Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
Kragen77 wrote:
Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.
The rest of us consider ourselves Combat Chars.
Have a nice day
yebach wrote:
CM was never intended to have as strong an offense as it had, If the devs intended it to have strong offense, why are they nerfing it now? If CM was "working as intended" they wouldn't be changing anything.
Funzoner wrote: Moot point. CM is not a combat profession, it's a healing/support profession. You can't expect the same damage output as an offensive profession, when offense is not your primary role.
Try posting facts instead of your misguided and ignorant opinion. The CM professions role is determined by the CM who plays the profession. As stated by the DEVs the player is the ultimate authority in how to playn a CM.
"The developer’s vision of Combat Medics is to be exactly that - - medics that have abilities to heal players in combat.Optimally, the player should have the choice to make that decision to be “be combatants with a bit of healing ability or healers with a bit of combat” and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up. "
Quoted from the 19 questions thread
Funny, I don't see anything in there referencing "killing entire groups of players with overpowered diseases and poisons." And to me, it sounds like the "combat" addition to your healing is supposed to come from THE REST OF YOUR TEMPLATE, nowhere in there does it say that CM itself is supposed to have powerful offense.
Funzoner wrote:
Bounty Hunter doesn't get any. Commando barely gets any, except a little in the master box. If/when those professions get some defense, you might have a solid point there. Keep being foolish Funzoner, MBHs get +24 RD, +2 MD, and Ranged Mitigation 3 which counts as a form of defense.
That's nice! Ask away for it! Doesn't mean you'll get it. Keep being foolish and a troll. Doesn't mean you will gain any credibility
It's been said over and over, because it's the truth. CM was never intended to have as strong an offense as it had, If the devs intended it to have strong offense, why are they nerfing it now? If CM was "working as intended" they wouldn't be changing anything. As stated by the DEVs in the 19 questions thread, the ultimate authority on whether a CM should be support or offense is the CM who plays the profession.
Morbius858 wrote:
Flame me all you want, I love fan mail.
Why bother. You wouldn't understand and would only see it from your prespective anyway
Have a nice day
Kragen77 wrote:
Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.
The rest of us consider ourselves Combat Chars.
Have a nice day
Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.
But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!
Doesn't take someone with a red name saying it to make it obvious.
Then again, maybe for someone thick-headed like you, it DOES take that.
yebach wrote:
Funzoner wrote: Moot point. CM is not a combat profession, it's a healing/support profession. You can't expect the same damage output as an offensive profession, when offense is not your primary role.
Try posting facts instead of your misguided and ignorant opinion. The CM professions role is determined by the CM who plays the profession. As stated by the DEVs the player is the ultimate authority in how to playn a CM.
"The developer’s vision of Combat Medics is to be exactly that - - medics that have abilities to heal players in combat.Optimally, the player should have the choice to make that decision to be “be combatants with a bit of healing ability or healers with a bit of combat” and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up. "
Quoted from the 19 questions thread
Excellent point
Happymob wrote:
This isn't balanced though. When a 140-point doctor can keep a group poison free from3 169 skill-point combat medics, it's not balance. I completely agree that the existing rules on live give combat medic area poisons too much power, but this swings too far the other way. It's a worse nerf than what they did to commandos (who are also clearly not worth 169 skill points to master anymore). It's not quite as bad as what they did to creature handlers over a series of 3 or 4 nerfs.
Morbius858 wrote:
Combat-Medic has been over-powered for a year, and when it gets brought down to balance, crying is heard throughout the galaxy.
I know we won't be the only underpowered profession if this goes through. I know there is hope with the combat rebalance. I know we are overpowered on live. But shouldn't we take the opportunity to actually try to reach balance before this goes live? These two new tools have the potential for real balance. Let's help the devs get the formulas right so we don't make CMs as rare in PvP as creature handlers.
The developers have the ingenious idea it seems to balance every class individually now, since they pushed the Rebalance back until JTL comes out. With this in mind, every class will suffer individually, while some classes(I.E. Rifleman, Fencer), will still hold ground. It's going to sting but wait until next month and the month after that and the classes and out cries from all over the profession forums will be heard.
And just remember, that Combat-Medics were the first to get severely hit. So try to keep some composure all the Combat-Medics that are so riled up and fuming with rage.
yebach wrote:
Funzoner wrote:
As stated by the DEVs in the 19 questions thread, the ultimate authority on whether a CM should be support or offense is the CM who plays the profession.
Sure, you can play any profession, any way you want to. By the same logic, I can play architect as an offensivecombat profession (doesn't mean I'll be any GOOD at combat by doing so).
And just so you know, that dev quote is a diplomatic way of them avoiding having to actually come out and say "CM isn't supposed to be offensive, so we're nerfing it," because if they came out and said that, it would piss people off. Like you.
Morbius858 wrote:
And just remember, that Combat-Medics were the first to get severely hit. So try to keep some composure all the Combat-Medics that are so riled up and fuming with rage.
No, CHs were first to be hit with the nerf bat. Commandos were Second. CM is third in line.
Next up? Riflemen? Fencer? Swordsmen? Who knows...
Funzoner wrote:
Kragen77 wrote:
Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.
The rest of us consider ourselves Combat Chars.
Have a nice day
Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.
But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!
Doesn't take someone with a red name saying it to make it obvious.
Then again, maybe for someone thick-headed like you, it DOES take that.
Whatever...at this point you just want to hear yourself talk.
We are not asking for a way to deal uber damage. Simply a way to make us a more useful class over all. No one here is saying that there shouldnt be some counterblanace to our poison. We simply want to have more support abilities and not have all these abilities given to doctors.
But of course you are focused on being a troll and calling people names. So go ahead. I would love a reason to report you to the moderators and get you banned anyway
Have a nice day
Funzoner wrote:
Kragen77 wrote:
Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.
The rest of us consider ourselves Combat Chars.
Have a nice day
Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.
But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!
Doesn't take someone with a red name saying it to make it obvious.
Then again, maybe for someone thick-headed like you, it DOES take that.
CM offense didn't get nerfed, doc (once again) gotsimply got some lovin... These are not perma buffs people are getting, only the well prepared will even be buffed, most people I doubt caught by an attacking forcewill be buffed andby all reports these only last about an hour.
What the PvP CMs are going to do now is create high potency venom poisons 200+ potencyfor anyone that is using these buffs, and normal power poisons for all the other ppl they catch thats not buffed. These buffs are not going to be the end of CM in PvP
Kragen77 wrote:
Funzoner wrote:
Kragen77 wrote:
Well since you don't have a red title on your name and obivioulsy don't work for LA or SoE (cause you sure have no club about the game) Everything you post here is simply your opinion. You want to say CM are support. You go ahead.
The rest of us consider ourselves Combat Chars.
Have a nice day
Ok, then explain to me why CM offense just got nerfed. If CM offense was "working as intended" no nerf would have taken place.
But hey don't take my word for it, that CM isn't supposed to be "combat" look at the patch notes, taking that very ability away from you!
Doesn't take someone with a red name saying it to make it obvious.
Then again, maybe for someone thick-headed like you, it DOES take that.
Whatever...at this point you just want to hear yourself talk.
We are not asking for a way to deal uber damage. Simply a way to make us a more useful class over all. No one here is saying that there shouldnt be some counterblanace to our poison. We simply want to have more support abilities and not have all these abilities given to doctors.
But of course you are focused on being a troll and calling people names. So go ahead. I would love a reason to report you to the moderators and get you banned anyway
Have a nice day
I didn't call anyone names, though I did get called a troll by several people.
Whatever, though, I don't care.
You don't have to read my posts, listen to my ideas, or respond to them, if you don't like what I have to say.
However, dont try and act like you are leaving because I acted improperly. You'requitting this argument because you lost, plain and simple.
You have a nice day too.