Combat Medic Archive

Thread: CM's and CU: Some Info

Cpl_Fisher
Sat Apr 02, 2005 5:55 pm
#79






Blixtev wrote:






vortexala wrote:

I think the reasoning behind the Pistols line is because, well, we get a pistol at Master.


Aside from that, I don't really know though.


And I agree, as things stand now, Ranged Support would be a more beneficial pre-requisite for CM's to have as it will allow more templating then simply Pistoler and other Pistol Based profs.




Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.






OMG between Commando's flamethrower, and the CM's pistol, we are getting a lot of realism here......







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Mild-Breeze-Trooper
Sat Apr 02, 2005 6:45 pm
#80



Maztag wrote:


TheBlacknight15 wrote:
But wouldn't a carbine / pistol option be more appropriate? Carbines are kinda small, and pistols are never used in warfare. They are more of a tradition than a usefull item, because if you are in a fight you want a bigger gun.


actuly most armys medics will have a pistol if anything.




Actually most army medics will be found in the basic Medic tree so that point is pretty moot.



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SeanBlader
Sat Apr 02, 2005 9:10 pm
#81

Anyone else notice that wound healing is Novice Doctor now? Looks like Medics are relegated to healing damage only. There's major nerf #2 for Medic's/CM's.




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Pseudopd
Sat Apr 02, 2005 9:59 pm
#82






Brainplay wrote:





Pseudopd wrote:


Throughout world wars, the army medic profession regularly used a pistol sidearm, and not a heavier weapon. I suppose because, medics needed to move quickly, and you dont want to burden them with a large weapon, when they should be support healing. Give a medic a rifle, and they're now not paying attention to their own troops, they're aiming, loading, and firing a two handed weapon. Back in the old days you had "role" specific troops. The military gave up that thinking and multi-trains everyone in as many combat abilities as possible according to complexity. Field corpsmen (combat medics) are full fledged riflemen. The only act as medics when the situation arrives. Just like the heavy weapon ammo their field supplies are spread out amongst the platoon while they retain their medicinal supplies for obvious reasons. Anyone without a rifle in a firefight is deadweight. Firefights do not guarantee friendly casualties.


Watch "Band of Brothers", to see how medics in the field worked. Many times, they braved life and limb to get to their fellow teammate. Yes, they can pick up a rifle or carbine, but thats not what they'll be trained for. You're talking ancient history there bud. Back then a "medic" would also be wearing a nice white armband with a red cross on it identifying him as a medic. Times have changed and that same armband is almost a deathwarrant.


I can see why CM's have an easier time being a pistol user than other weapons. Thats not to say they CANT use and train if a carbine or rifle, just that in the balance of things, they wont be as good in that as a hand pistol. Pistols are worthless in a firefight. Old school medics had them as last resort in case some enemy combatant went a little squirley on them. They recieved MINIMAL pistol training and mostly furthered their training on their own and many times out of their own wallet. Back then the conventions protecting medics provided a blanket of protection that just doesn't happen today.






Pistols require two hands to reload. Working on an injured person requires two hands. Laying your rifle down next to you is as easy as holstering or laying down a pistol.





I still stand by the balance. And thats what it's really about. having a rifleman/CM in the CU will be way too powerful...BUT...


you forgot to quote the most important part of my post!!!!


"...Anywho, enough of the rambling! I love the CU so far. And remember...NO ONE HAS PLAYED A CU CM YET. So, all posts on the subject are pure speculation...including mine!"


Baz Pseudopod


Master Combat Medic



0rv0
Sat Apr 02, 2005 10:25 pm
#83






Blixtev wrote:



Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle.




We ALL know that CMs needed more DPS than their current CM/Rifle build...

/flail


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Attichetcuk
Sat Apr 02, 2005 10:50 pm
#84

I think people are missing a very important point. This gun we get is not a gun......it is a ubber loot item not craftable by weaponsmiths. This means the 95% of us that cant afford or obtainit will still be wasting 14 points even if we want pistols.


Please fix this before live. Rare items should go with thier template. This gun should be at master pistoleer. Please give us range support line and let us choose our weapon. If you want to give CM some help, give us a special range or melee shot or something.
vortexala
Sun Apr 03, 2005 1:18 am
#85






Drummerboychris wrote:





MaraJade12 wrote:




vortexala wrote:

  • Chemical Warfare includes: Infect, Deuterium Toss, Improved Neurotoxin, Improved Infect, ADvanced Neurotoxin, Improved Deuterium Toss






  • Ok, Deuterium Toss. Devs, this makes no sense. Deuterium is hydrogen with one neutron, making it twice as heavy as hydrogen (meaning it's at ~2 instead of ~1) It's a stable isotope, it's not radioactive. It can combined with oxygen to form "heavy water", which tastes just like water only has a slightly higher melting point and boiling point and other chemical properties are slightly different than normal water. There is "heavy water" in all of the water on Earth normally. Tossing deuterium is not a weapon, you'd have to put it in a ballon to throw it and that's not going to hurt anyone. Maybe a nuclear physicist could make a bomb out of it, but that's definately out of the realm of CM.







    vortexala wrote:

  • CM's get certed for Battle Armour

  • Biological Warfare includes: Electrolyte Drain, Thyroid Rupture(Ouch, My Thyroid!), Improved Electrolyte Drain, Paralyze(must be the mezz/daze), Improved Thyroid Rupture(My God, you've imrpoved greatly your ability to rupture thyroids!)






  • Again Devs, what are you going for with Thyroid Rupture and how would this actually be implemented in a weapon? Your thyroid is a gland located below your hyoid bone and your larynx, it secretes things, it doesn't take things up so it can't rupture by overfilling nor can it rupture in the way that the eardrum does. It also doesn't pump things under pressure like a blood vessel, so you can't increase the pressure to make it rupture. If you're going to rupture it, you'll have to rupture the individual cells in it by changing their osmolarity to one higher than that of the rest of the body so that it takes in water to lower its osmolarity. IF it starts at a sufficiently higher osmolarity than the rest of the body, it may take in enough water to rupture the cells making it up. To do this though, you would need to somehow get ions (Na+, Ca2+, K+, Cl- are the ones normally in the human body) or something else into the cells to increase the osmolarity, without getting these things in the rest of the body and then wait as the body tries to equalize the osmolarity. BUT the body can always pump the ions out of the cells to counteract the water entering in. It'd be much easier to just poison the person or just overload their entire body with potassium to put them into cardiac arrest. Plus, who's to say all species have thyroids and that it's not just a human thing?






    pWnd





    lol



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    babble
    Sun Apr 03, 2005 2:21 am
    #86

    yeah, start the whining about how combat expermimentation tapes are now worthless, let the flood gate open



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    Yaanos
    Sun Apr 03, 2005 4:37 am
    #87






    Grayhorn wrote:

    MaraJade12, no one cares.






    rofl




    Yannos
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    Smoki
    Sun Apr 03, 2005 5:59 am
    #88

    all of you seem to be over looking that all ranged weapons work with all ranged specials ( for now )


    You could do master rifleman and use snipeshot with this pistol,


    You could do master bh and use this weapon with all of its specials,


    you could do carbineer... you get the picture,


    No ones forcing anyone into anything with this weapon cert, if you dont like it, dont use it... it's your loss.

    Last I checked it was a realy powerful weapon...
    ChaoKuang
    Sun Apr 03, 2005 6:15 am
    #89






    Attichetcuk wrote:

    I think people are missing a very important point. This gun we get is not a gun......it is a ubber loot item not craftable by weaponsmiths. This means the 95% of us that cant afford or obtainit will still be wasting 14 points even if we want pistols.


    Please fix this before live. Rare items should go with thier template. This gun should be at master pistoleer. Please give us range support line and let us choose our weapon. If you want to give CM some help, give us a special range or melee shot or something.






    Funny, consideringthe Pistoleer Corre.said loot weapons wouldn't be listed as certs in the profession trees, as explained to the question as to why the DE-10 cert was nowhere to be seen. I'd like to see where the Devs or an official said the Disruptor was a looted weapon only.

    Message Edited by ChaoKuang on 04-03-2005 10:21 AM



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    Penguiner
    Sun Apr 03, 2005 7:04 am
    #90

    The reason Combat Medics and Squad Leaders have been given a certification for pistols are because any team member that may not have the ability to fight back because the downfall of not having another combat class, this allows them to come out of that, through a pistol.


    Pistols are not meant to be high damage dealing, but for crowd control. Which is understandable, your not going to go around seeing a combat medic usewith no pistol skills doing damage a rifleman is, its solely for the purpose of self defense.


    They are trying their best to make every class somewhat equal, and it if means giving a few other classes a pistol, then thats the way they'll do it. I think this is a good, you wouldn't want a squad leader who couldn't fight back or a combat medic who couldn't kill anything because their poisons only ticked to 1 health. This does allow them to become more versatile, and makes them all the more needed in parties.



    Snobus (IGN) - Ahazi (Server) | Master Combat Medic / Master Pistoleer (Professions)
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    SeanBlader
    Sun Apr 03, 2005 10:44 am
    #91






    Penguiner wrote:

    I think this is a good, you wouldn't want a squad leader who couldn't fight back or a combat medic who couldn't kill anything because their poisons only ticked to 1 health. This does allow them to become more versatile, and makes them all the more needed in parties.




    Never seemed to have that problem pre-curb. And if versatility is locking one down into a pistols profession, I'd hate to see what you'd think was inflexible. Maybe we should limit combat medics to using hammers and maces and thenthey could pray for their healing.





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