Commando Archive
Thread: Um, Hey guys, I got a 2nd response to my response to their Week 1 Response...
Well, this is my 1st post on the board and I'm not a commando yet, but I'm going for one (even with the problems). I may not be a commando but I just spent the last day and a half reading all those letters grabraldi made and the entire threads (besides this one it's so huge). I'm about as annoyed as any of you are. I am going weaponsmithing but not just because I don't want to spend money on commando weaps..... it's mostly for interest.
Anyway on to the subject of this message
I've read a lot of your points and agree with most of them. I've got a few ideas to add my self (a few may be redundent since I'll be using a few others I've seen)
1st off I think instead of the luancher pistol using pistol skills it should be given it's own and maybe use the 3 marksman skills.. no more than that though. Also the explosions should be much smaller (it may nill the chance for collater damage to others but at proper damage of 800 to 1000 at least it won't matter) so the lag isn't so huge all the time.
A neat idea for grenades... considering splash and all the range of just throwing grenades should be extened to 20 or 30 meters and should be able to throw one every 2-3 seconds. Also an add in would be aluancher for the gernades... you setit on the ground drop a grenade pull the trigger and let itfly at theenemy. The range for thiscould be the range of normal weapons (64m max). I'm not sure about range mods but if the enemy isn't movingor just pretty slow it should be 90% to 100%.Asfor recharge rates you could shoot on every 5 seconds (Though I'm meaning this thing as you luanch one ortwo and then pull out a heavy weapon). Damage for most grenadeshould be at least 400 or 500 at least inthe commando's case. Gernades also a ton easier to make and should come in stacks of ten as should all other ammo (more on that later).
This would improve Field Tatics greatly. A few other things could be put in such as a few commando unique skills that may be similar to the squad leader skills. A few unarmed techniques should be added in this area along with maybe one weapon that's better than the vibro knucklers not a lot but slightly considering that only novice TKAs get them. Also you need to add a lot of or all of the stat defense mods (blind resis, dizziy, knockdown resis, ect) in here. It could take anything combat (a lot less if so) to a heavy unarmed (which includes both grenade and unarmed use) xp. You really should add a stealth too since commados use quite a bit of stealth
As for all the heavy unarmed I'd hate having to make myself a new one every 5 shots as much as the next commando would (only most commandos would have to find/buy). I think they need to add ammo to weaponsmithing (munitions tree since ammo is qualified muntions in rl) and give novice weaponsmiths the ability to craft the most basic ammo for any given weapon and put ammo in stack of 10 not 5. Also make the stuff for ammo very easy to get and not require tons of it as it sounds like for the basic weapons. On each skill in munitions you could give new types of ammo (concussive, armor pericing,homing,ect) and make them slightly harder to get and a bit more powerful (a bit just considering how much damage the reg ammo should be doing when they actually totally fix this and only slightly if at all harder to get resources so prices won't skyrocket for the better ones). Make the recharge less and accuracy more...... these weapons should be doing 1500-2200 or more per shot but in the recharge time(presently)you could easily get anywhere froma 1/4 to 1/2 of any give bar knocked off. It's compeletly useless and ridiculous if you miss 75% or more and can either use the weapon 5 times or just using up ammo really fast.
HAV and flame...... make the 2 trees one and give a few more skills for each (3 or 4) instead of the two. You really need to fix the damage on these. Acid do people just play with it? No, why? IT BURNS THROUGH THINGS!!!!! Acid rifles should have at least one or two specials that attack and burn through armor on AT-ST's and vehicles and armored troops/players making them easier to damage. As for vehicles and ft's (flamethrowers) it should be somewhat easy to make booms considering they have to have some kind of fuel and flame plus fuel makes booms as seen in many movies. I'm not saying it should take just a few shots but still take that fact into consideration. The damage on both these weapons needs to be fixed into the 1800s to 2500 at least as do most if not all hws.
That leaves a free tree which could be for more weapon skills plus weapon repair/maintence (considering coms have to know how to maintain weapons). Or they could put in a maintence/crafting tree some of you wanted for all ammo and grenades... although then the munitions part of weaponsmithing would then be almost useless.
They also should add a heavy turret for commados (mentioned by a few others)that way they can maintain defense for the important buildings in pvp.
As for the 'rarity' of weapons I agree they need to be somewhat rare, but I paid 20k for my laser rifle and so it seems like you'll be paying 30k (at least) or 50k or more for every weapon that's WAY too expensive.
As a weaponsmith I know the changing resources is junk specially when you couldn't make any weaponswith rare or nonexsistent resources (depending on sever though it sounds like this is ture for some weap onallsevers)casue even on wonderhome I haven't seen the liquid petro for around a month now (maybe more)that's needed for flamethrowers(I thinkthat's what needed it anyway).I've also noticed that the system seems to be getting into a rut where the same class/types of resources are produced in almost everyif not every change. I say that all resource class/types stay around even if the actual resource change randomly. I know the "rarity" thing would be gone but I think it'd be easier to make it where you can'tuse a weapon unlessyou have the cert to go with it (come on how many ppl do you know that use weapons they don't have crets for).
Anyway I know that most of these ideas ppl have posted would make ppl happy, but will we get these? Probably not since the devs don't seem like they could care less about what we say/suggest.
Raist Lightstar of Wanderhome
Sorry for the huge post and even the double post but I had some info on the TC. I'm not sure it's been being used much even, cause I have a chara on there, but I pop on once in a while I and "poped" on today around 2 or 3 pm mountain time and cornet was dead. if anyone has a chara on the TC and knows where players are let me know.