Commando Archive
Thread: NERF COMMANDO
The only thing they need to do with Flame DoT is:
Make the ticks comply with armor (currently, no matter how good your armor has heat resists...its going to do full damage
Make Flame DoT not able to be applied to 'mechs (like AT-ST)
Otherwise, theres nothing wrong with it.
And for all you whiners saying it is just a griefing tool, you're wrong. The ONLY time the Flamethrower/DoT/Specials have been used as a griefing tool were when Revenge TEF was still in the game, which it isn't. Combat with others is *not griefing*.
You know this discussion was had a long time ago... probably before the first 3 posters ever read the boards by the look of their post totals.
This is apparently something that the developers haven't nerfed yet... hmmm... it wouldn't have been that hard for them to slip it in with the last stealth nerf, or the next one.
I'll tell you what.. when i stop seeing Bh's spam dizzy/knockdown/ eyshot/eyeshot/eyeshot/EYESHOT in PvP I'll stop burning them to a crisp.
They already nerfed us with that horrible 2.5 damage multiplier. I never use my hvy weapons in PvE anymore. I agree that the flame dot is overpowering. I could agree to burn causing less damage but u cant take it away totally.
breedo get ur ass out of the commandos fourms now
the flame dot should actuly be more power full hiting all bars stf up and get out
o and do me a faver jump into fire and see how long u live at leat then we wont have to put up with you
i c from the number of posts and reads that u have done ur just a guy who wants to be all power full and dont want to read what othere ppl say or think
for gooodnes sakes u fricking nerfherder creeps u always want to be the best even tho u dont spend the sp or the time to becom the best
i think the dot should actuly db to flames burn u into assecs{black dust}
and onec agen heck no armor should not have any thing to do with the dot r flame threwers today are made to kill tankes and cover whole foot ball fields in nothing but undieing flames the fuel we use for the flamer never goses out(it hase ben documented that the longest burning fire from a flame thrower was 3 weeks long)
would some one that knows how flame throwers actuly work post here next
ps
i do not think the flamer should do any dam on attack when using specils but aply a very strong dot
but only if the har gets fixed
Hilarious Breedo, absolutely hilarious, you're last post has shown your true colours more vivdly than all the rest. If you hadnt figured it out, no one here will ever respect anything you say ever again, so you may not wish to waste your breath on it.
As far as how far we camein lamesville? I personally remember being LAUGHED at in game by people because i wore the title novice commando, that is how badly we were gimped. Incapped by chuba, capper spineflap, corellian butterfly and all sorts of other menaces.
The patch that upgraded the Flamethrower and gave it a DoT effect was done so with a purpose, and was designed to be used by commando's. If you get hit with a flamesingle you have a choice, stand and try and kill your opponent, and accept that you will take wounds, or go somewhere and put out the flames, but accept that you must leave the fight for a time. This is the way of things. It is no different to when someone throws disease on you, or poison, perhaps you've posted on the combat medic boards screaming that they need to be nerfed too?
Aside from the combat meds, there are not a lot of professions that can wound you considerably, the system of sustaining wounds in battle is designed for the very purpose that they are long term wounds, designed to remove you from combat for a time, as opposed to just cloning and coming back out again. That is the reason that the system is in place, otherwise no one would ever really lose combat, people would just fight til they were bored, then leave. With the wound system you can actually force someone out of a fight for a time, this is war, its what you're trying to do.
I hope this explains things for you, and perhaps you'd like to give us your class and server as well that we all might know exactly which profession you are coming from that you are so scared of commando's?
Gairon Absolam
Master Commando
I can agree with the flame dot incap and killing you one tick afterwards. That seems actually reasonable and very fair. If you are in a PvP and your combat medic throws a ranged stim and you get up then burn some more well then you get more wounds. The weapon is made to take a person out of combat. Thats the whole point of the 2.5x melee mod. We have to be within 16m to do a special. We can flame cone a decent size group of people and take them out of the battle. They in turn can punch us to death so for our 1 death we take 5 with us. Which is fair because thats what the class is supposed to do.
The problem with the 2.5x is creatures or PvE. Creatures have massive amounts of HAM and you may get lucky and hit for health then the dot takes affect and you dont die. Or god forbid you hit for mind and it takes a long time for dot to take affect. PvE the NPC's are spread out so you are not able to take out a group of NPC's you can get one then die run back get another die run back.. oo wait the respawned now there are 5 again.