Commando Archive

Thread: I can't believe CM's are cryin about it!

TKA-MC
Tue Aug 10, 2004 9:01 am
#1

I just decided to peruse the Combat Medic forum to see what they have to say about the recent changes to

their profession. It is funny, you should just see them cry, complain, and kick their heals on the ground. People saying things like "the skill point costs is not worth the benefit's anymore", who ever said this should be beaten with a hickory stick. So I simply posted a reply and detailed some examples as to how they should shut up and look at the other professions that they had been tearing apart with their exteremly broken profession. I highly suggest other go to their forum just for a good laugh......I didn't laugh it kinda made me angry......you get that being a Commando.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Utuppie
Tue Aug 10, 2004 9:23 am
#2






TKA-MC wrote:

I just decided to peruse the Combat Medic forum to see what they have to say about the recent changes to

their profession. It is funny, you should just see them cry, complain, and kick their heals on the ground. People saying things like "the skill point costs is not worth the benefit's anymore", who ever said this should be beaten with a hickory stick. So I simply posted a reply and detailed some examples as to how they should shut up and look at the other professions that they had been tearing apart with their exteremly broken profession. I highly suggest other go to their forum just for a good laugh......I didn't laugh it kinda made me angry......you get that being a Commando.





I would like to point out something.


In swg if any profession is nerfed hard enough, it will adversely effect the game for EVERYBODY. We all know that the whole combat system needed changes , mostly to mind dmg, armor and poison imbalances. However since they are now piece mealing the revamp ( one TINY broken change at a time....) changes like this are, quite frankly retarded. Yeah it helps the problem with everyone dying to posion, however ... we will see people drop cm and doc in masses now. Now you will see even less profession diversity that we already have. One Doctor should now easily be able to render 5 cms completely useless.


Anyway, the root of what I am getting to is that Nobody is tied to a profession for more than a couple days. All those combat medics that are crying, are only a few days away from mastering, lets say commando since SOE made it so pathetically easy to get xp in this game.


Dont worry, The cms wont be crying for long, because they are really just more rifleman amd TKMs waiting to be born days after the patch.


I find bitching about other professions utterly pointless in SWG. Nobody is a "Commando" or "Combat Medic". Your just a Template that can be changed faster than reformatting your computer.









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TKA-MC
Tue Aug 10, 2004 10:08 am
#3

I'm not bitching about CM's....well I kinda am, I'm bitching about their bitching. Before there were virutally no defenses versus Poison/disease. Now that there is the CM's are complaining and crying nerf, they are in fact justified in one way. Poisons and Diseases are all they got. But when they by pass all armor and defenses with attacks and complain about it when the DEV's make it a bit tougher for them they cry out "Now we are nothing!" BAH! Last I heard the inocs and cures are also having adjustments made to them. The game needed this and the players needed this.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
garvin
Tue Aug 10, 2004 10:15 am
#4

The key problem with the CM NERF is, that while most feel it was needed, the Devs didn't give them anything "in return"...they NERF'd them down, but didn't fix their other out-lying issues...Does that sound familiar to anyone?


I feel their pain...We too were once NERF'd because the Devs felt we were too powerful (and in preperation for the Combat Revamp)...We received a reduction in DoT power, but none of our other issues were fixed...so basically they took our one working weapon and weakened it...Same with CMs...they took their one working ability, NERF'd it without really correcting any of their outlying issues...and at the same time we they took their "opposite" profession (Doctors) and pumped them up a bit (kind of like when we got a the DoT NERF and Docs got Fire Blankets...adding insult to injury)...


Yes...a reduction was probably needed, but I hate to see a NERF without fixes to other areas...if you are going to take something away, please provide other options...


More then ever I feel a closer bond to the CM community as should all Commandos...We've felt their pain...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Drimli
Tue Aug 10, 2004 10:21 am
#5

I hate to see anyone nerfed to the point of being a joke and I fear that may be what will happen to CM's but I can't say if that will or will not happen.


My only issue with the CM nerf is that THEY should have gotten the area cures and perhaps the inoculations not doc's.


While I do agree that limiting viable profs is a very bad thing it is my hope that someday over the freaking rainbow all profs will be viable.


The point about xp being way too easy to get is 100% on the money.While being able to change your toon withoutmaking a new one is great the ability to change profs should take longer but then this gets into the whole buffs, armor 'thing' and I don't want to even go there (whyI now play on TC).



Soula' - TC Commando in Training.
Ster
Tue Aug 10, 2004 10:51 am
#6






garvin wrote:

The key problem with the CM NERF is, that while most feel it was needed, the Devs didn't give them anything "in return"...they NERF'd them down, but didn't fix their other out-lying issues...Does that sound familiar to anyone?


I feel their pain...We too were once NERF'd because the Devs felt we were too powerful (and in preperation for the Combat Revamp)...We received a reduction in DoT power, but none of our other issues were fixed...so basically they took our one working weapon and weakened it...Same with CMs...they took their one working ability, NERF'd it without really correcting any of their outlying issues...and at the same time we they took their "opposite" profession (Doctors) and pumped them up a bit (kind of like when we got a the DoT NERF and Docs got Fire Blankets...adding insult to injury)...


Yes...a reduction was probably needed, but I hate to see a NERF without fixes to other areas...if you are going to take something away, please provide other options...


More then ever I feel a closer bond to the CM community as should all Commandos...We've felt their pain...




It may be their one working weapon but it wasnt their one working ability. CMs are also very powerful healers and still have a wanted and needed role on the battlefield outside of their devastating attacks. Commandos are combat only and have one role in a battle; attack. The CMs that would be upset about this are the ones that were using their abilities for the sole purpose of attack and paid little attention to healing. They chose the profession for the non-75% reduction and armor hole in PvP.




Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Tue Aug 10, 2004 11:35 am
#7








Ster wrote:


It may be their one working weapon but it wasnt their one working ability. CMs are also very powerful healers and still have a wanted and needed role on the battlefield outside of their devastating attacks. Commandos are combat only and have one role in a battle; attack. The CMs that would be upset about this are the ones that were using their abilities for the sole purpose of attack and paid little attention to healing. They chose the profession for the non-75% reduction and armor hole in PvP.





Wasn't trying to imply that they are hurting as much as us...just that I feel their pain...They took a big blow to their offensive capabilities...and whether or not many of us feel they should be primarily Healers, many of them may not feel that way (how do we feel when other professions tell us "how we should be in their eyes?)...


Besides...if you read their Top Issues, you'll see that their healing abilities need some work...Many CM's would love to be outside healers instead of attackers, but if that was the case, their healing abilities would need some serious love...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ster
Tue Aug 10, 2004 11:43 am
#8






garvin wrote:








Ster wrote:


It may be their one working weapon but it wasnt their one working ability. CMs are also very powerful healers and still have a wanted and needed role on the battlefield outside of their devastating attacks. Commandos are combat only and have one role in a battle; attack. The CMs that would be upset about this are the ones that were using their abilities for the sole purpose of attack and paid little attention to healing. They chose the profession for the non-75% reduction and armor hole in PvP.






Wasn't trying to imply that they are hurting as much as us...just that I feel their pain...They took a big blow to their offensive capabilities...and whether or not many of us feel they should be primarily Healers, many of them may not feel that way (how do we feel when other professions tell us "how we should be in their eyes?)...


Besides...if you read their Top Issues, you'll see that their healing abilities need some work...Many CM's would love to be outside healers instead of attackers, but if that was the case, their healing abilities would need some serious love...








I agree. But to tell you the truth, I would have to think they saw this coming from way before the patch notes. A zero damage reduction in PvP and bypassing any and all armor is just too good to be true. They have their problems absolutely, but as far as my list is concerned (maybe slightly biased of course) they arent anywhere near the top.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Stisrabet
Tue Aug 10, 2004 11:56 am
#9

I say all the Cm whinning is poop! As a past Combat Medic I know that they have been preparing their tears since theCRB was announced. Truth be known if Cm was launched from the gate like this they would still be seen as umber strong. Second just what we need ranged cures so they can sit in the back cure and kill with no real danger. The bigger picture here should be the GCW and how Combat medics make all the difference and commandos are good only if a base is being destroyed. Knowing all possible changes to CM and commando I am still going to grind out Doc/Cm because that combo will make all the difference in the GCW. i have dropped MCM to become a defense stacker like the rest of Kett galaxey! Commando had it's only perk left taken away with dot stacks. I feel like Devs beat me like they owned stock in my @ss! Holding novice on the off chance Rebalance is not just a carrot being dangled in front of our faces for the 15 bucks!



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TKA-MC
Tue Aug 10, 2004 1:03 pm
#10

I did not realize that, either way a CM is more capable in battle the Commando is currently.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
TKA-MC
Tue Aug 10, 2004 1:10 pm
#11

Also my posts are directed at the temploiter's that are complaining now that there are marginal defenses against the attacks. In your opinion who do you think would win ina Duel. A CM who can heal himself completely or a Commando or BH?



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Ster
Tue Aug 10, 2004 1:11 pm
#12






SolSpur wrote:

Its funny how nerf the cm posts can pop up anywhere and everywhere.


CMs are upset not that we lost power in pvp, but that were no where near worth 169 skill points. CMs are left with area heals and a debilitating mind heal. You can say area heals are powerful but are they really needed. How many people die from health or action damage? As it stands cm ranged and area heals are usless in pvp and now so are poisons and diseases. This leavs us with a single target mind heal that gives wounds to all mind dtats and bf. And when i say wounds I dont mean 5 here or there. I'm talking 40+ to each mind stat and bf. The more bf you get the more wounds it gives. 4 - 5 uses and were done.


Poisons are only effective in pve against high end mobs such as elders, kryates, and the deathwatch due to their high resistance to almost every from of attack. In pvp its no different with every player running around in 90% armors. Instead of fixing the real problem they went for the quick fix. Fixes like these most likly will never be changed even after professions are balanced.


I've been a cm since launch and spent well over a year making poisons. This change has forced me to close shop and loose everything I've worked so hard to build. But many of you dont see that side of cms. To the original poster I can understand how you may feel but theres more to it then a removal of power. Its a removal of purpose. One of which we no longer have. And that is why we're upset.





I am going to try and stay out of this after this quick post. I went to the vette a couple of times this past weekend. If it wasnt for our CM's area heals and mind heals, ALL of my bars would have been toast. This is coming from a tanking TKM (no FT out so I could have the unarmed toughness)with 2700 HA buffs and 80% comp. You guys might not be the end all PvP template anymore, but trust me you arent anything near what you think you are in terms of being broken.


I forgot to talk about your purpose. Your purpose is to heal and to deal damage with your poisons and disease. Your healing looked decent to me on the vette, might need some work, but that isnt the issue is it. Your purpose before this patch and all the doctor add-ons was to kill anyone and everyone in PvP from 90m away with no PvP damage reduction and bypassing all armor. You were not just better than everyone at it, you were head and shoulders above the competition. Do you not think that a reduction was needed? Can you really come here and say that your weapons were justified and equal with the other classes? I think not.


/small rant off


Message Edited by Ster on 08-10-2004 04:15 PM



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
SolSpur
Tue Aug 10, 2004 1:25 pm
#13

Also my posts are directed at the temploiter's that are complaining now that there are marginal defenses against the attacks. In your opinion who do you think would win ina Duel. A CM who can heal himself completely or a Commando or BH?




There are many variables that go into the equation. Are they strictly one profession? Wearing armor? Buffed? Innoculated? The fewer the variables the better.


For the sake of this discussion lets say they are purly commando and CM. Both are unarmored, unbuffed, and un innoculated. The cm would be decimated by the commando. The sheer power of the flamer could one shot the cm. The cm is also rooted in place for 4 seconds inorder to toss a poison which wont tick for another 10 seconds. As a cm only the only way he could kill is if he stacked a disease which wont tick for 40 seconds (rooted again).



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
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