Combat Medic Archive

Thread: Don't Nerf CM Just Give The Prepared Player A Chance

Gnuut
Sat Apr 17, 2004 2:14 am
#79

If memory serves he was a chemical superfreak that specialized in neutralizing chemical weapons.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Veldcath
Sat Apr 17, 2004 12:36 pm
#80






vortexala wrote:


What you're not understanding here is the fact that in order to use a cure pack, even at a lesser degree, you would still need the /cure ability. So those abilities would need to be removed from Doctor and made universal. In their place would need to be put a cert system of some kind. It would be a partial revamp of that profession. All because someone doesn't want to seek a Doctor for a cure.


Creating a seperate item usable by anyone but made by chefs and/or smugglers would be the way to go.







Actually, just to be clear, I only once said specifically 'cure'. I don't mean to remove anything from doctors - I WANT them to be the end-all be-all of healing. I just want SOMETHING I can do when the nearest conscious doctor is on the next planet. I'vebeen phrasing it as "something they can jab themselves with" just for that reason.


I'll point to the movie The Rock, or other movies with similar things... What did Doctor Goodspeed have at the end? A big honkin' needle he jabbed in his thigh as he was starting to die. Terribly inelegant and crude and painful, but effective. It kept him alive. Not a /cure, but, as you pointed out, more like a spice (which looks like a drug but can be eaten by pets. I've never figured THAT one out.) Actually, now that you mention it, I don't think something made by chefs would work either, though perhaps BEs could be involved (make some kind of bacteria that hunt out and devour most known toxins/bio-agents?).


The reason I thought something with a needle - then doctors would have something they could put in vendors... not just shout-selling buffs. And I agree wholeheartedly with the concept of a non-doc "cure" having nasty, nasty side-effects. Again I reference the movie - he lived, didn't he? But it sure didn't let him get up, right as rain in a few seconds. He had to fight to stand up, all groggy with blurred vision and stumble outside with the flare.


-V
Veldcath
Sat Apr 17, 2004 12:55 pm
#81






vortexala wrote:

All because someone doesn't want to seek a Doctor for a cure.





Oh, and just to state it again... Four kilometers on speederbike to, say, Nym's, up to a ten minute wait to jump to Theed, fight through lag and spam... By the time I find a doctor I'd already be black-barred or the poison would have subsided, at which point running for a cure was a totally pointless endeavour anyhow.


Actually, I got black-barred today. Greater Dune Kimo did it to me in one hit after I jumped 30m+ upon speederbike dismount. Incapplus strong disease to mind. Down for more than a minute. By the time I was back up, I'd already lost over a quarter of my bar. I stayed and called pets to throw at it because there wasn't a PA doctor on planet at all and I didn't see any 'friendly' ones listed nearby. Could've been black-barred twice, maybe three timesover in the amount of time it took to subside, and I'm quite certain I was black-barred in the amount of time it would have taken to drive from Kimo Town to Nym's, buy a ticket and check when the shuttle would arrive. Brandy was the only thing that let me apply a couple of pet stims to my own pets. With all of 350 mind pool.


I can seek a doctor all I want for a /cure, but by the time I find one, I'm asking for /tendwound or just walking past them toward the cantina.


-V
Veldcath
Sat Apr 17, 2004 4:47 pm
#82




vortexala wrote:

Wasn't Goodspeed a Chemist with some medical knowledge?





Yes, he was (as stated above) an anti-chem-warfare genius. But I also said before that in that case they DID know what they were going up against and he knew precisely what kind of antidote they needed to survive. However, I think it serves as a good example of an antidote that stops you from dying but is all manner of unpleasant in the process, which is why I cited it in the first place.


And to the person who said that Docs and CMs are a 1:1 counter for each other and that if CMs get a 75% reduction then Doc Buffs should get a 75% reduction... There are entire problems with talking about the 75%. 1: A CM with 75% reduction in PvP is going to be as effective as a CH in PvP. IE, ignored. They already don't do much in PvE. 2: I happen to think, personally, that buffs are seriously out of hand to begin with but if you take down the power of buffs, then the damage output by some of these elites is even MORE overwhelming. Not to mention that I personally saw a Super Combat Droid wipe out a full party of ten (several master elites) who were FULLY buffed without taking more than 1/8 its HAM bars in damage. Lessening buffs now would make huge areas practically impossible for solo OR group action and it could have defestating consequences to the already frightening power-gap between the master-elites of all types.


-V
vortexala
Sat Apr 17, 2004 5:43 pm
#83

Wasn't Goodspeed a Chemist with some medical knowledge?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
RiseFM
Sat Apr 17, 2004 7:29 pm
#84

Just as in the past any profession that works will get the nerf bat rather than fixing other professions. The original is BH followed by several other professions like CH, and Commando. Now it's Combat Medic's turn to feel the bat.


Now don't kill me because I'm not even saying the CM deserve to be nerfed. I'm totally for CM staying the way it is and fixing other professions but let's face it. Is that really going to happen?





---------------
PM from GarVa - "you know better than to cross server troll, report dont do it."
vortexala
Sun Apr 18, 2004 6:33 pm
#85

Sorry Padtai, that was actually towards Padawan. My bad.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PadawanChong
Mon Apr 19, 2004 6:27 am
#86






Menoetius wrote:


If the cure abilities are moved to novice medic in the form of an antidote you have effectively negated the Doctor's cure ability regardless if the Doctor still retains the skills or not.





That's not true at all. You can use a FWG5 if you're an unarmed master. Does that mean as a Master Pistoleer that I have had my abilities effectively negated by that? No. Because you're not going to do much damage with it.


Just as with an antidote, it doesn't HAVE to be a 1-shot that heals you. It could take many applications to completely remove the disease if it was strong enough. A weak one could go away easily enough though.


Docs would STILL be neccessary in full-scale battles as they'd have to keep people healed the best they could. Someone with a mild disease cure is not going to last through a massive siege if they get diseased early with the antidote proposal. The antidote is for AFTER the battling is done when a doctor can't be found.


So please, do not respond again that just because someone not in the class is able to use something that it totally negates the abilities of master and if you want to ask why again, look to my gun reference.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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PadawanChong
Mon Apr 19, 2004 6:29 am
#87






Menoetius wrote:



/meditate


Cost me an additional 20 skill points to retain this TKA ability after I dropped TKM. Cures poison/disease/wounds/bleeding but only if your not in combat. Does not cure flame DoT though, however fire blankets and water do.







Go back and read my post earlier. Apparently you're just sore about what i'm saying so you don't like it, but you're not really reading. I've already gone up and got that skill. I do NOT want to go TKA, but the way the game is designed - overpowered disease ticks - I'm forced to become a flavor of the month if I want to PvP effectively.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PadawanChong
Mon Apr 19, 2004 6:33 am
#88






Menoetius wrote:





PadawanChong wrote:


Not really. If you check this thread, I've now mentioned at least 2 times about the possibility of critters on Talus diseasing you. I use them as an example because that's the planet I know best. I'm sure there are other planets where you run the risk of catching a disease.


We mention PvP just because that is the biggest need immediately. But that doesn't mean it's the ONLY reason it's being brought up.







Enraged Dune Kimos, have a change to cause disease with strike that lands on a player. This disease is very lethal, more lethal than a MCM one. The Bull Rancor's disease on Dathomir is just as lethal.


Both of these are acceptable risks in playing the game and I am extremely thankful toa Doctor in my group when I am cured during combat.






Yeah, and??? You just helped me further prove my point. What if there were NO doctors around when you fought an Enraged Dune Kimo?


Remember. This game is supposed to be marketed to the non-powergamer. One who doesn't always have time to interrupt their gameplay to go find a doc.


Does your getting poisoned and healing it really affect the gameplay of a doctor who's probably busying afk-macroing a tumbler in the Medical Center or swamped with a line of need-be-buffers in front of the starport? Nope. I don't think so...


If anything, it opens up another opportunity for income. Which also would require another resource to be collected.


I know. I know... But it renders a doc useless. Ummm, no...




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PadawanChong
Mon Apr 19, 2004 6:43 am
#89






vortexala wrote:


And to Pad:


What you're not understanding here is the fact that in order to use a cure pack, even at a lesser degree, you would still need the /cure ability. So those abilities would need to be removed from Doctor and made universal. In their place would need to be put a cert system of some kind. It would be a partial revamp of that profession. All because someone doesn't want to seek a Doctor for a cure.


Creating a seperate item usable by anyone but made by chefs and/or smugglers would be the way to go.








Who said anything about using a /cure ability? The novice gains no ability. They gain an item in the inventory (if purchased of course) that they can use. Just like when I buy some spices or foods. I'm not enhancing myself with the same ability that a buffing doctor uses. I'm using something else that gets me a similar result. And to even show another relation - how come docs aren't saying their buffs are being negated by foods? Because the foods generally do not give ANYWHERE near the duration of a buff and nowhere near the strength.


So according to your previous argument, isn't buffing completely useless now with spice/foods or is it the other way around where foods/spice are now worthless with 2000+ buffs? According to your argument, it has to be one since you seem unable to grasp the comcept of a supplement.


An innoculation is a supplement for when you don't have a doctor handy.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PadawanChong
Mon Apr 19, 2004 6:45 am
#90






Veldcath wrote:






vortexala wrote:

All because someone doesn't want to seek a Doctor for a cure.





Oh, and just to state it again... Four kilometers on speederbike to, say, Nym's, up to a ten minute wait to jump to Theed, fight through lag and spam... By the time I find a doctor I'd already be black-barred or the poison would have subsided, at which point running for a cure was a totally pointless endeavour anyhow.




They seem to think that we're lazy or ignorant in our knowledge of how to get cured. I've never once said I didn't want to see a Doctor. The thing is, you can't always find one. And if you do find a doctor, they're not always willing to cure you.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PadawanChong
Mon Apr 19, 2004 6:48 am
#91






vortexala wrote:
Sorry Padtai, that was actually towards Padawan. My bad.






Either way, the other Pad suggested the same thing I did. Who says you have to use a /cure ability to cure this poision? Add a new item. Ahhh, I can't go over this yet again. Apparently the previous 4 to 5 times haven't sunk in yet...



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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