Commando Archive
Thread: Commando Issues Designer responses
Unacceptable.
We need a correspondent, and that individual needs to get on the phone with a developer for a few hours and clear all of this up - or at least find out what their rationale and plan is. As it stands now, Commando is no more fixed than it was 2 weeks ago.
Why is an acid rifle expected to fire at the same range that I would swing a survival knife at?
I am sorry SOE, but this is a thorough failure to:
a) Pay any meaningful attention to the Commando
b) Improve this class to the point of playability across all servers
We pay good money for a work in progress, and we accept that. What we cannot accept is a lot of work on our parts and no progress on yours.
I look forward to your correspondent decision. We have a lot of lost time to make up for.
Yes if you look carefully in his post you see he wrote out this: We Pwned You
"Big thanks to Garibaldi_di_Alia for compiling these issues. Here are the designer's responses to the top 5 issues (option 6th is the Correspondent's pet issue). We have 32 Professions to get through so We apologize for the brevity of the aNswErs.
1) Weapon Certifications - Heavy AciD Rifle and Beam Rifle sayYOU are not qualified to use this weapon when you should be.
This should be fixed."
Ok, so let me get this straight:
The Launcher Pistol is our primary weapon.
Grenades are our secondary weapon.
Flamethrower and Acid Rifle are out Tertiary weapons.
Rocket Launcher and Beam Cannons are our Quaternary weapons. (Had to look up that last one )
I just can't imagine myself swapping weapons during a battle. So far, none of them seems to serve any sort of unique purpose, or be better ina given situation. It seems silly to claim that the FT and HAR are secondary weapons, when we have a tree clearly labled SUPPORT WEAPONS as well.
What should be done is this: Take out the launcher pistol. Put it somewhere else. Pistoleers want more pistols, give it to them. Make the Flamethrower and Acid Rifle our primary weapons, and have the Grenades be the disposable high-damage AoE weapons, and the Rocket Launcher and Beam cannons be the disposable high-damage single hit weapons. This way, if you want Rocket Launcher and Beam Cannon resources to be rare, fine go ahead.
I also object to the Launcher Pistol earning HW exp. That HURTS commandos. If the LP is going to use pistol abilities, then I want it to give me pistol exp, so I can get better at those abilities, not so that I can avoid using the FT and HAR.
Sirm Ehlow
Bria
Smuggler/Commando
*Someone comes home after buying SWG*
"Do-de do-de do! What class am I gunna BE!"
*clickclick*
"Squad leader sounds neat!
... This is broken!"
*click*
"Yay! Commando! I AM GUNNA RULE!
...OMG! OMFG! **edit**!**edit**!This is POOP!"
*becomes a BH/Pistoleer like the other 999,999,999,999,999,999,999.0 other people*
"Yay! I R l33t n rulez!"
You know, when I first heard about the commando profession it reminded me of the Wizard class in EQ. Vulnerable, inflexible, and unable to sustain damage for long...but when they brought it onoh mysomething was gonna HURT.
This designer response is like telling EQ wizards "Oh, we realize that you can't scribe any of your spells. This is working as intended. Please note that your empty spellbook is classified as a 1hb weapon and use it in the appropriate manner."
Now do you see why I wanted to start the first letter with...
"Issue 1-5: There are no Commandos"
By listing individual problems, the wholistic overview was completely ignored.
New idea for the name of the Commando profession: Kamikaze
Any man who runs in with heavy explosives to 0 range... has serious balls... or is suicidal. Please, if it's meant to be "extremely close-ranged", at least take some creative liberty and make some special ammo... like a rocket launcher that implodes the target instead of explode... or something.
Put some rhyme with reason x.x
Hello devs, please stop violating me and make commandos not suck.
Thank you
LAMO yea who in there gith mind would sit 4 meters away from a target and fire a proton grenade from a rocket launcher at someone lol. I agree that a flamethrower is a close combat weapon since there range sucks but who ever heard of cannons that your supposed to e right next to a guy before your effective? sheesh
Azier wrote:
New idea for the name of the Commando profession: Kamikaze
Any man who runs in with heavy explosives to 0 range... has serious balls... or is suicidal. Please, if it's meant to be "extremely close-ranged", at least take some creative liberty and make some special ammo... like a rocket launcher that implodes the target instead of explode... or something.
Put some rhyme with reason x.x
I just don't know where to begin..
You are telling me that I should be using a Rocket Launcher, Beam Cannon, a Heavy Acid Rifle, and a Flamethower at 0.0 range?
You could make an agurment for flamethrower..
But a Rocket Launcher?! Even fricking DOOM (remember DOOM?) make you take damage when you shot a rocket launcher at something point blank. Please don't be made a fool of by a ID Software because thier Software Design back in 1995 showed more intelligence and forethought than yours does 9 years later.
Please, I still want to respect SOE. Please?