Commando Archive
Thread: Combat Balance
EDIT #1
HAM should regen a bit faster when meditating (thats RL stuff, RL people meditate for physical and mental healing)
Message Edited by Gohan_Trunksss on 07-13-2004 07:35 PM
Teioh wrote:
I'd like to see:
1/6 of current dmg output
Make it so you can't do specials if you wear armor
Decrease the maxXP cap from a creature from 5000 down to 1000
Halve accuracy and speed
Message Edited by Teioh on 06-27-2004 01:50 PM
by seeing this, i know your not a TK, you do not know our problems, if they followed this then id say every other profession would have 100 HAM
1. Fix broken abilities. Well not many of them left. So fix def acuity. And don't make it stack. The idea with secondary defences is that they stack for the same weapon family, eg. one handed, polearms-rifles etc. And anyway it would be just another nobrained reason for fencers to cry and flame their forums.
2. Allow dabbling. Since you got the Skill Points why not stack? It's the only way to fight tougher mobs and allows more character advancement. I don't really like taking new proffs for new weaps. I just pick other proffs to learn the tricks of their trade (eg. resistances)
3. Since there 'll be an armor revamp too, which includes armor certifications, I propose giving us two or three certs max, which include fitting for our role armors. Like tantel. I know this armor really sucks but I guess that if TKs begin byuing it Armorsmiths will improve it. And put a master certification for RIS. Armors like these make tks look good. As for the robes I think it would be really good, but then again it would be a proffesion specific armor. Noone has specific armors, so if TKs get one, everybody will want one too. And that's quite too much for a single publish.
4. Meditation healing is not a very good idea. With low HAM cost armor we will heal faster anyway. Composites will be reserved for the heavy weap guys, like commandos. For not being overpowered I think med is just fine. Well making it last a wee bit longer would be nice, since large PvP battles do exist and last like half an hour. And since people want to take TK for our med tree just let them. We do that too for their defs.
5. Leave our defensive and offensive abilites as they are. Multi HAM attaks are good as we don't have levels on them (eg. head hit 2 etc). Unarmed toughness is arguably our best defence and what keeps us compared against all other melee professions. Melee and Ranged defence is just what we need. Not too much and not too less.
6. As we are a very versatile proffesion with a bunch of possibilities in attack, with state and HAM attacks, I believe that it would be fair to leave only one or two damage types. It would be unfair for other proffesions to have so many options and many damage types. Just please for the sake of roleplaying make VKs look like knucklers. Not like the hatchet hands from Diablo 2 assasins. Or change their name to wrist blades or something.
7. What I'd like to stress here is that no mob should have 100% res to anything, except for the possibility of stun. Cap the resistances at 95%. Even with that we can drop the damn thing down. Leave the 100% stun res since constructs (AT-STs) or buildings (turrets, nests) don't get stunned anyway.
8. I left the comparison to Jedi last. There is no comparison. Jedis are what they are meant to be. Uber class. Noone is meant to solo a Jedi Knight. Ofcourse that is no reason to make our skills not work against a Jedi. Unarmed toughness should work against lightsabers as it's not like making your skin more resistant (you're not a mutant, or from planet Crypton) to hits but being able to focus on the melee fight and ignoring the hits. That goes same for melee defence and defensive acuity.
9. There always will be people who will cry to make their class uber or nerf another class. That happens mostly for three reasons, with the following order:
a) they got beaten by someone who fought smarter.
b) they got beaten by a Jedi.
c) they got beaten by an overpowered class that really does need nerfing. And that goes only for CM templates.
So please don't be a crybaby and think and post rationaly. And read OnlyMaestro's PVP guide. For god's sake I've even seen posts even on the Jedi forum with people thinking that Jedis need to be even more powerfull. That doesn't mean that devs should listen to them.
AriesFusion wrote:
Get rid of buffs, and revamp the armor, that right there is a rebalance in itself
Get some good buffs, good armor and take one step in Death Watch Bunker by yourself, let me know what happenes
then imagine how itd be if buffs are taken out. ![]()
i agree though, game too based on buffs to fight. but we cant weararmor without them :-/
Message Edited by Gohan_Trunksss on 07-16-2004 01:08 AM
Gademis wrote:
a) they got beaten by someone who fought smarter.
b) they got beaten by a Jedi.
c) they got beaten by an overpowered class that really does need nerfing. And that goes only for CM templates.
I have to add something here: riflemen. Say what you want, but I am very good in PvP. I get beaten one-on-one maybe 5% of the time. But I refuse to continue to fight against double-sliced jawa ion rifles with headhit3, mind-flame/poison polearms, or CM poisons/diseases.
On that note: I would like to see the devs implement loot weapons with modded stats for ALL professions EQUALLY. Why should polearm users get all of the crazy weapons? They get plenty of good specials and high-damage, high-range weapons. +400 to mind flame damage, switch weapon, +400 to mind poison, switch weapon, +200 to mind disease -- that can't be considered fair in any sense in PvP. That's like getting to be a shock trooper that hits mind (for WAY moreDOT than any flame single), a *very* well-equipped CM, and a master pikeman, all for just the points of themaster pikeman. Yes, someone did this to me the other day. As stated, I am very good in PvP, but I can't heal mind. There was NOTHING I could have done to beat this guy. It was not about fighting smarter. I even pulled a center-of-being then warcry, got him on the ground, stunned and intimidated him,kept my dizzy on him, and head-hit like mad. Icouldn't dent him through his 86% resist to kinetic and his high-powered PSG. He eventually got up andhit me. That's all it took.
Don't get me wrong, like I said: I think all weapons should have nice loot possibilities, not that none of them should. Looting is fun, I like going to POIs and looting. And looting is essential to any good MMORPG. But when was the last time you saw a looted VK?
Seph_Iroth wrote:
i just want to say we arnet ninjas. at all. not even close. if anything we need yellow bruce lee jumpsuits instead of armor
True and good point. Ninjas stalk silently through the night and kill their targets while they sleep. They use poisoned shuriken and katanas. There is nothing ninja-like about us. Karate, yes; ninjitsu, no.