Commando Archive

Thread: Combat Balance

Pthdora
Sat Jul 17, 2004 4:58 am
#183






Faitt wrote:

TKs should lose any and all TK abilities if they wear any sort of armor.

Wearing Armor = Unarmed Tree mods only.


I play a wookiee that uses no VKs, nor armor, and i fare just fine. So those saying it would be the end of us, are wrong. Re-think your game.


Takearmor away, and it leaves a 'balance' issue to bargain with. maybe robes would be the answer. maybe a slight increase to defensive mods..

(but atmI currently have 160+melee defense, 118+ranged, 120+KDdefense, 100+posturechange, 40-55+ in all other defensivestun, intim, etc.. without spending alot to get these, btw.. Basically, put me in armor, I'm untouchable, and if this is how some are playing, I can easily see the call for balance, that's insane.)


Even in suited today's Kevlar (which is a FAR cry from composite armor), the moves of the TKM could not be done w/o some cost to its efficiency of the user. (plainspeak: the damage/reactions shouldn't be the same as someone who has no restrictions to their movements)



my 2creds






dont wookies have additional defense added my there species?



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Faitt
Sat Jul 17, 2004 10:55 am
#184

no defenses or offenses (that i use), that's trandos (and i believe its for unarmed)


wookiees get creature taming,

believe polearm (cant recall)

and i think warcry (but i may have it confused with our wookiee roar -AE intimidate 6min timer that rarely takes affect on anything, but makes us look cool?)


but wooks have the all-uberness of no armor (ceremonial armor is just that, make no mistake) and a 5% chance of looting anything they can use, (but in that 5%, we get furniture!!)


my mods come 99% from skill points spent on my template. 1% from clothing/equipment
Acidictadpole
Sat Jul 17, 2004 11:31 am
#185



DrArgule wrote:

Ok well after a dozen or so PM's I'll tell you guys what I can about the combat balance.

1. The math is changing signifigantly in combat, defenses are changing as well.

2. The combat balance is NOT going to be a one time fix all. It is more a foundation to tweak and polish the professions.

3. The idea is "balance" meaning that no single profession is going to be "uber".

Now since I dont usually post my ideas and oponions on the forums I'll tell you what I think about our defenses. I think we should NOT have better defense against dizzy or knockdown instead I think block and dodge should be increased signifigantly. I don't know too many Martial Artists in real life that would call themselves "Masters" that are very easy to hit. We all have to consider though that the combat professions have to be balanced equally but at the same time be completely different. This is no easy task in my oponion. It makes sense to me that every combat profession have a weakness.

I am going to be writing out a revamp proposal which I would imagine will be considered after the combat balance is finished. This thread is the start of my gathering information from all of you about what you want. My oponions don't really matter here. It's my job to convey what YOU want.

keep em coming guys

Vlak

Message Edited by DrArgule on 06-08-2004 01:04 PM





Dont you think that the weakness of all melee professions should be ranged professions? Since they can attack us before we can attack them?

And when we actually get to attack them, we have the advantage (which is true right now)



Tadpole McTad

Master Rifleman
Teras Kasi Master


Eclipse

Mesric City, Dantooine

=-=-=-=-=-=-=-=-
You! Off my planet!
"16 days? Thats almost 2 weeks!" - Tucker
Faitt
Sat Jul 17, 2004 11:36 am
#186

re-checked wookiee mods..(and everyone else)

exactly:


+10 trapping

+10 creature taming

+10 rescue

+10 warcry

+10 wookiee roar


trandoshans

+10 unarmed accuracy

+5 unarmed speed

+15 unarmed damage

+10 melee defense

+10 creature harvesting (??)

+1 private innate regen


zabraks

+10 defense v. dizzy

+10 defense vs. stun

+10 defense vs. intimidate

+4 anti-shock

+1 equilibrium

+1 vitalize


mon calamari

+15 alertness (pretty uber actually)

+10 weapon assembly

+10 structure asembly


rodian

+10 defense vs. blind

+10 1 H weapon accuracy

+10 2 H weapon accuracy

+10 weapon assembly


human

+10 leadership

+15 artisan experimentaion


bothan

+15 camo

+10 cover


twi'lek

+15 wound healing dancing

+5 wound healing music

+15 battle fatigue healing dancing

+15 battle fatigue healing music
Faitt
Sat Jul 17, 2004 11:48 am
#187

Dr,

another idea, take armor completely away from TKAs

in exchange give us 'alertness' mods in the tree, progressively.

Supposedly, it's the one mod that 'blocks' ranged weaponry before its shot at us, in specifically, snipers. I have seen this mod in only 2 spots on all the trees (marksman and fencer and a huge mod for the fish species) Seems if it works (I have it, it seems to) it would be a reasonable trade off, especially if at TKM, we have +50 of it.


just a thought
Acidictadpole
Sat Jul 17, 2004 11:53 am
#188

What about ability moves that cause different damage. But bring down the magnitude of it like having an ability that reduces damage by, say, 15% and makes the damage Fire. Or Blast. Having another Blast damage profession in the game would help lots.



Tadpole McTad

Master Rifleman
Teras Kasi Master


Eclipse

Mesric City, Dantooine

=-=-=-=-=-=-=-=-
You! Off my planet!
"16 days? Thats almost 2 weeks!" - Tucker
Killvin
Sun Jul 18, 2004 10:30 am
#189

Make TK's invincible. Screw fairness I just want to overpower everybody.

Carl Carlson-Bloodfin
MASC



Carl Carlson
Bloodfin, MASC

"Business men, they drink my wine, come on, dig my herb..."
Mirnine
Mon Jul 19, 2004 4:26 pm
#190

personally i think tk are more or less balanced i like the idea of robes but i dont think we need resistances on them they would jus make us look cool and without vks we would look more martial artist like i think a vk should be a commando weapon and we should use our bare fists jus get anything we have broken fixed and we will be as right as rain
Cottonmather
Wed Jul 21, 2004 12:17 am
#191

damage TYPE issue... from a PvP stand point perhaps it "SOMEWHAT" balances things out, but where the TK/Explorer/Hunter's of the PvE realm are concerned, it's simply crippling and frankly, not fun... SUGGESTION-- maybe incorporate sumthing similar to force crystals for TK, "Teras Kasi Relics" of sorts, sum sort of loot only items that the TKA can hold in a Clenched fist to give their blows an added "mystic" power (i.e. a force crystal shard when equiped turns your normaly Kinetic blow into an energy attack, or a chunk from an ancient Ice Moon does Cold dmg etc) i don't know...... nevermind, forget i said anything!!!!!!!
ChunkyMunky
Wed Jul 21, 2004 12:49 am
#192

I forgot what to suggest after reading the first page of ideas, but here is one that will help all of us:


SWG grammar classes.



ChunkyMunky - Chilastra
Clan Immortal, Naboo

Who are you, why are you naked, and how did you get in my head?!
Pthdora
Wed Jul 21, 2004 2:51 am
#193






Cottonmather wrote:
damage TYPE issue... from a PvP stand point perhaps it "SOMEWHAT" balances things out, but where the TK/Explorer/Hunter's of the PvE realm are concerned, it's simply crippling and frankly, not fun... SUGGESTION-- maybe incorporate sumthing similar to force crystals for TK, "Teras Kasi Relics" of sorts, sum sort of loot only items that the TKA can hold in a Clenched fist to give their blows an added "mystic" power (i.e. a force crystal shard when equiped turns your normaly Kinetic blow into an energy attack, or a chunk from an ancient Ice Moon does Cold dmg etc) i don't know...... nevermind, forget i said anything!!!!!!!





actually doos i love that idea, would be pretty friggen cool



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
NoWires
Wed Jul 21, 2004 10:12 am
#194

All I would like is another damage type... as in my earlier post... Blastknucklers or EnergyKnucklers... if a hammer can do blast damage why can't a fist?


Briare Vines - Eclipse



Briare Vines - Eclipse
Master Ranger / Teras Kasi Master
[email protected]
dark1threat
Fri Jul 23, 2004 7:05 pm
#195

hi can u help me get tka?

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