Combat Medic Archive

Thread: Terrain Negotiation

Puck_Starfire
Mon May 03, 2004 10:36 pm
#105

Maybe the devs don't believe you should do the 100 meter sprint up the sides of mountains.
Cario
Mon May 03, 2004 10:39 pm
#106

Well from what I've read after 50 its for moving while prone. Is 95 correct for Master?



Cario Novice Rifleman Novice Scout
Kricos Teras Kasi Master Master Doctor
Calculus_Entropy
Mon May 03, 2004 10:41 pm
#107

Could you imagine the consequences of being able to crawl with a +100 mod vs. a +95! Think of the implications!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Hissori
Tue May 04, 2004 12:17 am
#108

Perhaps not a solution, but still something to not forget about. One of the initiat's first skills is a posture change down with a bleed effect. When a mob looks like it's low enough to run, use this. Depending on the mob's resistence this is still something to not be overlooked.
Nemo0
Tue May 04, 2004 6:17 am
#109






Calculus_Entropy wrote:
Could you imagine the consequences of being able to crawl with a +100 mod vs. a +95! Think of the implications!







Lol. I bumped this up in the proposed skill tree thread I made. Might be worth grouping up with a squad leader and finding out what numbers over +100 will do.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


KardenTyrell
Sat Jun 19, 2004 6:46 am
#110


- Terrain Negotiation -


With the upcoming LOS changes, I think also a new factor for terrain should be installed. Terrain with a certain altitude cannot be walked over, but you have to climb over it to cross it(prone). This way making High terrain a preferable area when it comes to ambushes, rangers and scouts will have an easier time crossing those kind of areas. Mounts and vehicles will play a bigger part in crossing these terrains, or people will simply look for a route going around a mountain. This could also something cities can benefit from, or perhaps also introduce a new schematic for ladders, or Bridges or Stairways



Message Edited by KardenTyrell on 06-19-2004 03:48 PM



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[|Arresting hawtpants members for a living|]
KardenTyrell
Sat Jun 19, 2004 6:55 am
#111

How about a new craftable item, called Climbing gear(Novice Ranger). Specialised items making it easier and fasterto climb on Steep terrain Area's



Tell my what you guys think?



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[|Arresting hawtpants members for a living|]
DiscoJason
Sat Jun 19, 2004 10:26 am
#112

Sounds good to me as I don't think players should be able to climb the huge peaks that they can in game. However, I think something like this would take a significant coding effort by the devs just to make it to keep players from getting over terrain like that. Then, they would have todo all the coding to allow these items to work. I just don't see the devs implementing something like this, as good as it would be.
Skopti
Mon Jul 19, 2004 2:18 am
#113

Do items drop with terrain negotiation bonuses or can bio engineers make them?
KaylBreinhar
Mon Jul 19, 2004 3:00 am
#114

Just clothing tapes and mods on weaponry. B/E clothing with TN boosts would be extremely nice.

IMO everyone should get +10 TN stock.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Dracovious
Mon Jul 19, 2004 5:34 am
#115

I've seen weps and clothes with TN. Now I don't know if the BE added it or if a Tailor made the clothes and added a TN attachment.



Zweedo
~ Bounty Hunter ~
"Good? Bad? I'm the rodian with the gun."

Lozareth
Tue Jul 20, 2004 8:44 am
#116

There's no TN tissues, just ca/aa and weapon drops.



Lozareth is long gone.

JianKerh
Tue Jul 20, 2004 8:48 am
#117

A guy in my guild sells (BE engineered?) Camo and TN clothing. I think it's about +12 to each. Usually seen on his Camo trousers and such.


Clothing attachments and armor attachments exist with +20 and more, as well as Bandoliers, Boots and the like that have such mods. If you are lucky.



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