Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
What is it gonna do?
Make everybody drop medic?
Great.
The problem is the doc buff, and everybody and his rancor know it.
So wait for them to be nerfed, then some of the High end mobs a little lowered, and you'll be happy with your CM.
Funzoner wrote:
My comments were not directed solely towards you and your comments, except at the end.
Well then lets call it night.
We agree on enough points to say we simply have a difference in opinion
Want to meet me for a beer? I'm buying.
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Funzoner wrote:
Hey I don't disagree with that. Personally, I think CM should get state heals, and some other stuff to make them the best TACTICAL support class.
But you all are doing nothing to help the CM profession become a good support class. You all are rejoicing the fact that the CM profession is now worthless.
On that "29 extra skill points" note, lets keep in mind you're the only class that doesnt have to spend points in scout to get terrain negotiation. I think that alone makes up for your 29 skill points you have to "waste" on ranged support.
A player could spend 24 points into Scout and not only get +40 TN but the ability to Harvest, make camps and have Mask Scent ability. Still think the terrain negotiation in CM is worth 29 points?
They've already said that's happening, but not till combat balance. Buffs and armor are both getting nerfed. And for the record, I completely agree with it.
And when that happens Doctors will scream because we will lose our cash cow. Frankly I am glad that buffs will be removed as it will certainly wipe the smirk off their faces.
Hey, I think every profession deserves that in some way, though some people lose perspective and don't understand that "being viable" doesn't necessarily mean "having your cake, and every other profession's cake, and eating it too."
No the DEVs would rather just have us Docs eat the CMs cake then? This is not balance
Morbius858 wrote:
And just remember, that Combat-Medics were the first to get severely hit. So try to keep some composure all the Combat-Medics that are so riled up and fuming with rage.
This is simply not true.
CHs got hit with as series of nerfs, culminating in "Phase I" of the "combat revamp"; pub 5, which nerfed with neutronium nerf bats the CHs to near extinction.
Then came the Commandos, who had their one working branch severely nerfed.
CMs are a distant third. But they won't be the last. I look forward to fencers and swordsmen writhing in pain as the defense stacker templates are obliterated. I look forward to master riflemen finding themselves reduced to next to nothing as their mind damage capability is obliterated. I look forward to Jedi dying and losing all their skills again on the first death.
Not intended as a flame, but basically, you can do all of this but mind heal with novice medic and terrain negotiation.
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals == this isa good one, but not that often used, really
you can heal mind (albeit at a very high cost to yourself) == good one, but costly
you get to be a real medic with combat abilities == ?? just be a medic, then
you might stop being the first target on the battlefield == medics are currently #2
you won't be hated as much as you used to be == hated = effective
you're ignore list might even shrink == this is a benefit of the profession?
you'll probably live longer == still no defenses, so not likely
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
Djena wrote:
rLHitman wrote:
Kragen77 wrote:
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?
Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"
The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen
Did you notice the last patch where NPC's use specials and hit for insane dmg now? Im willing to bet combat medics will be "needed" now.
This guy got the point, I hear Elders and Dark Jedi Masters are hitting for up to and beyond 5000 damage when using specials. So get your area stims ready,they will be needed.
perhaps, but with the overall effect of this, i expect there will be far fewer stim throwers out there. cm will pretty much suck air unless you plan to camp nightsisters until jtl
Mild-Breeze-Trooper wrote:
We won't get squat.
SOE doesn't work with balanceing and compensation. They listen to the mob and nerf accordingly.
I'm not saying that power reduction wasn't required... I'm just saying there are more professions that got broken and then ignored. Nothing convinces me that we won't be treated the same.
you are right. we will be. and there will be more. and they will not be as classy as the cm's in the way they react.
Rorenikibi wrote:
What you're going to get are fond memories of the days when your profession was the top of the heap, just like Creature Handlers used to be.
As for what you're getting now, nothing, except the same fate as the Creature Handlers of old, a well deserved, one way ticket to nerfed obscurity.
lol, go back and look at his sig... novice medic. ha!
Kaejz wrote:
"That is a sterotype and only true for CM's who want to primarily PvP. The issue is for the amount of skill points we have to invest to master our profession we dont even have the ability to kill something without an additional point investment."
Does Combat Medic not require Ranged Support IV any more? You DO get attacks in that line, right? Not the greatest attacks, that's for sure, but attacks nonetheless. But seriously, the only Combat Medics that don't take points in a combat profession are the Doctors/CMs. Your argument is a moot point.
You should go check out the ranged support column. Not great attacks! HAHAHA!
Happymob wrote:
Rorenikibi wrote:
What you're going to get are fond memories of the days when your profession was the top of the heap, just like Creature Handlers used to be.
As for what you're getting now, nothing, except the same fate as the Creature Handlers of old, a well deserved, one way ticket to nerfed obscurity.
And this is a good thing? Seriously, don't you want to see a variety of combat professions in PvP? How did removing creature handlers from PvP actually make things more interesting? Removing combat medics completely from PvP will not increase the number of pistoleers, smugglers, pikemen, commandos, or carbineers in PvP. It will just mean more riflemen.
The more variety we have in PvP, the better the game will be. That doesn't mean CMs should be "uber". It does mean that poisons should be somewhat effective.
no, he thinks everyone should be his "template" and the game would b roxxors