Commando Archive

Thread: NERF COMMANDO

Breedo
Sun Oct 26, 2003 11:00 am
#1

The burn dots should only take a player to 1 health then stop. BURNS SHOULD NOT KILL! What do you guys think?
PKNecron
Sun Oct 26, 2003 11:07 am
#2

Burns should kill, they don't hit the mind pool. Only mind pool attacks should not kill, at least until they add mind heal for medics.



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
Bawl
Sun Oct 26, 2003 11:16 am
#3

I totally agree, ALL dots in the game should only bring a player to 1 ham, they should NEVER incap. Good thought Breedo.
Grisham
Sun Oct 26, 2003 11:18 am
#4

Message Edited by Grisham on 06-18-2005 12:57 AM



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BigEdMustafe
Sun Oct 26, 2003 11:19 am
#5

Ya i'm a commando myself and i agree that burns should NEVER incap. Hell I don't care if they remain or go. Their just a greifing tool anyways.
Tsunami87
Sun Oct 26, 2003 11:31 am
#6

No, burn should incap.....


Just run into water if you want it to stop. I've been in a raid on the Rori Rebel Outpost, Ive been set on fire so many times. I just ran intot he water there and stopped it....


Just run into the water.....





Tsu - Master Squad Leader

Tsunami87
Sun Oct 26, 2003 11:32 am
#7

Oh and guys, please, read some of the skills for Commando. For Artilleryman it says "A Commando at this level is dangerous, blah blah, you should avoidhim at all costs"


Well **edit**! Its there for a reason, listen to it and stay away from them!





Tsu - Master Squad Leader

Theedage
Sun Oct 26, 2003 12:34 pm
#8

Ugh...... people are STILL calling nerf for commandos.









SHUT THE HELL UP.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Sadius
Sun Oct 26, 2003 12:54 pm
#9






Breedo wrote:
The burn dots should only take a player to 1 health then stop. BURNS SHOULD NOT KILL! What do you guys think?





I hope to god they are being sarcastic..... for the love of god, we need all the nerfs we can get. Lets see they are probally pistoleers or anyother profession like that, that is whining because they got killed in PvP. Last time i checked if you were to get burned real bad wouldn't you probally pass out from the pain if you were "ON FIRE". It is liquid(or jelly-like)fuel that is being hurled at you btw. And you don't get killed when you get burned, unless you don't put it out you get incapped, there is a BIG difference.







Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
BigEdMustafe
Sun Oct 26, 2003 12:58 pm
#10

I'm master commando myself, and I think burn should either totally go away, or take a player to 1 ham. how hard is a person with 1 ham to kill ok thanks for playing. The burn is TOTALLY FOR GREIFING POURPOSES ONLY.
Glyndo
Sun Oct 26, 2003 2:15 pm
#11

Well, judging by the initial post, you have no idea what a flamethrower is or how one works. It shoot a flamable jelly (I.E. NAPALM). Fire doesn't just go out when you hit 1 health...try hitting the water if you get lit up. The napalm is designed to stick to you, fire doesn't discriminate, it will kill you. Just be glad they only let it incap. If you wanna cry nerf, check out why a pistoleer hits harder than a rocket against an atst. Or, why the heck an imp pc can use an atst anywhere other than on a battlefield or big raid. I mean come on, since when did any army in history or fictional history ever use a tank to hunt a rabbit?



Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
nightwolf180
Sun Oct 26, 2003 3:32 pm
#12






Breedo wrote:
The burn dots should only take a player to 1 health then stop. BURNS SHOULD NOT KILL! What do you guys think?





Soooooooooooooooooooooooooooooooo if I set myself on fire with napalm then according to your theory I shouldn't be incapacitated at all, just hurt alot but eventually the hurting will stop hurting and I can walk arounda human torch untill I trip on a rock and hit my head on a airline pillow. Dumbass.


Actually I think removeing the wounds from the flame dot OR makeing it tic 1 more time after your incapped and it kills you would be better. That way no one can just leave you on fire so you repeatedly raise higher and higher wounds. But the fire dot killing you would just result in dieing as a GOOD thing, because if you were raised with stims and burned to death again well more wounds for you. So removal OR reduceing the wounds for the fire dot is the only solution.


And for your entertainment....


SOE dev1: "Sir, I have a feeling that God is too powerful"


SOE head dev: "Hmm your right, lets nerf him. Hes smiteing people with just 1 lightning bolt"


SOE dev2: "Wait wait wait. If we nerf God then won't we go to hell as sinners?"


SOE head dev: "Your right, nerf hell first, then nerf god"


SOE dev1: "Your a Genius SOE head dev!"


SOE dev3: "Won't we still be a sinner for nerfing God though?"


SOE head dev: "Oh no its ok, we had subway for lunch remember?"


(Ah subway, lets you feel good about being good, and ok about being bad.....)




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
ccmetal555
Sun Oct 26, 2003 4:59 pm
#13

Until they take away the 2.5x multiplier on my Flamethrower, HELL YES my burns should kill you.

That's all I have to say.

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