 6:46 pm
#31

Well i was going master commando and CM. The problem is poisons do not work well unless you are a master CM. So i am dropping CM.



Instead I am going Master Commando


TKA meditaion 4


CH 4 - 4




Koia Aoke
Spetc
Sun Sep 21, 2003 8:26 pm
#32

Getting 1.2Mil unarmed exp for meditation 4 without getting any of the TKA combat abilities would be way slow and boring.


Master TKA+lvl4 FT+Pistoleer Pistol techniques branch will make you a feared opponent in PvP.


Too bad pvp is meaningless and lame ;(





FMoS
Sun Sep 21, 2003 9:05 pm
#33

My totally PvP template:


Master Commando - Blowing **edit** up is great fun.


Medic Pharmacology IV - Stim Ds and Woundpack Ds are great both on and off the battlefield.


Medic First Aid II - The ability to heal bleeding is priceless.


Pistoleer Grips and Stances IV - This is good for the defensive bonuses and the pistol shots. Launcher Pistol + Fan Shot = Commando's only good solo attack.


Scout Exploration III - Invaluable for any traveling you need to do.





-FMoS
RRRRammstein
Sun Sep 21, 2003 9:33 pm
#34

Im going for Master Carbineer, Commando 4-0-4-0, Novice Medic, Teras Kasi 0-3-0-4
Javelin1565
Sun Sep 21, 2003 11:16 pm
#35

My Commando is good for those pesky NPC/PC Factional HQs as well as groups on planets with a lot of mountains like Endor:



Master Commando/Squad Leader with Mobility 4/Smuggler with Slice 1


Just need a BE and a BH for instant Demo team

DayWalkerRori
Mon Sep 22, 2003 12:50 am
#36

Commando/Ranger is a great cross.....nice weps and camo kits
DayWalkerRori
Mon Sep 22, 2003 12:52 am
#37






ObiPaul wrote:





Zhisheng wrote:


Here is my template:


Master Commando


TKA 4/0/0/0 for Meditation IV (I love it, I can heal my own wounds right now)


Scout 3/0/0/0 for Terrain Negotiation (can't live without it)


Medic 2/0/4/0 for First Aid and using StimD (mine are 830 power, 43 charges







You have to have Scout 4/0/4/0 in order to be a Commando, so throw this template out the window.



Nope you dont needNE scout to be commando
Skil
Mon Sep 22, 2003 8:19 am
#38

The more i read the more i find that master commando my not be worth it.


Im gonna go commando 0/4/4/4


then ch 2/2/1/3


then medic 2/1/0/2


if i have any left, i'll level up in pistoleer.





NotZazo
X-EQholic
Mon Sep 22, 2003 10:41 am
#39

I was thinking of going this combo


medic 2 0 3 0


Commando 0 0 4 0


Creature Handler 4 3 0 4


Novice Pistoleer 0 0 0 0


Master Marksman


I would think that this would be good in PVP and PVE


PVP flame thrower and 1 GSP and 1 GW


PVE you could put a graul mauler as the tank and use the flame thrower with medic skills to heal the pet.




Zorph
ex-Master Architect, Bloodfin
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