Combat Medic Archive
Thread: Terrain Negotiation
Puck_Starfire
Mon May 03, 2004 10:36 pm
#105
Maybe the devs don't believe you should do the 100 meter sprint up the sides of mountains.
Cario
Mon May 03, 2004 10:39 pm
#106
Well from what I've read after 50 its for moving while prone. Is 95 correct for Master?
Calculus_Entropy
Mon May 03, 2004 10:41 pm
#107
Could you imagine the consequences of being able to crawl with a +100 mod vs. a +95! Think of the implications!
Hissori
Tue May 04, 2004 12:17 am
#108
Perhaps not a solution, but still something to not forget about. One of the initiat's first skills is a posture change down with a bleed effect. When a mob looks like it's low enough to run, use this. Depending on the mob's resistence this is still something to not be overlooked.
Nemo0
Tue May 04, 2004 6:17 am
#109
Calculus_Entropy wrote:
Could you imagine the consequences of being able to crawl with a +100 mod vs. a +95! Think of the implications!
Lol. I bumped this up in the proposed skill tree thread I made. Might be worth grouping up with a squad leader and finding out what numbers over +100 will do.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
KardenTyrell
Sat Jun 19, 2004 6:46 am
#110
- Terrain Negotiation -
With the upcoming LOS changes, I think also a new factor for terrain should be installed. Terrain with a certain altitude cannot be walked over, but you have to climb over it to cross it(prone). This way making High terrain a preferable area when it comes to ambushes, rangers and scouts will have an easier time crossing those kind of areas. Mounts and vehicles will play a bigger part in crossing these terrains, or people will simply look for a route going around a mountain. This could also something cities can benefit from, or perhaps also introduce a new schematic for ladders, or Bridges or Stairways
Message Edited by KardenTyrell on 06-19-2004 03:48 PM
KardenTyrell
Sat Jun 19, 2004 6:55 am
#111
How about a new craftable item, called Climbing gear(Novice Ranger). Specialised items making it easier and fasterto climb on Steep terrain Area's
Tell my what you guys think?
DiscoJason
Sat Jun 19, 2004 10:26 am
#112
Sounds good to me as I don't think players should be able to climb the huge peaks that they can in game. However, I think something like this would take a significant coding effort by the devs just to make it to keep players from getting over terrain like that. Then, they would have todo all the coding to allow these items to work. I just don't see the devs implementing something like this, as good as it would be.
Skopti
Mon Jul 19, 2004 2:18 am
#113
Do items drop with terrain negotiation bonuses or can bio engineers make them?
KaylBreinhar
Mon Jul 19, 2004 3:00 am
#114
Just clothing tapes and mods on weaponry. B/E clothing with TN boosts would be extremely nice.
IMO everyone should get +10 TN stock.
IMO everyone should get +10 TN stock.
Dracovious
Mon Jul 19, 2004 5:34 am
#115
I've seen weps and clothes with TN. Now I don't know if the BE added it or if a Tailor made the clothes and added a TN attachment.
JianKerh
Tue Jul 20, 2004 8:48 am
#117
A guy in my guild sells (BE engineered?) Camo and TN clothing. I think it's about +12 to each. Usually seen on his Camo trousers and such.
Clothing attachments and armor attachments exist with +20 and more, as well as Bandoliers, Boots and the like that have such mods. If you are lucky.