Commando Archive

Thread: Commando stuff for you to look at

Crashcart
Thu Aug 14, 2003 7:24 pm
#131

The damages may have been increased but it is not nearly enough...


The launcher pistol is pretty good...Does massive amounts of blastdamage in a short enough time... Downfall is that it has NO armor piercing... Take a look at a bounty hunter's scatter pistol which does acid damage and has light armor piercing (not to mention the other pistols which have armor piercing and still outdamage this weapon).


Theflamethrower does decent damage with a special and catches the target on fire... This is fairly useful except for the fact other classes can do the same thing 5x faster.


The acid rifle special is a joke right? It shoots a spray of acid that does direct damage.. it targets a random ham bar, has no dot, and the refresh time is ridiculously high.. not to mention the fact you have to be in spitting range to use it. My stopping shot with the launcher pistol does twice the damage 5x faster.


Am I missing something here?


The Launcher doesn't compare to other pistols by any means. When fighting something with armor it is just about useless.


The flamethrower means well but falls very short.


The acid rifle is horrible!


I have yet to get my hands on anything but a particle beam cannon. This weapon has medium armor piercing and does decent enough damage. The only use I can see for this weapon is against heavy armor but even then it wouldn't be able to compete with weapons that are faster. When comparing damage over time the beam cannon would not compare.


I have yet to get my hands on a rocket launcher... This seems as though it will be the bread and butter of the commando. High damage and heavy armor piercing. The amount of resources needed for this weapon and the charges on it have made many weaponsmith refuse to do it. Hopefully I won't have to spend 5k faction points for a mediocre version of this weapon so I can test it.


Bottomline.. They threw us a crumb but is it enough?

Riddler
Thu Aug 14, 2003 7:26 pm
#132

Oh yea Holo could you PLEASE consider increasing the AP lvls of the Launcher Pistol,Heavy Acid Rifle & Flamethrower. All 3 have AP NONE
Tavinureel
Thu Aug 14, 2003 7:39 pm
#133

Quick note:



Can you Commando's and soon-to-be Commando's read the previous posts? I'm seeing questions asked that were either answered in the earlier posts, or were asked before.



/end threadjack




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AaeroPhenix
Thu Aug 14, 2003 8:00 pm
#134

Sounds good, but im scared that the way the special move costs are set now that you use one special move with a HW and all it would take is a flick in the nose to incap you.


SOE must hate combat professions, but love pokemon =)

Aalamyen
Thu Aug 14, 2003 8:30 pm
#135

Sounds good, my only concern was they were saying this 3 weeks ago, so far the only changes have been simple coding changes like launcher pistol exp. This is why our correspondent quit and I am starting to wonder why I continue to play- not for the game, but the lack of response...



albino wookies > devs
Vangeth
Thu Aug 14, 2003 8:32 pm
#136

Well they did say the moves for these weapons were to be used rarely so i might imaging shooting a stream of super hot fire or squirting acid everywhere in learge steams might damage yourself a bit.... BUT this will (hopefully) be seriously outweighted by the SHEER damage they WILL cause....I hatemy luck... i never heard the mega patch was coming so soon... so i quit commando out of sheer frustration and thinking nothing was ever going to done... then i hear about and think "Eh.... where is the rest for commando..." and now two days later i see this... my eyes pop out of my head and my jaw drops... i instantly kick it into high gear to get back unarmed.... NOT AGAIN!..... and not to mention the 40k comba exp... oh well... i guess thats my punishment for giving up... i'll be back in the soptlight soon!!! I just hope all the "powergamers and griefers" or whatever they go by these days don't flock to our newly fix profession..... I LOVE YOU GUYS!


It's good to be back (almost)


Ino (Returned) Commando!

elken
Thu Aug 14, 2003 9:17 pm
#137

Glad to see the changes coming in. I guess I need to go ahead and get rid of my alternate character and finish my marksman and unarmed now. Wish I knew about the fixes before they made mobs tougher and made vibroknuck's TKA required. Hmm, anyone know any good armorsmith's on Sunrunner, preferably making better than Mabori? Looks like I'm going to be needing it.





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And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones. Against people its great, it's area affect, it does severe damage to the targets, continues to damage them after the initial hit, can spread to collatoral targets as the initial victims run around, has beneficial secondary affects (particularly in enclosed spaces), can temporarily blind those it doesn't hit providing cover for allies to move forward, and is a great psychological weapon as well. Using it on a gnort, or a dancer, may seem overkill, but honestly, if someone lights you on fire, are you going to be thinking about much else at the time?
Diminix
Thu Aug 14, 2003 9:42 pm
#138

You have totaly given me hope back! I'll jump back in game now to finish the missing pieces I need to become a novice commando



-And you guys used to complain about AO...
Torv
Thu Aug 14, 2003 10:00 pm
#139

That looks nice.


I'm still kind of uppity over the launcher pistol thing though. I don't want to be a pistoleer damnit.


Forcing player interaction is good. Forcing class dependencies for a single character is bad.

AProudRebel
Thu Aug 14, 2003 10:02 pm
#140

**edit** IS YOUR PROBLEM....ITS COMMANDO PARTY TIME....WOOOOO.....RUBY BLIELS FOR THE ENTIRE CANTINA....LETS PARRRRTIYYYYY!!!!


FO SHIZZLE!!!


Serevok Firkrag <AG>

Wit
Thu Aug 14, 2003 10:20 pm
#141

Well, I'm happy for you guys (commandos). Now that a Dev has found the forum basement, maybe they can take the left hall next time and find the otherdarkened recess of game existance called Bounty Hunter.


Long overdue attention for your profession, and I'm glad to see it





Cauth Borriante

Recalcitrant bounty hunter
SWG Beta Team Member
MasterSynn
Thu Aug 14, 2003 10:43 pm
#142






Holocron wrote:

Here's the changes that we are trying out for Commandos on TC shortly...


<snip>remove the defensive mods given that the dmg output is so high now...







Please DO NOT remove the defensive mods. Firat of all, commandos are not all about heavy weapons. According to the Merriam-Webster dictionary, a commando is:


A member of a military unit trained and organized as shock troops especially for hit-and-run raids into enemy territory


Shock troops... Fast. Lethal. "Shock and awe". Commandos are supposed to be all-around bad-ass, not just heavy gun bunnies. That means in defense as well as offense. If anything, commandos should be better at defending themselves and at brutal, close-quarters combat. Too frequently, professions are getting nerfed. Again, please leave the defensive mods in place.




~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
Vangeth
Thu Aug 14, 2003 11:02 pm
#143

MasterSynn


I agree with you... we should have our faster weapons like the LP, Beam Rifle, and some kind of heavy carbine... these will be the alternatives for the heavy weapons... but... no matter how much you argue what exactlydefines the commando they can always say "well we want to implement it this way... webster didn't make this game buddy" and i'm sure if it came down to it they probably would say something like that..... i dunno though... i do agree we should be Hardend Veterian Soldiers and should be able to take most any thing in most situations... maybe a skilled BH should be able to take us down... EVERYTHING has to have a great equalizer... and in most cases its normally one thing... BH's should be great at 1vs1 ingagements (perfectly timed mind you) while we are masters at laying waste to a battlefield (if properly defended from the great equalizer) it might not seem perfect but in this game a BH really should be the master 1vs1... thats thier whole career hunting down and Killing/capturing a person... but under the right conditions... they not gonna just walk infront of you and say "Hey... i'm a Bh and i'm gonna kill you...." they will have to take the right precautions so not to get killed themselves... etc...

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