Combat Medic Archive
Thread: Don't Nerf CM Just Give The Prepared Player A Chance
vortexala wrote:
What you're not understanding here is the fact that in order to use a cure pack, even at a lesser degree, you would still need the /cure ability. So those abilities would need to be removed from Doctor and made universal. In their place would need to be put a cert system of some kind. It would be a partial revamp of that profession. All because someone doesn't want to seek a Doctor for a cure.
Creating a seperate item usable by anyone but made by chefs and/or smugglers would be the way to go.
vortexala wrote:
All because someone doesn't want to seek a Doctor for a cure.
vortexala wrote:
Wasn't Goodspeed a Chemist with some medical knowledge?
Just as in the past any profession that works will get the nerf bat rather than fixing other professions. The original is BH followed by several other professions like CH, and Commando. Now it's Combat Medic's turn to feel the bat.
Now don't kill me because I'm not even saying the CM deserve to be nerfed. I'm totally for CM staying the way it is and fixing other professions but let's face it. Is that really going to happen?
Menoetius wrote:
If the cure abilities are moved to novice medic in the form of an antidote you have effectively negated the Doctor's cure ability regardless if the Doctor still retains the skills or not.
Menoetius wrote:
/meditate
Cost me an additional 20 skill points to retain this TKA ability after I dropped TKM. Cures poison/disease/wounds/bleeding but only if your not in combat. Does not cure flame DoT though, however fire blankets and water do.
Menoetius wrote:
PadawanChong wrote:
Not really. If you check this thread, I've now mentioned at least 2 times about the possibility of critters on Talus diseasing you. I use them as an example because that's the planet I know best. I'm sure there are other planets where you run the risk of catching a disease.
We mention PvP just because that is the biggest need immediately. But that doesn't mean it's the ONLY reason it's being brought up.
Enraged Dune Kimos, have a change to cause disease with strike that lands on a player. This disease is very lethal, more lethal than a MCM one. The Bull Rancor's disease on Dathomir is just as lethal.
Both of these are acceptable risks in playing the game and I am extremely thankful toa Doctor in my group when I am cured during combat.
Yeah, and??? You just helped me further prove my point. What if there were NO doctors around when you fought an Enraged Dune Kimo?
Remember. This game is supposed to be marketed to the non-powergamer. One who doesn't always have time to interrupt their gameplay to go find a doc.
Does your getting poisoned and healing it really affect the gameplay of a doctor who's probably busying afk-macroing a tumbler in the Medical Center or swamped with a line of need-be-buffers in front of the starport? Nope. I don't think so...
If anything, it opens up another opportunity for income. Which also would require another resource to be collected.
I know. I know... But it renders a doc useless. Ummm, no...
vortexala wrote:
And to Pad:
What you're not understanding here is the fact that in order to use a cure pack, even at a lesser degree, you would still need the /cure ability. So those abilities would need to be removed from Doctor and made universal. In their place would need to be put a cert system of some kind. It would be a partial revamp of that profession. All because someone doesn't want to seek a Doctor for a cure.
Creating a seperate item usable by anyone but made by chefs and/or smugglers would be the way to go.
Veldcath wrote:
vortexala wrote:
All because someone doesn't want to seek a Doctor for a cure.
Oh, and just to state it again... Four kilometers on speederbike to, say, Nym's, up to a ten minute wait to jump to Theed, fight through lag and spam... By the time I find a doctor I'd already be black-barred or the poison would have subsided, at which point running for a cure was a totally pointless endeavour anyhow.
vortexala wrote:
Sorry Padtai, that was actually towards Padawan. My bad.
Either way, the other Pad suggested the same thing I did. Who says you have to use a /cure ability to cure this poision? Add a new item. Ahhh, I can't go over this yet again. Apparently the previous 4 to 5 times haven't sunk in yet...