Combat Medic Archive
Thread: If you want 75% reduction, you should look at these numbers (long post)
[rant]
I'm not a CM, nor has ever been one. I don't do PvP but has witnessed my fair share of them to know what it's about.. at least from a spectators point of view.
The single point which keeps striking me in this discussion is the complete ignorance of überbuilds to stand back for a second to take a perspectived look at all this. At times I almost laughed myself of my chair with the complete contradiction of some ppl readily accepting 5K/dam second but whiling long and far about a CM doing 100dam/second... That does not compute..
CM will take 169 skill points.. that's roughly 67% of ur TOTAL amount of skillpoints.. Putting these kinds of points into any single non-combat (physically) profession and seriously nerf ur innate combat abilities simply has to payoff.. if not, well.. goodbye CM, who'd need those useless guys anyway?
I utterly despise all the f*cked up combo builds enabling one to have way too high modifications whichs devs states are bugs.. (did anyone say stacked defence and TKA/rifleman?).. hell, if u do an examine of ppl in a starport you'll find 50%+ being TKA and/or rifleman.. why is that?
Dueling is fine by all means.. In my very humble opinion, and as someone had posted before, being in a bigger fight would spell idiotic to me if everyone just closed in on eachother and formed two tight lines of ppl munching away at the oppisite guy.. Everyone of course high on buffs, spice, food, uberarmor and it takes forever..
Viola.. enter the CM.. "Ohh damn" thinks Buff The TKA/Rifle/ancient krayt-soloüberdude.. "Quick-- Brain.. enable urself and think tactically!".. ... ... " ... " ... ...
Nahh.. instead of thinking ppl resort to complain about a SUPPORT class completely ruining their pvp because they can't stop up and think for a second. Pardon my harsh words, but u guys need a serious donk on ur heads.. Take a step back and look at what this has regenerated to for Christ sake!
Everyone is superbuffed.. wearing super armor/weapons and basically have the same skills.. where is the fun/tactic/sport in that? All about having the luck of some random number generator on ur side and **edit** with brains to do.. I realize I cannot generalize, but this is what most bigger fights look like to me.. a complete bore.. "Yay! I hit him for 3000 damage.. with PSG, armor, food, God's will and whatever weird stuff ppl use, it results in 50 dam.. bloke regens 49 dam/s.. if I'm lucky he'll be dead in 42 days"
I for one only welcome the likes of CM's.. they can seriously screw up this braindead whacking and force ppl to think or die.. That, I think, is most ppl's nemesis; it screws up their normal way of doing stuff and change is always bad.
Anyways, pvp in swg simply suck arse.. if ur not using an uberbuild template and tries to figth on same premisses with any other class.. u don't stand a chance.. if ur really good at ur profession you prob. stand a chance.. just like it should be..
But nerfing CM because u can't deal with it, is soooo sad and really just points out the differences between ppl.. there should be a TKA/rifleman server and then a server for the rest of ppl.. would prob. negate this..
[/rant]
Don't nerf the CM as such.. I'd much rather see it so that they couldn't target unhealable stats.. Likewise it should state when a player resisted a poison. Lastly, a CM should have ppl in linesight before being able to toss something their way
I know this isn't alot, but it all seem to boil down to mind disease.
Of course, while they're at it, they should nerf rifleman as well since he too can hit mind...
Getoc wrote:
Hey Rhen , why dont u just then calculate the same on big groups hit by area desease and area poison ... lets say about 15 targets per shot ..... how would the dps come out then ?
If 15 people are stupid enough to stand close enough for the AoE to hit them all, well, since when do we need to make balance so that the intelligence challanged people have a chance? I have gone on tons of base destroying parties, it is simply a matter of keeping people seperated enough so the AoE doesnt hit everyone. Only 1 person can work a terminal at once, do 15 people need to stand inside? go ahead, kill the BE, I'll simply come inside, Rez him/her, and the BE can continue their work.
People in this game thing battle is something from the 1400's, everyone stand up in nice, straight lines, and attack the guy across from you until they are dead. Not my fault you are using flawed reasoning, and even worse tactics..
RhenGordon wrote:
Because it is truly and utterly irrelevant.
Seriously, the point was that there be 75% damage rduction to our class, there was and I have never heard anyone EVER say that it should only pertain to area of effect. In fact it is usually the opposite, some of the numbers that are complained about on this forum are only possible WITH a single poison.
If you are angry that CM is the only class that can AoE, well you are mistaken, I know for a fact that carbineers have one, I am pretty sure that commandos have one, heck even basic pistoleer has an area of effect point blank attack. You want to nerf the damage on all of those too? Don't ever hear anyone complaining about those AoEs. How about grenades/thermal detonators, they are AoE weapons too, yeah I know their damage sucks, maybe you should argue that they get a boost instead of talking about nerfing us.
The point of the numbers is this: If you nerf CM damage 75% then all a person has to do is sit down on his rear in some out of the way place, or just stay low on the radar for a few minutes and the poison effects will never have an impact on him.
Doesn't matter if it is AoE of One on One, the effects are the same against a single target.
I'd say this Kick-@$$ post deserves a /sticky
Skydiver01 wrote:
this kick-@$$ post deserves a /bump
Morganite wrote:
Getoc wrote:
Hey Rhen , why dont u just then calculate the same on big groups hit by area desease and area poison ... lets say about 15 targets per shot ..... how would the dps come out then ?
If 15 people are stupid enough to stand close enough for the AoE to hit them all, well, since when do we need to make balance so that the intelligence challanged people have a chance? I have gone on tons of base destroying parties, it is simply a matter of keeping people seperated enough so the AoE doesnt hit everyone. Only 1 person can work a terminal at once, do 15 people need to stand inside? go ahead, kill the BE, I'll simply come inside, Rez him/her, and the BE can continue their work.
People in this game thing battle is something from the 1400's, everyone stand up in nice, straight lines, and attack the guy across from you until they are dead. Not my fault you are using flawed reasoning, and even worse tactics..
Somehow i didn't expect another answer from a CM. Were talking about DPS from single attacks dont we ?
I meant the original post was something about 'toltal damage per second' and such things ... maybe im in the worng threat ......... ?
Rhen made a calculation of the DPS , i said he should recalculate becausethe overall damage should include all damage done in the area because its the overall damage per secondoff this attack and gave an example about an group ... nothing more nothing less .
Ure tring to insult me with a lack of tactics ...... as i said ... i expected something like this from a CM .
Getoc wrote:
Somehow i didn't expect another answer from a CM. Were talking about DPS from single attacks dont we ?
I meant the original post was something about 'toltal damage per second' and such things ... maybe im in the worng threat ......... ?
Rhen made a calculation of the DPS , i said he should recalculate becausethe overall damage should include all damage done in the area because its the overall damage per secondoff this attack and gave an example about an group ... nothing more nothing less .
Ure tring to insult me with a lack of tactics ...... as i said ... i expected something like this from a CM .
Well... if the DPS of a single shot poison will be almost regeneratable with a 75% reduction the much weaker area poison will probably totally regeneratable with a 75% reduction.
Now this is a thought experiment, if the thought part bothers you just skip that bit, gather all persons on Bria on one spot not larger than 5x5 meters (since there is no collision this is quite possible, except that it will probably crash the server) buff them all so that they can regenerate the poison damage.
Now throw an area poison.
How high will the factual damage made be?
Will one CM be able to defeat all of bria using this method?
How much is 10 000 times zero?
Morath360 wrote:
Well I appreciate the attempt here but it is flawed to factor in regeneration and to do so on one target only. First, I would say that 200 or 150 is about right per tick. Poisons should not be the killer they are right now. They should slow down and weaken a person and that is what your tests are showing.