Commando Archive

Thread: Commando Question

Jeren_Sehn
Tue Oct 21, 2003 3:31 pm
#14

I currently have Explore 4, though I hope to drop scout entirely when mounts come out (and may be forced to do so before then even).


Everything everyone says here is correct,in my opinion though, Pistol Techniques is better than Dirty Fighting. Stopping Shot is almost exactly identical to Last Ditch, and Fan Shot is far superior (on a damage per second basis). On top of that Pistol Techniques gives you some very high resists. The only reason to possibly favor Dirty Fighting is for the ranged knockdown, Low Blow.


If you must have a ranged knowchdown and have no spare points fopr TKA (or you must have a RANGED knockdown) then Smuggler's the way to go, but you're giving up a very good skill set and the best single defense against knockdown in the game (+30)






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Mavarus
Tue Oct 21, 2003 5:33 pm
#15

I love my template, Ive treid both the pistoleer and smuggler tree. I have found TKA to work the best for me though. Here is my template:


Master Commando


TKA 0100 (KD is great plus the defense and meditation)


CH 3200 (I simply love my graul mauler)


Imperial Commando for Invictus




Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

deedaa
Thu Nov 06, 2003 9:41 am
#16

I am nearly to master commando - and am wondering is it possible to master TKA, or any other proffesion as well - what do yall think?
FURY_Chaser
Thu Nov 06, 2003 10:28 am
#17

http://swgcb.yogn.net/swg-cb.php?prof_id=4



have fun

TheDarkTrumpet
Thu Mar 18, 2004 9:05 am
#18

Hello all,

I'm currently a carbineer, and love it - but am thinking of trying out commando as well. I have read through these forums, and understand the fact that the commandos can't hit the broad side of a star destroyer many times....but the attacks are pretty darn strong.

I want to be a master creature handler above all else on my new character, and pick whatever combat I possibly can. Would commando and flamethrower be a good pick? From what I've read, flamethrower is the most liked weapon in this game. Comments on this please?

Thanks.



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
Skeptic666
Thu Mar 18, 2004 9:28 am
#19

My advice to you is to Run like heck do not do that stayt away from Commando till at least the combat changes come. I have a bad feeling that things are going to get worse before they get better! If you are going master CH and just get Flame IV that would rock for you you can send in your pets and then mop the floor with them I was that fo ra while but got sick of dieing in PVP in 2 seconds. So I dropped CH and went master Commando and a lil TKA. I would wait. That way if they make things worse at least your not like the rest of us going OMG what the (bad word) is going on. You can jump in and either like it or not. Ide wait is all i can say. Maybe work on the unarmed side of it or something that is a lil harder so that you can be ready to jump in it when you want it. Just my two cents even though they are small



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
TheDarkTrumpet
Thu Mar 18, 2004 9:32 am
#20

Thanks,

I would still need to master marksman and unarmed prior to going commando..then getting the massive amount of combat XP required to get novice commando.

I'm more into what I can do in PvE than PvP in this game. I really don't enjoy doing huge faction stuff all that much. Would flame 4 and master CH be good enough to deal a good amount of damage in PvE?

Speaking of damage, assuming that I have flame 4 and a good flamethrower, 1. how fast would my attacks be in PvE? and 2. how much damage could I send out?

I would like to see if commando will deal out more damage than my carbine in the long run.

Thanks



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
Skeptic666
Thu Mar 18, 2004 9:41 am
#21

Right now you have to look at all the things that have Fire resist. They have not fixed any htign we have and all we realy have as commandos is the Flame thrower. So no Rancors, no Geno labs, Nothing realy big or fun. But other then that its nice you can hit big and do lil dots.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
TheDarkTrumpet
Thu Mar 18, 2004 9:54 am
#22

You can't kill rancors?

Doesn't the flame DOT still kill them in the long run?



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
SuperTurbo
Thu Mar 18, 2004 3:17 pm
#23

The flame DOT is not what it used to be. Before, that's all we needed to kill.


I'm a Master Commando, working on Carbineer. I'm 0-0-0-2 currently. The carbineer's ability to do ranged KD is nice, but I still find myself switching back to my dependable high damage flamer to kill when the going gets tough.


When Buffed and armored, I can clear out the whole Imp hyperdrive facility Rebels in under 20 minutes, solo. It would probably take me longer to kill that # of rebels with my fast 1.9 spd enhanced E11 carbine.





SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
Skeptic666
Thu Mar 18, 2004 3:41 pm
#24

not any more. Our dots are more like a small thorn in the side rather then a burst of fire man sorry.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
marksman2002
Thu Mar 18, 2004 4:40 pm
#25

The flamethrower is a good pick i use it alot its basicly the only commando weapon I use



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DarthRath
Thu Mar 18, 2004 9:15 pm
#26

My flamer 3.9 410-992......ITS GODLY (for PvE). Unfortunately, all of the big ones have high resists to fire. Sure we have the HAR...but even against creatures with vulnerability to acid, its worthless. The LP? Please....might as well be Pistoleer/commando so you get some specials. Blast damage? Not really, you can drop explosions all over the target, and miss...no area effect at all.


Commando's need something hard hitting. Something with kinetic damage. A heavy cannon kind of thing.


Commando's "kings" of the heavy weapon, and we're forced to use common weapons when it comes to fighting the "big ones".



Oh, I"m off topic...I'm so mad that my master commando can't take out what a TKM can.........I don't have to get as close.



".......so what I said was true, from a certain point of view."
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