Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

Kragen77
Fri Jul 30, 2004 2:49 pm
#79






Funzoner wrote:





Kragen77 wrote:





Funzoner wrote:





Kragen77 wrote:





Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.

The rest of us consider ourselves Combat Chars.


Have a nice day







Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.


But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!


Doesn't take someone with a red name saying it to make it obvious.


Then again, maybe for someone thick-headed like you, it DOES take that.









Whatever...at this point you just want to hear yourself talk.


We are not asking for a way to deal uber damage. Simply a way to make us a more useful class over all. No one here is saying that there shouldnt be some counterblanace to our poison. We simply want to have more support abilities and not have all these abilities given to doctors.


But of course you are focused on being a troll and calling people names. So go ahead. I would love a reason to report you to the moderators and get you banned anyway



Have a nice day






I didn't call anyone names, though I did get called a troll by several people.


Whatever, though, I don't care.


You don't have to read my posts, listen to my ideas, or respond to them, if you don't like what I have to say.


However, dont try and act like you are leaving because I acted improperly. You'requitting this argument because you lost, plain and simple.


You have a nice day too.







How about reading your own post. Calling people thick-headed?


I'm not quiting any argument. in fact it's not much of an argument. All you keep saying is "your are not a combat class". Devs nerfed us because we were not "working as intended".


Hard to argue with someone who simply keeps repeating the same 2 lines.


And you had the nerve to call me thick-headed.




Funzoner
Fri Jul 30, 2004 2:58 pm
#80






Kragen77 wrote:





Funzoner wrote:





Kragen77 wrote:





Funzoner wrote:





Kragen77 wrote:





Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.

The rest of us consider ourselves Combat Chars.


Have a nice day







Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.


But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!


Doesn't take someone with a red name saying it to make it obvious.


Then again, maybe for someone thick-headed like you, it DOES take that.









Whatever...at this point you just want to hear yourself talk.


We are not asking for a way to deal uber damage. Simply a way to make us a more useful class over all. No one here is saying that there shouldnt be some counterblanace to our poison. We simply want to have more support abilities and not have all these abilities given to doctors.


But of course you are focused on being a troll and calling people names. So go ahead. I would love a reason to report you to the moderators and get you banned anyway



Have a nice day






I didn't call anyone names, though I did get called a troll by several people.


Whatever, though, I don't care.


You don't have to read my posts, listen to my ideas, or respond to them, if you don't like what I have to say.


However, dont try and act like you are leaving because I acted improperly. You'requitting this argument because you lost, plain and simple.


You have a nice day too.







How about reading your own post. Calling people thick-headed?


I'm not quiting any argument. in fact it's not much of an argument. All you keep saying is "your are not a combat class". Devs nerfed us because we were not "working as intended".


Hard to argue with someone who simply keeps repeating the same 2 lines.


And you had the nerve to call me thick-headed.









I repeated that point, because you failed to respond to it, and you still haven't.


If CM is supposed to be an offensive class, why is its offensive capabilty being intentionally weakened by the devs, in the form of counters to it, range reduction, throw time reduction, etc.


If YOU were a dev, and CM was SUPPOSED to be offensive, you wouldn't nerf it.


Then again, if its NOT SUPPOSED to be offensive, wouldn't it make sense to reduce that capability?


Simple point.


It's there for you to understand.


I haveled you to the water trough.Now you must drink, horse. (oh jeez i called you another name)






Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."

Me: "Hey Haden, Devs with a clue communicate with their customers and try to fix the game. They don't spend their time insulting their playerbase in public interviews."


Gavvot
Fri Jul 30, 2004 2:59 pm
#81


Templar1865 wrote:
Jeez, Roren. Bitter much? Your posts usually have some sort of value to them. Not every CM on Kett is a havla-bombing PvP a$$hat. It does look a lot like the CH nerf, though. Instead of balancing a profession, the devs use a chainsaw instead of a scalpel.




Hum, adding 2 new tools, limited to 1 profession to counter balance another profession.
Tools that only affect PvP.

You have a weird idea of a chainsaw.

Also, In the nerf list history, someone forgot Probot and TKA

Message Edited by Gavvot on 07-31-2004 12:00 AM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Pahdbacca
Fri Jul 30, 2004 2:59 pm
#82






Funzoner wrote:





vortexala wrote:

Here's what i've asked for:


  1. Removal of rooting due to throw animation. Reason: We're now in the same range as every other combat profession, it will take multiple throws from a poison/disease before it lands, and doctor area cures can be done 'on-the-move'. You won't get this. Every profession in the game gets rooted when doing an animation. Other professions have asked for this removed, the Devs said, no, not possible, it's part of the engine.

  2. Increased usefulness of /healmind: removal/lessening of penalties, increased range, lowered cost. Reason: Mind damage is king now and will be until the HAM Revamp, giving us a better/easier way to healmind NOW will provide more of a healing role to the CM Profession. /agree

  3. Increased Base Rate on Stims. Reason: We're trying to HELP other folks, let us do it from a bit safer position. You won't get this, because increased stim range = increased poison range, which just got nerfed, in case you hadn't noticed.

  4. Increased Defense. Reason: We only have +2 melee and +8 ranged. If we're going to be in the same 64m limit as everyone else, trying to heal everyone else, taking several shots to try and land an offensive med, we deservea better chance at defense then a measly +2/+8. A lot of combat classes, such as Bounty Hunter, have even less defense than that. You won't be getting any extra defense.

  5. Minor Wording Fix: The 'You Have Been Poisoned/Diseased' System Message even when a person resists. Reason: Because it's simply idiotic to have a person be told they got hit when they didn't. /agree











OK, just pointing things out because you are a little misinformed. If you want to talk about CMs, I want you to have all your facts straight.


For number 3 above, healing range and DoT range do NOT use the same rules. Healing range was nerfed several months ago on the first attempt to cap DoTs to 64m (BTW the capping of the DoTs did not work). Healing meds were not able to be thrown twice the distance of the stim rating, while DoTs could. In addition to this, DoTs have a component that can be experimented for range, while ranged and area stims do not. It is almost impossible to experiment a ranged healing stim to 32m, let alone the max of 48m.


As for the whole 'you are a support profession' argument....to each their own. Combat Medics themselves have debated the issue since launch and asked several times if CMs were intended to be more support or more combat. About the 25th time we asked (I asked about 8-9 times myself in the correspondent's forum) we finally nailed TH down to where he had to answer us in the weekly 19 questions. The official answer is CMs are whatever they make of their professions, offensive or support. So you will have to excuseus if we don't take it to heart if somebody comes in here in a mad flame yelling that we are not a combat profession, but a support profession.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Funzoner
Fri Jul 30, 2004 3:07 pm
#83






Pahdbacca wrote:


As for the whole 'you are a support profession' argument....to each their own. Combat Medics themselves have debated the issue since launch and asked several times if CMs were intended to be more support or more combat. About the 25th time we asked (I asked about 8-9 times myself in the correspondent's forum) we finally nailed TH down to where he had to answer us in the weekly 19 questions. The official answer is CMs are whatever they make of their professions, offensive or support. So you will have to excuseus if we don't take it to heart if somebody comes in here in a mad flame yelling that we are not a combat profession, but a support profession.







I'm not mad, and I didn't flame anybody.


You can play your profession however you want. But aside from that, there is still a matter of WHAT CAPABILITIES YOU GET, to carry out that playstyle.


The devs are severely hampering the offensive CAPABILITY of CM, which should tell you something about their intentions for the profession, regardless if they gave you some "you can play it however you want" quote.


The "play it however you want" quote is one of their ways of trying to be diplomatic and not piss people off. There IS a difference between what the devs tell us, and what they intend. It would be naive to believe otherwise.






Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."

Me: "Hey Haden, Devs with a clue communicate with their customers and try to fix the game. They don't spend their time insulting their playerbase in public interviews."


Gnuut
Fri Jul 30, 2004 3:09 pm
#84







Funzoner wrote: The "play it however you want" quote is one of their ways of trying to be diplomatic and not piss people off. There IS a difference between what the devs tell us, and what they intend. It would be naive to believe otherwise.




As opposed to making up "facts" and posting ignorantly?






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Fri Jul 30, 2004 3:13 pm
#85





jball2k wrote: You guys should be healers, not walking biological weapons.




Maybe if Doctors weren't too busy crafting super Stim Bs and selling buffs to players we would actually see our healing be worth something....






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Kragen77
Fri Jul 30, 2004 3:22 pm
#86






Funzoner wrote:





Kragen77 wrote:





Funzoner wrote:





Kragen77 wrote:





Funzoner wrote:





Kragen77 wrote:





Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.

The rest of us consider ourselves Combat Chars.


Have a nice day







Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.


But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!


Doesn't take someone with a red name saying it to make it obvious.


Then again, maybe for someone thick-headed like you, it DOES take that.









Whatever...at this point you just want to hear yourself talk.


We are not asking for a way to deal uber damage. Simply a way to make us a more useful class over all. No one here is saying that there shouldnt be some counterblanace to our poison. We simply want to have more support abilities and not have all these abilities given to doctors.


But of course you are focused on being a troll and calling people names. So go ahead. I would love a reason to report you to the moderators and get you banned anyway



Have a nice day






I didn't call anyone names, though I did get called a troll by several people.


Whatever, though, I don't care.


You don't have to read my posts, listen to my ideas, or respond to them, if you don't like what I have to say.


However, dont try and act like you are leaving because I acted improperly. You'requitting this argument because you lost, plain and simple.


You have a nice day too.







How about reading your own post. Calling people thick-headed?


I'm not quiting any argument. in fact it's not much of an argument. All you keep saying is "your are not a combat class". Devs nerfed us because we were not "working as intended".


Hard to argue with someone who simply keeps repeating the same 2 lines.


And you had the nerve to call me thick-headed.









I repeated that point, because you failed to respond to it, and you still haven't.


If CM is supposed to be an offensive class, why is its offensive capabilty being intentionally weakened by the devs, in the form of counters to it, range reduction, throw time reduction, etc.


If YOU were a dev, and CM was SUPPOSED to be offensive, you wouldn't nerf it.


Then again, if its NOT SUPPOSED to be offensive, wouldn't it make sense to reduce that capability?


Simple point.


It's there for you to understand.


I haveled you to the water trough.Now you must drink, horse. (oh jeez i called you another name)







Now this is getting funny. Again for the 20th time today. I have not argued against thefact they added the ability to counteract CM poisons. Read allof my posts and you will not see that ONCE.


What I am argunig about id the fact they gave all of these newhealing powers to another profession. Thus takingthe only thing that made us a viable class in thefirst place and giving us nothing in return.


NO ONE here wants to debate the fact that poisons made us TOO strong in pvp.


but of course you insist on argunig a point no one is debating.


You come here making proclemantions about our profession while being completely misinformed about it.


Get off of your high horse and go spend some time playing the game.


Let memake this perfectly clear for you. These are some of the things that I (and many other CM's) would like to see. We don't need to have them all, but 1 or 2 of these things would be a help to our profession:


1) 1 of the 2 new healing capabilities given to docotrs put into the CM profession (either area cures or innoculations


2) Either the elimination of the range support branch or some new skill to compenstate for the extra 29 sp's we spend more than doctors (Mind Healing Stims? The ability to heal mind without such a severe penalty)


3) An equal nerf of doctor buffs and or armor effectivness so that CM have something tot "support" in game. ie. damage to actually heal


4) Increase the effectivness of our stims so we are more in par with docotrs in the field.


5) Increase our defense. Like it our not we are a hybrid class. That means we are partcombat and part medic. All other combat lines have some sort of defense bonuses. We are just lookingfor SOMEthing which complements our profession.


Again let me point this out so you don't miss the point....


We are not asking that things stay the way they have been for the past year. We do not need to be major damage dealers. We are simply looking tobe a viable profession in our own right.


Is this simple enough for you to understand now or do I need to get my crayons and draw a picture?


Kragen77
Fri Jul 30, 2004 3:25 pm
#87






Gnuut wrote:





jball2k wrote: You guys should be healers, not walking biological weapons.





Maybe if Doctors weren't too busy crafting super Stim Bs and selling buffs to players we would actually see our healing be worth something....








Amen Brother!


Can I get an hallelueh?




MeepMaster
Fri Jul 30, 2004 3:42 pm
#88

lmfao cms = pwnt



Xadrian ..|.. Meep
Jedi | Fencer
The Ruh Fan Club
"ive never fought you before, but its certain im the strongest jedi on the server now" - Hardcore
(gggggggggggggggxnnntJedi.Knighttnnnxggggggggggggggg)

bradimere
Fri Jul 30, 2004 3:44 pm
#89

Since our Profession name is Combat Medic , then make it so only us CM's can heal while combat is going on (as stated elsewere).


another thing, make it so Stim B's, CAN NOT be used by novice medic !!!!!!!! and of course Nerf the Buffs, and Armor., Lower out mind wounds for Mind Heal,and Increase our Defense's (as stated above).
Kragen77
Fri Jul 30, 2004 3:49 pm
#90






bradimere wrote:

Since our Profession name is Combat Medic , then make it so only us CM's can heal while combat is going on (as stated elsewere).


another thing, make it so Stim B's, CAN NOT be used by novice medic !!!!!!!!another thing, make it so Stim B's, CAN NOT be used by novice medic !!!!!!!!






Another great idea!


And look Funzoner: Another CM who is not asking for more damage output. But simply the ability to heal players in combat. What a concept!!!


Funzoner
Fri Jul 30, 2004 3:52 pm
#91






Kragen77 wrote:



Now this is getting funny. Again for the 20th time today. I have not argued against thefact they added the ability to counteract CM poisons. Read allof my posts and you will not see that ONCE.


My comments were not directed solely towards you and your comments, except at the end.


What I am argunig about id the fact they gave all of these newhealing powers to another profession. Thus takingthe only thing that made us a viable class in thefirst place and giving us nothing in return.


That wouldn't make sense to make CM be its own counterprofession. That would make CM's EVEN MORE dominant.


NO ONE here wants to debate the fact that poisons made us TOO strong in pvp.


That's not true at all. Maybe YOU aren't arguing for it, but quite a few people on these forums argue that it's unfair CM's got nerfed, and that they were "never overpowered in the first place." I never said YOU said that, but there are people on here saying it.


but of course you insist on argunig a point no one is debating.


Like I said, some people, maybe not you, are debating it.


Let memake this perfectly clear for you. These are some of the things that I (and many other CM's) would like to see. We don't need to have them all, but 1 or 2 of these things would be a help to our profession:


1) 1 of the 2 new healing capabilities given to docotrs put into the CM profession (either area cures or innoculations


Wouldn't make sense for CM to be its own counterclass. Would make CM's even more dominant than they already are.


2) Either the elimination of the range support branch or some new skill to compenstate for the extra 29 sp's we spend more than doctors (Mind Healing Stims? The ability to heal mind without such a severe penalty)


Hey I don't disagree with that. Personally, I think CM should get state heals, and some other stuff to make them the best TACTICAL support class.


On that "29 extra skill points" note, lets keep in mind you're the only class that doesnt have to spend points in scout to get terrain negotiation. I think that alone makes up for your 29 skill points you have to "waste" on ranged support.


3) An equal nerf of doctor buffs and or armor effectivness so that CM have something tot "support" in game. ie. damage to actually heal


They've already said that's happening, but not till combat balance. Buffs and armor are both getting nerfed. And for the record, I completely agree with it.


4) Increase the effectivness of our stims so we are more in par with docotrs in the field.


/agree


5) Increase our defense. Like it our not we are a hybrid class. That means we are partcombat and part medic. All other combat lines have some sort of defense bonuses. We are just lookingfor SOMEthing which complements our profession.


I don't entirely have a problem with this idea, however, seeing as how there are still combat classes that lack defenses, and this is supposed to be a "combat revamp" issue, chances are you wont see it until then, if ever


Again let me point this out so you don't miss the point....


We are not asking that things stay the way they have been for the past year. We do not need to be major damage dealers.


Some people are asking for that, though once again, not you.


We are simply looking tobe a viable profession in our own right.


Hey, I think every profession deserves that in some way, though some people lose perspective and don't understand that "being viable" doesn't necessarily mean "having your cake, and every other profession's cake, and eating it too."


Is this simple enough for you to understand now or do I need to get my crayons and draw a picture?


OOH! Crayons! Crayons are fun!












Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."

Me: "Hey Haden, Devs with a clue communicate with their customers and try to fix the game. They don't spend their time insulting their playerbase in public interviews."


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