Combat Medic Archive
Thread: Don't Nerf CM Just Give The Prepared Player A Chance
PadawanChong wrote:
Veldcath wrote:
vortexala wrote:
All because someone doesn't want to seek a Doctor for a cure.
Oh, and just to state it again... Four kilometers on speederbike to, say, Nym's, up to a ten minute wait to jump to Theed, fight through lag and spam... By the time I find a doctor I'd already be black-barred or the poison would have subsided, at which point running for a cure was a totally pointless endeavour anyhow.
They seem to think that we're lazy or ignorant in our knowledge of how to get cured. I've never once said I didn't want to see a Doctor. The thing is, you can't always find one. And if you do find a doctor, they're not always willing to cure you.
I thought perhaps a specific example of timing might deliver the message a bit better. Actually, last night I got ambushed by an Enraged Kimo while I was running a simple faction mission. Just as I was running around the side of the base to get to the entry, the kimo just popped into site. Poof! No more than 30m away. And it broke my mask scent and started after me. I ran, of course. Thankfully, I had MY Kimo out and the two started going at it, at which point I started with the pet stims and shouting to a guildie melee/doctor type with a plea for help. The three of us (my pet included) took it down. My pet got poisoned and diseased. Fortunately, I didn't. If I had, I DID have a doctor a few meters away.
But I was entirely surprised that he was on-planet to begin with. The only online doc in my guild was on-planet AND happened to be nearby. Mainly because he'd just been chasing a rebel jedi that was sighted in our town. It's not like we're doc-light... 50+ in the PA, 5 master docs. But they're always off doing other things or just plain not on. Face it, doctors are rare in some parts of the galaxies.
-V
vortexala wrote:
Alright, let me check my understanding here, since apparently I haven't been paying attention.
What should be introduced is something that will allow any player to, in one form or another,
- heal and/or stop disease/poison.
- This will have severeside effects.
- It would still be better to have a Doctor cure you then to use this item.
- This is a NON-Medical item.
Message Edited by PadawanChong on 04-19-2004 04:41 PM
PadawanChong wrote:
vortexala wrote:
Alright, let me check my understanding here, since apparently I haven't been paying attention.
What should be introduced is something that will allow any player to, in one form or another,
- heal and/or stop disease/poison.
- This will have severeside effects.
- It would still be better to have a Doctor cure you then to use this item.
- This is a NON-Medical item.
That about sums it up, but I don't neccessarily think there should be severe side effects. Maybe just make it take longer to subside - or subside after multiple applications, depending on the strength of the poison/disease.
Or if you do want to give a side-effect, make it so you can't attack for 30-60 seconds - sort of like after you're rezzed. That would make you very cautious about using it during a time of battle.
Message Edited by PadawanChong on 04-19-2004 04:41 PM
Now we're getting somewhere ![]()
Alright then, I like the idea of the universally usable item having severe side effects. Ranging from removing someone from the fight for a set period of time to perhaps some of the other ideas set forth.
As for the Medic Item, I'd say it'd have to be Master Medic, or at least mastery in one branch. Perhaps halve the side effects of the universal item.
And then the level of Doctor, which would be the full heal with no side-effects.
And just for the record, I (myself) am not talking about healing anything. I'm only talking about stopping MORE wounds from happening. Healing is only for medpacks and the users thereof. And unlike the others on here, I am only concerned with Disease, as a strong disease can render you permenantely (until seeing a healer) at 1 health, action and/or mind whereas poison can lower you there and keep you there for a while, but eventually it goes away and your bar goes back up. Unless you got hit with a substat disease (I heard my PA's MCM mentioning them) and your ability to recover your pool is wiped out.
You can wait out a poison, but you can't bounce back from disease at all.
Also, bear in mind that I have novice (plus one crafting) medic AND novice (plus one level music)entertainer, myself. I CAN wait out the disease somewhere more or less safe. Drop a camp and use lousy health and action woundpacks (but not substat packs)to heal back 10 points at a time... and/or play my entry-level instrument to get my mind back to a point where I feel safe travelling in search of a real healer. But doing exactly that will take me somewhere on the order of a half hour to pull off because I'm so very bad at it.
-V
vortexala wrote:
Now we're getting somewhere
Just meant we were getting somewhere from my earlier misreads
Veldcath wrote:
vortexala wrote:
Now we're getting somewhere
Hey... All good ideas come from loads of discussion and revisions... Creation can't be done in a vacuum.
-V
- heal and/or stop disease/poison.
- This will have severeside effects.
- It would still be better to have a Doctor cure you then to use this item.
- This is a NON-Medical item.
Those points I agree with. It's implementation can be debated, of course, but that's what I'm getting. Correct?
Forgive me if I misread any of you, but I saw cure and may have ended up focusing on that solely as part of the recent surfacing of 'nerf doc' ideas that are popping up here and there. I may have misread the posts but, well, when y'read as many as I have to, you tend to skim sometimes.
Now then, if there were any other points you wanted to make, or any that i've missed, feel free to add them.
Message Edited by Wookubus on 04-20-2004 10:45 AM
Wookubus wrote:
all this antidote and vaccine foolishness will not happen nor should it....think bout it.. take a vaccine shot renedring a profs entire offensne utterly usless.. hmm ok,
Wookubus wrote:
do u see this crying over health or action poison.. nope... why, because u can heal it..now if u add that to mind then u take away all this nerf cry BS...
I'm not "crying" about poison at all. It's disease that upsets me. Poison is an annoyance, but not a bad one.
however, i do not think current stims should be upgraded to include mind heal.. .. nor should they be full ham heal stims either. reg stim b's are for novice meds..... it should be a seperate pack called mind stim and be craftable in the 2 box in cm crafting and requirenovice cm to use ...cause they already gave us a mind heal it just ravagese our mind whenwe do making it emergency use only..
You want to know the truth? Makes more sense for Squad Leaders to have it. They're all about keeping morale up on the battlefield. Isn't that what mind/BF is? Unless you want to make the case that you're flinging around happy-happy drugs, you dope pusher you...
all this antidote and vaccine foolishness will not happen nor should it....think bout it.. take a vaccine shot renedring a profs entire offensne utterly usless.. hmm ok,how bout CM's get a blaster proof vest and we take 0 dmg for a specified amounttime to counter the vaccine.... see how rediculous that is.. that is what you are asking for...
Actually, people suggesting the vaccine shot were mostly suggesting it as a buff to the resist rate or something that lessens impact. Not a "This totally protects me, nyah-nyah" shot. Armors and foods and doc buffs can help protect you against darned near any kind of damage... except poison. And people have shown that the current anti-poison food is nearly completely (if not totally) ineffective.
... this is not real life where u go get a flu shot and yer good to go.. people talkin about doctor house calls ans slowling metabolism ..**edit**.. come on.. lets try and remeber this is Starwars and not the sims onineor real life ........please and keep the suggestions somewhat plausable
Said before, saying again: Real life is all we have to compare to, unless you know some other sci-fi setting game with combat medic types we can use to look at for comparrison purposes. Talking about reality IS a way to lend plausibility to the discussion - here's how the real thing works, now let's extrapolate that to the setting we're talking about.
.. easist fix is above.. u get the desired effect without nerfing and adding somethign new to the game ..
Desired effect (at least as far as I'm concerned) is having some way (once you have already SURVIVED the battle) to survive your treck to finda doctor willing and able to take care of what's ailing you. You know... in case something or someone bad attacks you when you're off doign something and you don't HAVE a doctor near. That's where this discussion has gone in the last page or two. I don't see how giving mind-stims to CM's addresses THAT concern at all. Especially in response to some of the nasty diseases out there.