Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

Gavvot
Fri Jul 30, 2004 3:53 pm
#92

Great isn't the word I would think of.

What is it gonna do?
Make everybody drop medic?
Great.

The problem is the doc buff, and everybody and his rancor know it.

So wait for them to be nerfed, then some of the High end mobs a little lowered, and you'll be happy with your CM.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Kragen77
Fri Jul 30, 2004 3:59 pm
#93






Funzoner wrote:



My comments were not directed solely towards you and your comments, except at the end.








Well then lets call it night.


We agree on enough points to say we simply have a difference in opinion


Want to meet me for a beer? I'm buying.




yebach
Fri Jul 30, 2004 4:14 pm
#94




Funzoner wrote:

Hey I don't disagree with that. Personally, I think CM should get state heals, and some other stuff to make them the best TACTICAL support class.


But you all are doing nothing to help the CM profession become a good support class. You all are rejoicing the fact that the CM profession is now worthless.



On that "29 extra skill points" note, lets keep in mind you're the only class that doesnt have to spend points in scout to get terrain negotiation. I think that alone makes up for your 29 skill points you have to "waste" on ranged support.


A player could spend 24 points into Scout and not only get +40 TN but the ability to Harvest, make camps and have Mask Scent ability. Still think the terrain negotiation in CM is worth 29 points?



They've already said that's happening, but not till combat balance. Buffs and armor are both getting nerfed. And for the record, I completely agree with it.


And when that happens Doctors will scream because we will lose our cash cow. Frankly I am glad that buffs will be removed as it will certainly wipe the smirk off their faces.



Hey, I think every profession deserves that in some way, though some people lose perspective and don't understand that "being viable" doesn't necessarily mean "having your cake, and every other profession's cake, and eating it too."


No the DEVs would rather just have us Docs eat the CMs cake then? This is not balance




'Yebach
Doctor/Musician
ION Guild
BaronJedi
Fri Jul 30, 2004 4:23 pm
#95

I would agree with CMs being the only ones allowed to heal in combat. It means that combat medics will be useful to groups without making downtime insane (after the CBs)for those who don't have any with them.


I'd also agree with giving CMs the area cures, along with doctors, but prevent doctors from using them in combat


Might bring a little more tactical aspect to battles...




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
0smspiff0
Fri Jul 30, 2004 4:37 pm
#96

"What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?"


AND


"Of course since the only cert I would have if I only took this line would be for a CDEF gun. This does not provide us with ver much at all IMO"


Even a CDEF can cause a single point of damage 1/2 of a



No Sig for now... stay tuned
SioBabble
Fri Jul 30, 2004 6:15 pm
#97






Morbius858 wrote:


And just remember, that Combat-Medics were the first to get severely hit. So try to keep some composure all the Combat-Medics that are so riled up and fuming with rage.






This is simply not true.


CHs got hit with as series of nerfs, culminating in "Phase I" of the "combat revamp"; pub 5, which nerfed with neutronium nerf bats the CHs to near extinction.


Then came the Commandos, who had their one working branch severely nerfed.


CMs are a distant third. But they won't be the last. I look forward to fencers and swordsmen writhing in pain as the defense stacker templates are obliterated. I look forward to master riflemen finding themselves reduced to next to nothing as their mind damage capability is obliterated. I look forward to Jedi dying and losing all their skills again on the first death.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


neutrineaux
Fri Jul 30, 2004 8:24 pm
#98






Djena wrote:

I'm going to make a guess that's probablygonna get me flamed but still...


You're getting ranged heals

area heals == this isa good one, but not that often used, really

you can heal mind (albeit at a very high cost to yourself) == good one, but costly

you get to be a real medic with combat abilities == ?? just be a medic, then

you might stop being the first target on the battlefield == medics are currently #2

you won't be hated as much as you used to be == hated = effective

you're ignore list might even shrink == this is a benefit of the profession?

you'll probably live longer == still no defenses, so not likely

....


You are extremely effective at something, healing groups of people in the middle of battleat once


I really don't see much bad coming from this.




Not intended as a flame, but basically, you can do all of this but mind heal with novice medic and terrain negotiation.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Niamb
Fri Jul 30, 2004 8:31 pm
#99


Wow this thread has been busy. Read through all the new posts when I got in (psst....hey, it's Saturday night folks). They piqued my curiosity over what Prima's Official SWG Strategy Guide said on the subject. *rustles in the cupboard and blows the dust off her old SWG guide* Remember, this is the official guide, licensed by SOE:


Combat Medic


"Able to dole out life with one hand and death with the other, the Combat Medic is perhaps the most respected unit in any battle. HIghly trained in the use of stimpacks, medpacks and ranged healing devices, a Combat Medic helps keep a fighting squad healthy and capable both in and between battles." Yes, they are seen as a support class.


[Skipping a paragraph about the ranged weapon support tumbling skills]


"But perhaps the most insidious and deadly ability in the Combat Medic's repertoire is the concoction and use of poisons. These slow yet persistent agents can be administered from afar, and require advanced medicines to counteract. A few well-placed ampoules can be devastating to an opposing force." Yes, they are also seen as a combat class.


It would seem from this description, found on page 300 of the official strategy guide and from the developer's later posts on the issue that this class was meant to be an elite class capable of both combat and support roles. Players could choose to stress one more than the other but when the official description says your class can be "devastating to an opposing force," I don't think you are talking about a purely support class. This is how CM was seen by SOE at the advent of the game and later posts from devs have done nothing to gainsay it.


It was this description that got me interested in pursuing Combat Medic as a profession.


While I agree CMs have become overpowered in PvP, they have been remarkably underpowered in PvE. There is no interdependency on CMs though they are dependent on many other classes. They have virtually no way to make money except selling poison and disease packs to other CMs and that just went away. They are not a valued member of any PvE group, as they can't do any meaningful damage and their ranged heals have been obviated by buffs and armor. The only two places in the entire galaxy where CMs are needed for their support role are the Corvette and the Death Watch Bunker.


If this goes live with CMs ability to PvP totally countered by the new abilities and meds given to doctor, it will decimate the profession. Now I know some will give this a big "nyah nyah" using their best Nelson imitation. but the truth is that every time the game loses a profession, it is a poorer game to play. These changes take away too much from a profession which requires a heavy investment in skill points, with no compensating abilities or benefits. Soon a master CM will be as rare as a master CH or a master Ranger. I suppose I should read the handwriting on the wall and start migrating to rifleman/doc, but I am posting here in hopes SOE will give some more thought to the process before they destroy another profession. If no compensating abilities are given to CM, it will kill this profession. Folks who want to have an effective support role will be doctors, not CMs and there will be no role for CMs to fill in the game.


The key is balance. Take with one hand....give with the other. The more viable professions there are in the game, the more fun the game will be for everyone.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
neutrineaux
Fri Jul 30, 2004 8:31 pm
#100






Djena wrote:





rLHitman wrote:





Kragen77 wrote:





Djena wrote:

I'm going to make a guess that's probablygonna get me flamed but still...


You're getting ranged heals

area heals

you can heal mind (albeit at a very high cost to yourself)

you get to be a real medic with combat abilities

you might stop being the first target on the battlefield

you won't be hated as much as you used to be

you're ignore list might even shrink

you'll probably live longer

....


You are extremely effective at something, healing groups of people in the middle of battleat once


I really don't see much bad coming from this.





What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?


Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"


The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen









Did you notice the last patch where NPC's use specials and hit for insane dmg now? Im willing to bet combat medics will be "needed" now.







This guy got the point, I hear Elders and Dark Jedi Masters are hitting for up to and beyond 5000 damage when using specials. So get your area stims ready,they will be needed.





perhaps, but with the overall effect of this, i expect there will be far fewer stim throwers out there. cm will pretty much suck air unless you plan to camp nightsisters until jtl



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 8:32 pm
#101






Mild-Breeze-Trooper wrote:

We won't get squat.

SOE doesn't work with balanceing and compensation. They listen to the mob and nerf accordingly.


I'm not saying that power reduction wasn't required... I'm just saying there are more professions that got broken and then ignored. Nothing convinces me that we won't be treated the same.






you are right. we will be. and there will be more. and they will not be as classy as the cm's in the way they react.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 8:34 pm
#102






Rorenikibi wrote:

What you're going to get are fond memories of the days when your profession was the top of the heap, just like Creature Handlers used to be.


As for what you're getting now, nothing, except the same fate as the Creature Handlers of old, a well deserved, one way ticket to nerfed obscurity.






lol, go back and look at his sig... novice medic. ha!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 8:36 pm
#103






Kaejz wrote:

"That is a sterotype and only true for CM's who want to primarily PvP. The issue is for the amount of skill points we have to invest to master our profession we dont even have the ability to kill something without an additional point investment."


Does Combat Medic not require Ranged Support IV any more? You DO get attacks in that line, right? Not the greatest attacks, that's for sure, but attacks nonetheless. But seriously, the only Combat Medics that don't take points in a combat profession are the Doctors/CMs. Your argument is a moot point.






You should go check out the ranged support column. Not great attacks! HAHAHA!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 8:39 pm
#104






Happymob wrote:





Rorenikibi wrote:

What you're going to get are fond memories of the days when your profession was the top of the heap, just like Creature Handlers used to be.


As for what you're getting now, nothing, except the same fate as the Creature Handlers of old, a well deserved, one way ticket to nerfed obscurity.




And this is a good thing? Seriously, don't you want to see a variety of combat professions in PvP? How did removing creature handlers from PvP actually make things more interesting? Removing combat medics completely from PvP will not increase the number of pistoleers, smugglers, pikemen, commandos, or carbineers in PvP. It will just mean more riflemen.


The more variety we have in PvP, the better the game will be. That doesn't mean CMs should be "uber". It does mean that poisons should be somewhat effective.








no, he thinks everyone should be his "template" and the game would b roxxors



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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