Commando Archive
Thread: Combat Balance
Faitt wrote:
TKs should lose any and all TK abilities if they wear any sort of armor.
Wearing Armor = Unarmed Tree mods only.
I play a wookiee that uses no VKs, nor armor, and i fare just fine. So those saying it would be the end of us, are wrong. Re-think your game.
Takearmor away, and it leaves a 'balance' issue to bargain with. maybe robes would be the answer. maybe a slight increase to defensive mods..
(but atmI currently have 160+melee defense, 118+ranged, 120+KDdefense, 100+posturechange, 40-55+ in all other defensivestun, intim, etc.. without spending alot to get these, btw.. Basically, put me in armor, I'm untouchable, and if this is how some are playing, I can easily see the call for balance, that's insane.)
Even in suited today's Kevlar (which is a FAR cry from composite armor), the moves of the TKM could not be done w/o some cost to its efficiency of the user. (plainspeak: the damage/reactions shouldn't be the same as someone who has no restrictions to their movements)
my 2creds
DrArgule wrote:Ok well after a dozen or so PM's I'll tell you guys what I can about the combat balance.
1. The math is changing signifigantly in combat, defenses are changing as well.
2. The combat balance is NOT going to be a one time fix all. It is more a foundation to tweak and polish the professions.
3. The idea is "balance" meaning that no single profession is going to be "uber".
Now since I dont usually post my ideas and oponions on the forums I'll tell you what I think about our defenses. I think we should NOT have better defense against dizzy or knockdown instead I think block and dodge should be increased signifigantly. I don't know too many Martial Artists in real life that would call themselves "Masters" that are very easy to hit. We all have to consider though that the combat professions have to be balanced equally but at the same time be completely different. This is no easy task in my oponion. It makes sense to me that every combat profession have a weakness.
I am going to be writing out a revamp proposal which I would imagine will be considered after the combat balance is finished. This thread is the start of my gathering information from all of you about what you want. My oponions don't really matter here. It's my job to convey what YOU want.
keep em coming guys
Vlak
Message Edited by DrArgule on 06-08-2004 01:04 PM
Dont you think that the weakness of all melee professions should be ranged professions? Since they can attack us before we can attack them?
And when we actually get to attack them, we have the advantage (which is true right now)
Carl Carlson-Bloodfin
MASC
Cottonmather wrote:
damage TYPE issue... from a PvP stand point perhaps it "SOMEWHAT" balances things out, but where the TK/Explorer/Hunter's of the PvE realm are concerned, it's simply crippling and frankly, not fun... SUGGESTION-- maybe incorporate sumthing similar to force crystals for TK, "Teras Kasi Relics" of sorts, sum sort of loot only items that the TKA can hold in a Clenched fist to give their blows an added "mystic" power (i.e. a force crystal shard when equiped turns your normaly Kinetic blow into an energy attack, or a chunk from an ancient Ice Moon does Cold dmg etc) i don't know...... nevermind, forget i said anything!!!!!!!
actually doos i love that idea, would be pretty friggen cool