Commando Archive
Thread: Commando Issues Designer responses
At least it makes complete sense of why the flame thrower says 'you swing at....". ![]()
We're suppose to be within melee range, a little closer even.
"whatever Dev they have working on Commando...please, for the love of god, keep him away from the other professions... "
Amen to that. I would hate to see that guy turn TKA into a ranged combat profession.
I remember as a joke I created a little boy character on one of the new servers, very short, no combat ability, basically a regular everyday novice medic that you play for 15 minutes. Well, one guy in the cantina was mad at me for distracting all the entertainers' attraction from him, so he challenged me to a duel (A LITTLE KID NAMED STEWIE!) anyway, he couldn't beat me in about 2 full minutes as he only dealt 10-20 damage per hit. Now to think that the same little boy could tank a Commando is absolutely ludicrous.
Acid Rifle - Rifle refers to the barrel which is "rifled" with ridges along the slide to increase accuracy over a LONG distance
Flamethrowers - Should be short range but not EXTREME short range, fire dissipates over distance but it would fry the user alive if used at extreme close range (see the scene in SPR when the guy with the flamethrower gets his gas tank shot, that's what it'd be like if a commando used his FL at close range)
Heavy Weapons in General - Try laying down cover fire for a company from extreme close range, how are you supposed to spread out the damage?
Grenades - Who throws grenades at themselves? What the hell? Grenades should be medium range only! (Short range = dead, Long range = can't throw that far)
If you want this class to be close range, make them real commandos - Pistol, Unarmed, and One Handed Sword Pre-reqs, and the weapons are a Silenced Slugfire Pistol (doen't alert an entire mob when you attack one of them), VK skills, and a Commando Knife with a Slit Throat Attack. Also allow the Grenades and Heavy Explosives - THAT is a commando. The class right now is a heavily gimped "Weapon Support" class with the ability to put on a REALLY COOL LIGHT SHOW and not much else.
2) Heavy Weapon Stats – The stats for the heavy weapons is hampering the profession, with 0 ideal range, severely unbalanced range mods, and apparent lack of accuracy in these weapons.
These are meant to be extreme close range weapons.
What? Im sorry, but the buzzer just sounded... wrong answer. Back to the drawing boards devs, and bring us a better answer.
Looks like the devs kicked you guy in the balls with a pair of steel toes, then violated you while you were doubled-over in agony.
I can sympahtize, all us Carbineers got was "We'll look into it." "We'll investigate it." "Blah blah blah."
I think the devs are afraid of this forum. Let me summarize the type of posts here:
- The devs moonlight as bankers and just care about money.
- Cancel your account
- The devs are morons who don't have the slightest clue about the game.
- SWG is horrible game.
- Play World of Warcraft.
- Commando SUKCS and will never be fixed.
This offers little incentive for the SWG team to actually check this forum.
Message Edited by Jeassa on 08-19-2003 02:37 PM
*The Cannon Saga*
"Captain, what shall we aim for?" -Says the Corporal
"Corporal what are you doing setting up the cannon so far from the enemies! Dont you know a Cannon with so much firepower should be used as an execution tool?" Says the idiotic Captain
"Err, wouldnt we get toasted from the same blast that we are trying to hurt our enemies?" says the bewildered Corporal
"When I give an order it means do it Corporal, if the Devs want us to be stupidly killed, we will yell back Hooah!" -Screams the Captain
"All right, here we go, elevation 0, range Umm there head is in the barrel, angle well were all going to be hit by this so why the hell not? FIRE!!" -Says the toasted Corporal
In conclusion, we Commandos are screwed, anyone feel like becoming an Architect? Droid Engineer? Oh wait they are screwed too.
- The devs moonlight as jew bankers and just care about money.
That is NOT cool.
Ummm when I was in the USMC our heavy weps platoon was positioned BEHIND the Riflemen. And when in formation and we came under fire the HEAVY WEPS instantly fell to the ground and began firing while the RIFLE men charged the ambush. NOWHERE have I EVER seen heavy weps employed effectivly from a range of 0.0. Just wondering where yall got this from ...never mind yall have been taking lessons on heavy wep abilities from Sadaam. And we KNOW what an EXPERT on warfare and weapons that he is. Just for yall's basic knowledge HEAVY WEAPONS do MASSIVE amounts of damage from LONG RANGE. If you are fighting at a range of 0.0 then it is a knife fight NOT a Ranged Weapon fight and ESPECIALLY not a HEAVY WEAPON fight. I realize this is just a game and realism does not play a factor (even tho yall said it does) but COME ON heavy weps at a range of ZERO POINT ZERO. LOL Yall have NO clue.
To yall Commandos, I am so very sorry for yall. And being a BH I also feel a little of yall's pain. Maybe we all need to get together and let the BH's range em down for ya and yall Finish em off at 0.0 range. Bet we could wipe some towns out like this. Take EVERY npc in ANY town we came to, TOTAL WIPEOUTS OF WHOLE CITIES. Would be fun anyway lol.
Berakos(Tall Green Trando Bounty Hunter)
Corbantis