Commando Archive
Thread: Um, Hey guys, I got a 2nd response to my response to their Week 1 Response...
Sorry Hal but the Big patch's Commando things have NOT been tested on the Test Center.
I am on the Test Center as Deelo and Lambeau is a friend of mine. There are NO Flamethrowers on the TC and there are NO Heavy Acid Rifles on the TC. I don't think and frag nades have been used on the TC. I know lambeau had used the Launcher Pistol and says its giving the exp correctly but there is still the whole problem with having Body shot 2 and health shot 1 as the only attacks for it. How is that tested? I know you have your own Sony Paid group of testers but saying that they have been in testing on the TC for 2 weeks is very misleading.
The fact that adev has posted here is incredibly uplifting though. Maybe Garibaldi got some attention.
BL
But wouldn't easy things like Fixing Commando Heavy Acid Rifle Certification, and giving the Launcher Pistol Heavy Weapons experience be just as easy as these hotfixes? I really don't think you guys realize just how grave the situation is for Commandos on live servers. I've been commando for 4 weeks now, and only have 2 boxes of Heavy Weapons Exp. That's playing 4-5 hours a day with a group. Just as a comparison, I get about 200-300 max HW exp when killing with my group with Flamethrower 2. If I switch to unarmed 4, I can get 1200 unarmed exp. If I switch to Pistol and use MeleeDefense1 and FanShot, I can get 2500 pistol exp. This is when fighting stuff in a group of 4-5, that is red when solo.
The Commando class needs help, and it needs it fast. You know the issues (at least the major ones) so its just a matter of addressing them. If you want to keep people playing commando, you need to address them FAST. Its needs special attention, above and beyond your criteria for what is a hotfix. Yes, it also needs some longer term work, but there are issues that can addressed quickly and easily that will make commandos 100% happier, and actually be able to play the class as intended to some degree.
Holocron wrote:
. . . stuff that hurts players badly. . . .
Holo, you may need to be more careful with what you post because you don't really mean this. Much of the stuff the people above are complaining about IS hurting players badly. I suspect what you really mean "stuff that prevents players from playing at all". I'm just concerned that people will latch on to statements like this will provide anunneeded fanning of the flames.
"stuff that prevents players from playing at all".
Actually even that is a bad statement as technically speaking I'm a player and the problems with my class prevent me from playing it at all.
Raph take off that veil of ignorance. You can change certificates and give us the correct xp for our guns if you guys wanted to with a hot fix. That requires no testing or balancing, right now our entire class is gatted. I find it very irresponsible/unprofessional/ and my overall attitude about the dev has changed greatly since beta. Admit you were wrong and you ignored our problem that were fixable through "hotfix." Making up excuses any longer won't cut it.
-aaron
Wow... having a profession you can't advance in isn't "hurting the players badly?"
Oh you meant "isn't helping the players badly" and just mistyped it.
Which part of the Commando's top 5 list isn't hurting them badly? Also, I'd shoot your developer. He apparently doesn't play the game or communicate with anyone who does. I'd recommend shooting him with a Commando weapon so that there is no chance that he will actually be hurt and might actually become enlightened.
If that doesn't work,I suggest you stick him out in front of an AT-ST in Moenia as an overt Rebel commandoand see if its still "working as intended."
> Hotfixes are risky, you see, because they get comparatively
> little testing (because of the urgency of the issue).
Please explain why you Hotfixed T21's 3 times in one week with great ease, yet Commando weapons are considered too risky to fix?
> Something like the stuff described in this thread we want to test
> much more thoroughly. The big update that is posted on the In
> Testing page has been in testing for two weeks at this point.
> It should be going to players this week.
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Please read the following post by VASS.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=8865&view=by_date_ascending&page=2
> Re: TC Update 8/22. Notes below.
VASS WRITES:
> We do not have an estimate yet when this will reach Live servers.
> However, I can tell you with a large amount of certainty that it
> will not be next week.
Umm, 2 SOE reps are saying the exact oppisite...
When you say "It should be going to players this week", does this mean it will hit TestCenter this week?
I'm sure you know that certain Commando weapons on TestCenter CAN NOT BE TESTED, due to lack of resources, not to mention Commandos.
How will you be able to "test them thoroughly"?
If the Live-to-TC character copy goes through, many current testers are already saying they will leave TestCenter.
I'm just curious.
Thanks, and I look forward to the final patch.
Let me know if I should take a vacation and walk to the South Pole while I wait.
Well, people, I've waited for a month and now I'm glad I've saved all my combat xp... I'm running for it and becoming a bounty hunter... I know BH is broken too, but it seems like the Admins like BH's more than they like Commandos...
Nice being a Commando for a while... Heck I was on Lok with three other BH's and we ran into a NPC Commando who killed all four of use with a Launcher Pistol... Hmm, funny how the NPC's work like a Commando is suppose to and the real life players can't even win in PvP using the same weapon... Oh well, 3k more of combat xp and I'm official a BH...cya guys in the other forum...hehe ![]()
After reaching novice commando I dont understand these responses at all. I have gotten as far as acid1 and tested it and the launcher pistol out.
The heavy acid rifle is really weak.. what could possibly be the situation where you would want to use this?.. I am a fencer as well and can do5 times the damage ive seen come off acid single 1 in the same amount of time.. why is that?.. I guess the acid rifles acid singledoes have a range... but then why not just use our primary weapon the launcher pistol?.. it as well does much better damage. If the special attack just had a 15 sec timer i could see it possible being switched to but its not just the special.. if you shoot the special move and switch to a pistol with a 1.9 delay you will still wait around 12 secs.. is this right??.. The responses indicate that these are powerful attacks but how so? there is absolutely nothing powerful about these.. with a 30-130 damage 2.6 sec vibroblade and 1hand melee2 I will do as much or more damage in about 2 secs (being generous..). The vibroblade is also light armor piercing. Am I missing something here?.. I know im new to this but seriously... I am seriously not trying to sound like a know-it-all or a wise guy but I am honestly perplexed at the state of commandos.. here some other thoughts.
While the pistol is nice for a pistol.. why is this a commando weapon.. its just a pistol?.. doesnt have splash damage.. not armor piercing or anything?.. so to be successful as a commando we not only have to level commando but also pistoleer?..and since launcher pistol only gives heavy weapons exp now (i guess this was different in the past?..) we also have to get a regular pistol to use to level up pistoleer?.. this brings up yet another question.. So this not only makes me master marksman/unarmed line but in order to compete with people that just choose 1 weapon profession (pistol, carbine, rifle, whatever) I have I will also have to do pistoleer?.. So basically Commando just gives you a different pistol (a pistol which by the way isnt necessarilly better or different from other pistols)? I havent really used a rocket launcher yet but have used grenades so cant really say anything about them. I have been commando a couple days and just dont understand....
Oh hell I spent all that time months ago getting my Engineering for WOOT! Absolutely nothing! And is the commando profession still broke? If so then WHY?
Guess I had better start checking these forums eh? ![]()
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I think I speak for all of us when I say.... Making us take weaponsmith to craft our own weapons is ridiculous! Part of the training of a soldier is the ability to take apart, clean, then assemble the weapon again. A basic understanding of engineering should be enough to figure out how to craft such a weapon, not to mention the the fact that a machine would be doing most of the work in the reproduction of such an item. Which brings about another question. Why is engineering required to be a commando? Unless, I have missed something and the requirements have changed.... :/
Almost a Commando/Gorath